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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | Future gaming Clips</title><link>http://clipmarks.com/tags/future+gaming/</link><feedUrl>http://rss.clipmarks.com/tags/future+gaming/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Launches first store in the city; spread across 36,000 sq.ft.</title><link>http://clipmarks.com/clipmark/38F8D9EB-A418-4A09-90EB-5B5AE5510642/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/khushij88/"&gt;khushij88&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Mumbai, July 11,2008: eZone, the electronics specialty store from the Future Group is hosting ‘Yo Zone’, a youth festival, from July 12- 20, 2008, wherein consumers will be treated to a host of super deals and exciting in store activities like gaming competitions, live demos, DJ gyan, early bird gifts, etc. All eZone stores will sport a funky look in keeping with the theme and the special offers have been specially designed, so as to appeal to the youth. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.pantaloon.info/yo-zone%e2%80%99-heightens-excitement-for-the-youth-at-ezone/" title="http://www.pantaloon.info/yo-zone%e2%80%99-heightens-excitement-for-the-youth-at-ezone/"&gt;www.pantaloon.info&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;&lt;A title="Permanent Link to ‘Yo Zone’ heightens excitement for the youth at eZone" rel="bookmark" href="http://www.pantaloon.info/yo-zone%e2%80%99-heightens-excitement-for-the-youth-at-ezone/"&gt;‘Yo Zone’ heightens excitement for the youth at eZone&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Mumbai, July 11,2008: &lt;/STRONG&gt;eZone, the electronics specialty  store from the Future Group is hosting &lt;STRONG&gt;‘Yo Zone’&lt;/STRONG&gt;, a youth festival, from July 12- 20, 2008, wherein consumers will be treated to a host of super deals and exciting in store activities like gaming competitions, live demos, DJ gyan, early bird gifts, etc. All eZone stores will sport a funky look in keeping with the theme and the special offers have been specially designed, so as to appeal to the youth.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/launches+first+store+in+the+city%3b+spread+across+36/" rel="tag"&gt;launches first store in the city; spread across 36&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/000+sq.ft./" rel="tag"&gt;000 sq.ft.&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.pantaloon.info/yo-zone%e2%80%99-heightens-excitement-for-the-youth-at-ezone/</clipSource><pubDate>Wed, 20 Aug 2008 06:58:27 GMT</pubDate></item><item><title>Quit High School To Play "Guitar Hero"</title><link>http://clipmarks.com/clipmark/B7F9C78D-54CA-4013-91CB-335AF5FA2425/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/BartendingBear/"&gt;BartendingBear&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  I guess he has a future as a salesman, at least. I find the whole Guitar Hero thing disturbing. Why not just learn to play a real guitar? I guess it's another bent on virtual reality. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://kotaku.com/5037975/parents-let-kid-drop-out-of-high-school-to-focus-on-guitar-hero" title="http://kotaku.com/5037975/parents-let-kid-drop-out-of-high-school-to-focus-on-guitar-hero"&gt;kotaku.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Blake Peebles, a 16-year-old in Raleigh, N.C., whose parents have let him drop out of school so that he can focus on a professional gaming career via &lt;EM&gt;Guitar Hero&lt;/EM&gt;.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/BartendingBear/512/9A3182BA-CC96-4EA8-99C0-1C67388C0357.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Blake convinced his folks (that is, "We couldn't take the complaining anymore," said his mom) to let him drop out last September. They hired in-home tutors to continue his education there, at least, but there's no doubt priority number one is &lt;EM&gt;Guitar Hero.&lt;/EM&gt; There's a vaguely defined goal of Blake playing it professionally, either through Major League Gaming or by winning prizes in a national and international competitions. But so far he's only made about $1,000, most of that value realized in meals and other freebies won at local competitions. The other pro gamer the reporter contacted for this story said he's cashed in about $25,000 in his entire career.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://kotaku.com/5037975/parents-let-kid-drop-out-of-high-school-to-focus-on-guitar-hero</clipSource><pubDate>Mon, 18 Aug 2008 01:55:17 GMT</pubDate></item><item><title>Spice Mobile launches Spice X-1 gaming phone in India</title><link>http://clipmarks.com/clipmark/0C711288-AD32-4A06-BA91-F558F861C194/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/clipblogs/"&gt;clipblogs&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.unwireindia.com/2008/08/spice-mobile-launches-spice-x-1-gaming-phone-in-india/" title="http://www.unwireindia.com/2008/08/spice-mobile-launches-spice-x-1-gaming-phone-in-india/"&gt;www.unwireindia.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="entry"&gt;
					&lt;P&gt;&lt;IMG hspace="2" height="68" border="2" align="left" width="92" vspace="2" src="http://www.blogsmithmedia.com/www.engadgetmobile.com/media/2008/08/spice-x1.jpg" alt="Spice X-1" /&gt;&lt;STRONG&gt;No wonder &lt;A href="http://www.unwireindia.com/2008/07/sony-ericsson-in-talks-with-spice-mobile/"&gt;Sony Ericsson is interested in acquiring India’s Spice Mobiles&lt;/A&gt;. Their recently launched gaming phone, Spice X-1, looks like something the Swedish-Japanese handset maker may release in the not-that-distant future as part of its “F” series of mobile gaming friendly handsets.&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;Back to Spice X-1. It’s clearly a mobile phone designed to appeal to the youth audience who dig the idea of playing games on their handsets. It features a 2.4-inch screen, 2 megapixel camera, Bluetooth, FM radio with record and play feature, and a microSD expansion slot. Being a gaming dedicated device also means it boasts a decent sound quality thanks to Yamaha-amplified 3-D surround sound technology, and dedicated gaming keys (like the Sony Ericsson F305).&lt;BR /&gt;
 &lt;A class="more-link" href="http://www.unwireindia.com/2008/08/spice-mobile-launches-spice-x-1-gaming-phone-in-india/#more-522"&gt;Read the rest of this entry »&lt;/A&gt;&lt;/P&gt;
				&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mobile/" rel="tag"&gt;mobile&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/spice/" rel="tag"&gt;spice&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sony/" rel="tag"&gt;sony&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/handset/" rel="tag"&gt;handset&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/india/" rel="tag"&gt;india&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/x-1/" rel="tag"&gt;x-1&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/spice+x-1/" rel="tag"&gt;spice x-1&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming+handset/" rel="tag"&gt;gaming handset&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/f305/" rel="tag"&gt;f305&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.unwireindia.com/2008/08/spice-mobile-launches-spice-x-1-gaming-phone-in-india/</clipSource><pubDate>Mon, 11 Aug 2008 13:03:06 GMT</pubDate></item><item><title>Study shows playing video games can change behaviour and biology</title><link>http://clipmarks.com/clipmark/5E445DC7-1733-4816-8E22-4D06A4D80372/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Silkweaver/"&gt;Silkweaver&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Interesting result hinting towards the future benefits of interacting with virtual environments. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.physorg.com/news137260142.html" title="http://www.physorg.com/news137260142.html"&gt;www.physorg.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/FE8EB9BA-9A0A-49F5-B21D-2F095663744E.jpg" alt="In Re-Mission players pilot a nanobot named Roxxi as she travels through the bodies of fictional cancer patients blasting away cancer cells and battling the side-effects of cancer and cancer treatments." /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Video games are among the most popular entertainment media in the world. Now, groundbreaking research involving McMaster University researchers shows that a specially designed video game can promote positive behaviour in young cancer patients that enhances the effectiveness of medical treatment.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The research published in the medical journal &lt;I&gt;Pediatrics&lt;/I&gt; provides scientific evidence for a growing field of product development that taps into the positive potential of video games and other popular technology to improve human health. 
&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;This study shows that a strategically designed video game can be a powerful new tool to enhance the impact of medical treatment by motivating healthy behaviour in the patient&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Participants in the study who used the video game maintained higher levels of chemotherapy in their blood and took their antibiotics more consistently than those in the control group, demonstrating the game's impact at a biological level.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/medicine/" rel="tag"&gt;medicine&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/behavior/" rel="tag"&gt;behavior&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.physorg.com/news137260142.html</clipSource><pubDate>Thu, 07 Aug 2008 13:02:50 GMT</pubDate></item><item><title>Microsoft Multi-Touch 'Sphere' Surfaces in Redmond</title><link>http://clipmarks.com/clipmark/6FEB65C0-3D88-44F4-8728-064041FDEAC4/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/A53GG4/"&gt;A53GG4&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.switched.com/2008/07/29/microsoft-multi-touch-sphere-surfaces-in-redmond/" title="http://www.switched.com/2008/07/29/microsoft-multi-touch-sphere-surfaces-in-redmond/"&gt;www.switched.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2 class="posttitle"&gt;&lt;SPAN id="ppt1269636"&gt;Microsoft Multi-Touch 'Sphere' Surfaces in Redmond&lt;/SPAN&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="byline"&gt;by &lt;STRONG&gt;&lt;A href="http://www.switched.com/bloggers/thomas-ricker/" linkindex="38"&gt;Thomas Ricker&lt;/A&gt;&lt;/STRONG&gt;, posted Jul 29th 2008 at 6:09PM&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/A53GG4/512/C161FB5B-4B03-4FA5-91AC-75BD4DF0B478.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
&lt;SPAN&gt;  &lt;/SPAN&gt; There it is, right on cue &lt;A href="http://www.switched.com/tag/microsoft" target="_blank" linkindex="39"&gt;Microsoft&lt;/A&gt;'s &lt;A href="http://www.engadget.com/tag/surface" linkindex="40"&gt;Surface&lt;/A&gt; has gone &lt;A href="http://www.engadget.com/2008/07/25/microsoft-seemingly-ready-to-demonstrate-spherical-surface/" linkindex="41"&gt;spherical&lt;/A&gt; over at Microsoft Research. &lt;A href="http://www.engadget.com/2008/03/06/microsoft-surface-going-spherical/" linkindex="42"&gt;Rumored since March&lt;/A&gt;, the prototype relies upon an infrared system to detect hands, fingers, and objects as well as an internal (not external like Surface) projection system developed by Global Imagination (and customized by Microsoft) to deliver its multi-touch UI. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;At the moment, Microsoft is demonstrating photo manipulation, a spinning globe, 360-degree video, and a simple Pong-like game, the latter giving us a taste of &lt;A href="http://www.engadget.com/2008/05/14/video-susivaders-makes-us-long-for-microsofts-spherical-surfac/" linkindex="43" set="yes"&gt;future gaming possibilities&lt;/A&gt;. Sphere is expected to make its first public appearance Tuesday at Microsoft's Faculty Summit in Redmond. Ultimately, it will appear in public spaces like lobbies as part of a larger ecosystem of &lt;A target="_blank" href="http://www.switched.com/tag/surface" linkindex="44"&gt;Surface&lt;/A&gt; gear. The prototype UI looks a bit jumpy compared to its tabletop cousin -- hit the read link to see the video for yourself. [Source: &lt;A href="http://blog.seattlepi.nwsource.com/microsoft/archives/144629.asp" target="_blank" linkindex="45" set="yes"&gt;seattlepi&lt;/A&gt;]&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/tech/" rel="tag"&gt;tech&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.switched.com/2008/07/29/microsoft-multi-touch-sphere-surfaces-in-redmond/</clipSource><pubDate>Thu, 31 Jul 2008 06:27:42 GMT</pubDate></item><item><title>GiantBomb.com officially launches.</title><link>http://clipmarks.com/clipmark/3A88086E-86E9-4F10-92B7-49B2EEF69E8A/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Smoke+TNT/"&gt;Smoke TNT&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.giantbomb.com/news/welcome-back/108/" title="http://www.giantbomb.com/news/welcome-back/108/"&gt;www.giantbomb.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;So what, exactly, is Giant Bomb? That's a good question. it's a lot of things.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;- It's also ready to become a pretty big gaming community. We, naturally, have a healthy forum section that will let you chat it up with other like-minded individuals. In addition to the standard discussion forums, every single page in the database has a forum at the bottom. Want to post specifically about &lt;A href="http://www.giantbomb.com/gears-of-war-2/61-20662/"&gt;Gears of War 2&lt;/A&gt;? Or &lt;A href="http://www.giantbomb.com/astrosmash/61-8125/"&gt;Astrosmash&lt;/A&gt;? We've got your back.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;- Then, of course, there's the database. We're stacked full of pages for games, platforms, franchises, characters, concepts, objects, locations, accessories, and the people that actually make games themselves.&lt;/DIV&gt;&lt;DIV&gt;&lt;BR /&gt;&lt;/DIV&gt;&lt;DIV&gt;All of these pages can be attached to one another. So if there's an object (like a &lt;A href="http://www.giantbomb.com/hamburger/93-9/"&gt;hamburger&lt;/A&gt;) that shows up in a game (like &lt;A href="http://www.giantbomb.com/river-city-ransom/61-6608/"&gt;River City Ransom&lt;/A&gt;), you'll be able to see that link. The end result is a page that shows you every game with a hamburger in it.&lt;/DIV&gt;&lt;DIV&gt;&lt;BR /&gt;&lt;/DIV&gt;&lt;DIV&gt;Truly the future is now.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;&lt;BR /&gt;&lt;/DIV&gt;&lt;DIV&gt;Thanks,&lt;/DIV&gt;&lt;DIV&gt;Jeff Gerstmann&lt;/DIV&gt;&lt;DIV&gt;Giant Bomb&lt;/DIV&gt;

    			&lt;DIV class="mt-10 mgray"&gt;
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    		            &lt;A class="bold" href="http://www.giantbomb.com/shaq-fu/61-4855/"&gt;Shaq Fu&lt;/A&gt;&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/games/" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/internet/" rel="tag"&gt;internet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/database/" rel="tag"&gt;database&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/video+games/" rel="tag"&gt;video games&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.giantbomb.com/news/welcome-back/108/</clipSource><pubDate>Fri, 25 Jul 2008 04:03:17 GMT</pubDate></item><item><title>"Do Humans Have 23 years to Go?" Play Superstruct and Find Out -Invent the Future!</title><link>http://clipmarks.com/clipmark/9EEBAD96-A2CD-4621-8EDE-4CAFB2A5A99C/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Mohir/"&gt;Mohir&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  “The survival horizon identifies the point in time after which a threatened population is expected to experience a catastrophic collapse,” GEAS president Audrey Chen said. “It is the point from which it a species is unlikely to recover. By identifying a survival horizon of 2042, GEAS has given human civilization a definite deadline for making substantive changes to planet and practices.”&lt;br/&gt;According to Chen, the latest GEAS simulation harnessed over 70 petabytes of environmental, economic, and demographic data, and was cross-validated by ten different probabilistic models. The GEAS models revealed a potentially terminal combination of five so-called “super-threats”, which represent a collision of environmental, economic, and social risks.  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.dailygalaxy.com/my_weblog/2008/07/superstruct-pla.html" title="http://www.dailygalaxy.com/my_weblog/2008/07/superstruct-pla.html"&gt;www.dailygalaxy.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Mohir/512/936227B0-D09C-448E-B4A2-DDD09C0F7815.jpg" alt="London_2019_2" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
 The Institute for the Future is inviting the world to play Superstruct,the worlds first massively multi-player forecasting game. It’s not just about envisioning the future—it’s about inventing the future, creating superstructures to solve and counter super threats facing the  planet.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Developed by the Palo Alto-based non-profit think tank, it will launch
on September 22 for six weeks. Superstruct allows participants to use
their “collective intelligence” to create solutions that can apply to
real-world problems. Everyone is welcome to join the game.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Based on the results of a year-long supercomputer simulation, the
Global Extinction Awareness System (GEAS) has reset the "survival
horizon" for Homo sapiens - the human race - from "indefinite" to 23
years.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.dailygalaxy.com/my_weblog/2008/07/superstruct-pla.html</clipSource><pubDate>Thu, 17 Jul 2008 21:52:14 GMT</pubDate></item><item><title>The Future of Gaming</title><link>http://clipmarks.com/clipmark/91F88248-F680-452D-93F0-5CC79CEAD1DE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Silkweaver/"&gt;Silkweaver&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  I have tried to capture some hints about the future of gaming. As the author remarks: "For now, the only way to predict the future of gaming is to predict that all predictions will be wrong."&lt;br/&gt;&lt;br/&gt;Yet, it seems that in the not so far future, games are going to deeply affect the way we perceive our world. Especially the younger generations will be affected, and to some extent it is already happening. It seems that eventually games will not only affect our perception of the world, they WILL become a substantial part of our world. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.futuristspeaker.com/2008/06/the-future-of-gaming/" title="http://www.futuristspeaker.com/2008/06/the-future-of-gaming/"&gt;www.futuristspeaker.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Where brilliant thinkers like da Vinci, H. G. Wells, and Mandelbrot inspired much of the world around us today, the world of tomorrow, the very world where we will be spending the later years of our lives, is now being imagined inside the young minds of today’s gamers&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/750A61BD-2795-43E4-B47F-AE9F1BEF4002.jpg" alt="The Future of Gaming by Futursit Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;When SimCity founder Will Wright introduced his latest project, &lt;EM&gt;Spore&lt;/EM&gt;, demonstrating the next generation organic content builder at the TED conference in 2007, he not only turned heads, but radically shifted the thinking of the entire gaming industry.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/11C3DBC8-FA5A-4820-9735-659207A0420E.jpg" alt="The Future of Gaming by Futursit Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;Jane McGonigal, a game designer that &lt;/SPAN&gt;&lt;EM&gt;&lt;SPAN&gt;MIT Technology Review&lt;/SPAN&gt;&lt;/EM&gt;&lt;SPAN&gt; named as one of &lt;STRONG&gt;&lt;SPAN&gt;the top 35 innovators changing the world,&lt;/SPAN&gt;&lt;/STRONG&gt; and an expert at blurring traditional boundaries, focuses on how the games we play can change the way we experience the real world.&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/1BE8E398-1EC2-4EC5-BB23-E5C7A8E3890A.jpg" alt="The Future of Gaming by Futurist Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;At WIRED Magazine’s 2007 NextFest, special headbands measuring brainwaves served at the controllers for a game called “Brain Ball.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/AF135023-35D2-40FB-A1D2-B6519A640CF8.jpg" alt="The Future of Gaming by Futurist Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/49FD4D01-E3C1-4925-8B41-18D4E6CD7787.jpg" alt="The Future of Gaming by Futurist Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Smart Goggles, a pair of glasses designed to capture and record everything a person sees in a day.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Silkweaver/512/D54ECDC0-E84B-4A6D-BC5E-F06F61029009.jpg" alt="The Future of Gaming by Futurist Thomas Frey" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.futuristspeaker.com/2008/06/the-future-of-gaming/</clipSource><pubDate>Tue, 24 Jun 2008 00:45:40 GMT</pubDate></item><item><title>Floods and Levees-Neglegt at a Catastrophic Level</title><link>http://clipmarks.com/clipmark/859011B3-A572-48D0-B531-C52649837214/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/klippety/"&gt;klippety&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Floods in'93 and the years following, New Orleans have not been dealt with at all. Only commissions and recommendations. Failure at highest levels and no leadership.  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.nytimes.com/2008/06/22/us/22midwest.html?th&amp;emc=th" title="http://www.nytimes.com/2008/06/22/us/22midwest.html?th&amp;emc=th"&gt;www.nytimes.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;NYT_HEADLINE _moz-userdefined="" type=" " version="1.0"&gt;
Call for Change Ignored, Levees Remain Patchy
&lt;/NYT_HEADLINE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/klippety/512/2210FBBF-54A8-4130-B6A5-5D18F7A064DA.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;CANTON, Mo. — The levees along the Mississippi River offer a patchwork of unpredictable protections. Some are tall and earthen, others aging and sandy, and many along its tributaries uncataloged by federal officials. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The levees are owned and maintained by all sorts of towns, agencies, even individual farmers, making the work in Iowa, Illinois and Missouri last week of gaming the flood — calculating where water levels would exceed the capacity of the protective walls — especially agonizing.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;But the committee chairman, Gerald E. Galloway Jr., a former brigadier general with the Corps of Engineers, said in an interview that few broad changes were made once the floodwaters of 1993 receded and were forgotten.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;We told them there were going to be more floods like this,” said Dr. Galloway&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt; “many levees are poorly sited and will fail again in the future.”&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;“We don’t even know where some of these levees are,” he said.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.nytimes.com/2008/06/22/us/22midwest.html?th&amp;emc=th</clipSource><pubDate>Sun, 22 Jun 2008 20:04:40 GMT</pubDate></item><item><title>Is Nintendo a snake oil salesman?</title><link>http://clipmarks.com/clipmark/40780A8A-7EB9-42DF-920E-061730C53E23/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Mary+Jane+Irwin/"&gt;Mary Jane Irwin&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  It's true. Games like Wii Fit and Brain Age play to your mental and physical insecurities, but there's no real proof that they actually improve either. From experience, Wii Fit is more motivational tool than workout machine: &lt;a href="http://is.gd/Bo3" rel="nofollow" target="_blank"&gt;http://is.gd/Bo3&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;EDIT: I should emphasize that this is clipped from an opinion piece, so it's not definitively declaring Nintendo's products bogus. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/php-bin/news_index.php?story=19104" title="http://www.gamasutra.com/php-bin/news_index.php?story=19104"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
Nintendo’s ‘Touch Generations’ family of titles has helped define a new gaming market space: games that mimic those real life activities most people go out of their way to avoid. Mental arithmetic, dog walking, eyesight testing, exercise and aerobics all repackaged and re-branded by Nintendo as gaming’s brave new future. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
So effective has the company’s work been in mining entertainment from the mundane that their spoonful of pixel sugar could probably make a game out of pulling pubic hair from a bath plug. Come to think of it, that’s pretty much the premise of &lt;I&gt;WarioWare&lt;/I&gt;. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
It's a simple re-skin of video gaming’s first principles. It’s a ten-year-old kid playing and replaying the first level in &lt;I&gt;Super Mario Bros&lt;/I&gt; until he reaches the conclusion through raw practice and muscle memory. It’s age-old Nintendo dressed up as something shiny and new, sold not on the premise of something that’s fun but on the basis that it’s something to heal and restore. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/videogames/" rel="tag"&gt;videogames&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/wii+fit/" rel="tag"&gt;wii fit&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/nintendo/" rel="tag"&gt;nintendo&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/casual+games/" rel="tag"&gt;casual games&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.gamasutra.com/php-bin/news_index.php?story=19104</clipSource><pubDate>Thu, 19 Jun 2008 18:33:12 GMT</pubDate></item><item><title>Playstation 9 the future of gaming</title><link>http://clipmarks.com/clipmark/2268E817-3020-4B26-9F62-CDAD36558DFE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Silkweaver/"&gt;Silkweaver&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  When can I buy one..... &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.youtube.com/watch?v=n2gzRQ5f3No" title="http://www.youtube.com/watch?v=n2gzRQ5f3No"&gt;www.youtube.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/future+gaming/" rel="tag"&gt;future gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/immersive+virtual+reality/" rel="tag"&gt;immersive virtual reality&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.youtube.com/watch?v=n2gzRQ5f3No</clipSource><pubDate>Sun, 20 Apr 2008 10:40:02 GMT</pubDate></item><item><title>New punt for city gaming?</title><link>http://clipmarks.com/clipmark/C65CB104-009D-45C4-8E57-CB68C1FF670F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/greg+naylor/"&gt;greg naylor&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.nenews.com.au/Stories/chStory05n.htm" title="http://www.nenews.com.au/Stories/chStory05n.htm"&gt;www.nenews.com.au&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;THE face of Wangaratta’s gaming industry could undergo significant change in the future.&lt;/P&gt;
&lt;P&gt;The State Government last week announced it will end the duopoly of gaming machines held by Tattersalls and Tabcorp in 2012.&lt;/P&gt;
&lt;P&gt;The state’s 27,500 poker machines will be auctioned off to the highest bidder, with no single operator allowed to control more than 35 per cent of the state’s poker machines.&lt;/P&gt;
&lt;P&gt;The Rural City of Wangaratta has four poker machine venues - the Wangaratta Club, Wangaratta RSL, the Pinsent Hotel and The Old Town and Country Tavern.&lt;/P&gt;
&lt;P&gt;According to shadow minister for gaming, Michael O’Brien, these are the kinds of venues that may suffer under the new arrangement.&lt;/P&gt;
&lt;P&gt;"&lt;B&gt;By setting caps which allow as few as three players to operate 27,500 pokies in Victoria, the Brumby Government is ensuring that gaming continues to be dominated by large interests,&lt;/B&gt;" he said.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.nenews.com.au/Stories/chStory05n.htm</clipSource><pubDate>Mon, 14 Apr 2008 05:24:26 GMT</pubDate></item><item><title>'The Grid' Could Soon Make the Internet Obsolete</title><link>http://clipmarks.com/clipmark/FECC4E44-85FF-47D2-B506-1869822CAFA1/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Newfman/"&gt;Newfman&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.foxnews.com/story/0,2933,347212,00.html" title="http://www.foxnews.com/story/0,2933,347212,00.html"&gt;www.foxnews.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt; The Internet could soon be made obsolete. The scientists who pioneered it have now built a lightning-fast replacement capable of downloading entire feature films within seconds.&lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;At speeds about 10,000 times faster than a typical broadband connection, “the grid” will be able to send the entire Rolling Stones back catalogue from Britain to Japan in less than two seconds.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The latest spin-off from Cern, the particle physics centre that created the web, the grid could also provide the kind of power needed to transmit holographic images; allow instant online gaming with hundreds of thousands of players; and offer high-definition video telephony for the price of a local call.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;David Britton, professor of physics at Glasgow University and a leading figure in the grid project, believes grid technologies could “revolutionise” society. “With this kind of computing power, future generations will have the ability to collaborate and communicate in ways older people like me cannot even imagine,” he said.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.foxnews.com/story/0,2933,347212,00.html</clipSource><pubDate>Mon, 07 Apr 2008 10:54:05 GMT</pubDate></item><item><title>Videogames Future</title><link>http://clipmarks.com/clipmark/102FB148-4242-4B59-9475-69A21F951AC3/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.dailystar.com.lb/article.asp?edition_id=10&amp;categ_id=26&amp;article_id=89379" title="http://www.dailystar.com.lb/article.asp?edition_id=10&amp;categ_id=26&amp;article_id=89379"&gt;www.dailystar.com.lb&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="manchettebig2"&gt;The Future of Videogames&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;EM&gt;How will games (and gamers) be different a decade from now?&lt;/EM&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P align="justify" class="articletext"&gt;First and foremost, expect the demographics of the average videogamer to change significantly. The Wii's motion-sensitive controller has gotten a lot of credit for being technologically innovative, but its real genius is that it opens up gaming for people who wouldn't normally play videogames. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P align="justify" class="articletext"&gt;You don't have to read a 30-page manual and memorize 17 button combinations to play "Wii Sports." If you know how to swing a tennis racket or throw a baseball, you're good to go.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P align="justify" class="articletext"&gt;Predicting the future is never easy, and it's particularly difficult in the &lt;A href="http://amazon.com/gp/product/0877885265?ie=UTF8&amp;tag=thedailystar-20&amp;link_code=em1&amp;camp=212341&amp;creative=384049&amp;creativeASIN=0877885265&amp;adid=7ff88c83-9c37-475b-a0ff-cfff49a87b11" target="_blank" id="amzn_cl_link_6" name="0877885265"&gt;fast-paced world&lt;/A&gt; of videogames. But the runaway success of the Wii highlights some trends that will be very important over the next decade, as the gaming industry matures and becomes more mainstream.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.dailystar.com.lb/article.asp?edition_id=10&amp;categ_id=26&amp;article_id=89379</clipSource><pubDate>Tue, 04 Mar 2008 02:21:06 GMT</pubDate></item><item><title>Gand Theft Auto IV. Will It Step Over The Line?</title><link>http://clipmarks.com/clipmark/B6A51838-09AA-4BF9-90D3-206FAD787C0D/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/walletss/"&gt;walletss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://publicmarketsoftheworld.blogspot.com/2008/02/grand-theft-auto-will-it-step-over-line.html" title="http://publicmarketsoftheworld.blogspot.com/2008/02/grand-theft-auto-will-it-step-over-line.html"&gt;publicmarketsoftheworld.blogspot.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Violence in video games is something that is now taken for granted by the 
majority of gamers and their parents.&lt;BR&gt;Grand Theft Auto is a game that has 
been marked by controversy since it made its mark in gaming several years 
ago.&lt;BR&gt;Grand Theft Auto differs from other violent video games is the way it 
mirrors the real world.&lt;BR&gt;There are no cool space suits or fanciful future 
weapons; instead the stark realism of modern gang violence is given credibility 
in the entertainment genre.&lt;BR&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://publicmarketsoftheworld.blogspot.com/2008/02/grand-theft-auto-will-it-step-over-line.html</clipSource><pubDate>Tue, 12 Feb 2008 22:53:30 GMT</pubDate></item></channel></rss>