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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | "second life" Clips</title><link>http://clipmarks.com/search/%22second+life%22/sort/newest-clips/</link><feedUrl>http://rss.clipmarks.com/search/%22second+life%22/sort/newest-clips/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Word-of-Mouth 2.0</title><link>http://clipmarks.com/clipmark/FAD387A6-810E-4E44-8AC3-6A5290808FE0/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/akipta/"&gt;akipta&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blog.einnoventions.com/2008/07/word-of-mouth-20/" title="http://blog.einnoventions.com/2008/07/word-of-mouth-20/"&gt;blog.einnoventions.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/akipta/512/FC24086F-EE0A-4815-A5F3-76577CE6804B.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;Word-of-Mouth Marketing has always been considered one of the most powerful and effective Marking tools available, and it doesn’t cost a dime.&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;In the past, Word-of-Mouth Marketing could only spread as fast as an Influence and Authority Network’s reach.&lt;SPAN&gt;  &lt;/SPAN&gt;But today, Social Networking through mediums like &lt;A href="http://www.youtube.com/einnoventions"&gt;&lt;SPAN&gt;&lt;STRONG&gt;You Tube&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/A&gt;, &lt;A href="http://twitter.com/karlnewman"&gt;&lt;STRONG&gt;&lt;SPAN&gt;Twitter&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/A&gt;, Facebook, &lt;A href="http://www.linkedin.com/in/karlnewman"&gt;&lt;STRONG&gt;&lt;SPAN&gt;LinkedIn&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;/A&gt;, and Second Life has made it super viral.&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="MsoNormal"&gt;&lt;SPAN&gt;&lt;SPAN&gt;&lt;SPAN lang="EN"&gt;People like us, who are early adapters, and embrace this new &lt;SPAN&gt; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;Word-of-Mouth 2.0 medium, will be in advantageous position to capture market share and reap the rewards of brand awareness.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/social-networking+marketing+viral-marketing/" rel="tag"&gt;social-networking marketing viral-marketing&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://blog.einnoventions.com/2008/07/word-of-mouth-20/</clipSource><pubDate>Thu, 21 Aug 2008 11:10:55 GMT</pubDate></item><item><title>Invictus's Clipmarks Shirt in Second Life...</title><link>http://clipmarks.com/clipmark/3747975D-F277-43F7-B990-E951B55E7298/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/einbar/"&gt;einbar&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.flickr.com/photos/clipmarks/302873152/" title="http://www.flickr.com/photos/clipmarks/302873152/"&gt;www.flickr.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/einbar/512/386EAEF9-3F69-422E-B327-239711BD69B0.jpg" alt="Invictus's Clipmarks Shirt in Second Life by clipmarks." /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.flickr.com/photos/clipmarks/302873152/</clipSource><pubDate>Tue, 19 Aug 2008 07:50:33 GMT</pubDate></item><item><title>LivePlace IS the Second Life Killer</title><link>http://clipmarks.com/clipmark/01E972C5-4101-411A-8309-4621ABC8951A/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/bferman/"&gt;bferman&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  All I can say is... simply amazing! &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.techcrunch.com/2008/08/11/liveplace-to-launch-photo-realistic-virtual-world-rendered-in-the-cloud/" title="http://www.techcrunch.com/2008/08/11/liveplace-to-launch-photo-realistic-virtual-world-rendered-in-the-cloud/"&gt;www.techcrunch.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A href="http://www.liveplace.com"&gt;LivePlace.com&lt;/A&gt; has posted a video displaying a very impressive render of a 3D virtual world called City Space&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The other nugget of information found in the video is that the game is running on OTOY, &lt;A href="http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/"&gt;the 3D engine that renders graphics in the cloud&lt;/A&gt;.  The technology allows relatively weak computers (or even mobile phones) to display incredibly detailed graphics comparable to those seen in Hollywood movies.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;While there are a number of online games that offer impressive graphics (though none of this caliber), the real potential behind LivePlace and the OTOY engine is the cloud-based rendering engine, which allows games on almost any computer to play without needing a powerful graphics card.  OTOY has been developed to work in any browser without a plugin, which makes the barrier for entry into this virtual world much lower than Second Life&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The 14 mins of real time rendering in this material is streaming live to a Treo 700 at 240 kpbs&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/liveplace.com/" rel="tag"&gt;liveplace.com&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/3d/" rel="tag"&gt;3d&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/rendering/" rel="tag"&gt;rendering&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/game/" rel="tag"&gt;game&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.techcrunch.com/2008/08/11/liveplace-to-launch-photo-realistic-virtual-world-rendered-in-the-cloud/</clipSource><pubDate>Sat, 16 Aug 2008 04:45:50 GMT</pubDate></item><item><title>“Second Life” Bluesman Gets Record Deal in Real Life</title><link>http://clipmarks.com/clipmark/AE08A289-C8C5-4217-821D-EFA56200D673/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.rollingstone.com/rockdaily/index.php/2008/08/14/second-life-bluesman-gets-record-deal-in-real-life/" title="http://www.rollingstone.com/rockdaily/index.php/2008/08/14/second-life-bluesman-gets-record-deal-in-real-life/"&gt;www.rollingstone.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;
&lt;A title="Permanent Link to “Second Life” Bluesman Gets Record Deal in Real Life" rel="bookmark" href="http://www.rollingstone.com/rockdaily/index.php/2008/08/14/second-life-bluesman-gets-record-deal-in-real-life/"&gt;“Second Life” Bluesman Gets Record Deal in Real Life&lt;/A&gt;
&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/fuordigital/512/3E28D3C7-DC4D-4753-9348-06874BC259CF.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;A Nashville blues musician named Van Johin has been signed to a record label, thanks to &lt;A href="http://blog.wired.com/music/2008/08/second-life-blu.html" target="_blank"&gt;his free performances on alternate computer universe &lt;I&gt;Second Life&lt;/I&gt;&lt;/A&gt;. Van Johin is believed to be the first artist signed to a contract thanks to their performances in this other world. Aside from his steady schedule of touring small real-life venues, Van Johin also plays a weekly virtual concert on &lt;I&gt;Second Life&lt;/I&gt;, which brought him to the attention of scouts from Reality Entertainment, who signed the bluesman after seeing his following online. The company’s scouts spent months on &lt;I&gt;Second Life&lt;/I&gt; searching for talent before discovering Van Johin’s virtual venue Blue Note Club.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.rollingstone.com/rockdaily/index.php/2008/08/14/second-life-bluesman-gets-record-deal-in-real-life/</clipSource><pubDate>Sat, 16 Aug 2008 01:38:03 GMT</pubDate></item><item><title>Advertising Overload Virtually Everywhere</title><link>http://clipmarks.com/clipmark/2BA72186-69FA-4D27-876B-B527836F00F7/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/biverson/"&gt;biverson&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.mediapost.com/blogs/gaming_insider/?p=115" title="http://www.mediapost.com/blogs/gaming_insider/?p=115"&gt;www.mediapost.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;&lt;A title="Permanent Link: Second Mid-Life Crisis" rel="bookmark" href="http://www.mediapost.com/blogs/gaming_insider/?p=115" linkindex="47" set="yes"&gt;Second Mid-Life Crisis&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SMALL&gt;Posted August 8th, 2008 by Shankar Gupta&lt;/SMALL&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Big changes are coming to the favorite virtual world of marketing trade pubs, according to a recent post on Jack Linden’s blog. Second Life, which allows users an extremely high level of freedom compared to competing virtual worlds, is heading towards becoming more regulated. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;“Ad farms” have sprouted up in all areas of the virtual world, plots of land that serve no purpose other than to sell advertising space to networks, which have caused virtual property devaluations throughout the Second Life mainland, much like excessive advertising on the Web or in real-world cities.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.mediapost.com/blogs/gaming_insider/?p=115</clipSource><pubDate>Tue, 12 Aug 2008 16:15:26 GMT</pubDate></item><item><title>Virtual obesity </title><link>http://clipmarks.com/clipmark/B51BE19E-68B6-44C8-A2B4-6036BD2A41D2/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/balthazarus/"&gt;balthazarus&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Another example of the bluring of virtual-real.&lt;br/&gt;maybe one day it will be impossible to tell them apart &lt;img src="http://clipmarks.com/images/icons/smilies/happy.gif?r=2" style="margin-bottom: -4px;" alt="" /&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.sciencedaily.com/releases/2008/08/080807175442.htm" title="http://www.sciencedaily.com/releases/2008/08/080807175442.htm"&gt;www.sciencedaily.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;Healthy Diet Study Will Take Place Entirely In Virtual World Of Second Life&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/balthazarus/512/BCFB6DB0-274D-4448-A8BF-C69D4C41FDC6.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The University of Houston department of health and human performance is 
launching an international effort to recruit 500 participants for a study 
promoting healthy dietary habits and physical activity. The study will take 
place entirely in the virtual world of Second Life (SL).&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The TORC International Health Challenge in Second Life will provide 
opportunities for avatars to earn Lindens—the currency of Second Life—for 
walking on treadmills, riding bikes and trying new fruits and vegetables in 
Second Life.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Participants compete to earn "Challenge Points" for their healthy behaviors. The 
country team that earns the most Challenge Points will win the International 
Health Challenge. &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;TORC will develop space in Second Life, create games and interactive learning 
opportunities and reward avatars when they join the International Health 
Challenge and participate in health behaviors in Second Life.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/diet/" rel="tag"&gt;diet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual/" rel="tag"&gt;virtual&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.sciencedaily.com/releases/2008/08/080807175442.htm</clipSource><pubDate>Sat, 09 Aug 2008 01:19:16 GMT</pubDate></item><item><title>Obesity in the virtual world</title><link>http://clipmarks.com/clipmark/12BD6ACC-31A4-4C84-8843-8BA8CE0DFAE5/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/zululu/"&gt;zululu&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  An interesting example of bluring the virtual-real life...&lt;br/&gt;maybe one day there will be no way to tell them apart. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.sciencedaily.com/releases/2008/08/080807175442.htm" title="http://www.sciencedaily.com/releases/2008/08/080807175442.htm"&gt;www.sciencedaily.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
&lt;H1 class=story&gt;Healthy Diet Study Will Take Place Entirely In Virtual World Of 
Second Life&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The University of Houston department of health and human performance is 
launching an international effort to recruit 500 participants for a study 
promoting healthy dietary habits and physical activity.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The study will take place entirely in the virtual world of Second Life (SL).&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The TORC International Health Challenge in Second Life will provide 
opportunities for avatars to earn Lindens—the currency of Second Life—for 
walking on treadmills, riding bikes and trying new fruits and vegetables in 
Second Life.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Participants compete to earn "Challenge Points" for their healthy behaviors. The 
country team that earns the most Challenge Points will win the International 
Health Challenge. &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;TORC will develop space in Second Life, create games and interactive learning 
opportunities and reward avatars when they join the International Health 
Challenge and participate in health behaviors in Second Life.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/zululu/512/1723230D-3475-4141-B889-87BE811B7F9E.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/diet/" rel="tag"&gt;diet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual/" rel="tag"&gt;virtual&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.sciencedaily.com/releases/2008/08/080807175442.htm</clipSource><pubDate>Sat, 09 Aug 2008 01:12:33 GMT</pubDate></item><item><title>Twitter: clique-y or fluid?</title><link>http://clipmarks.com/clipmark/E42D0549-BB3E-4106-9DAA-21AAC0AC00FB/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/communicatrix/"&gt;communicatrix&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Just from my own anecdotal evidence, I'd wager Dave Pollard's proposition about the male/female split on Twitter friend diversity. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.salon.com/0002007/2008/07/27.html" title="http://blogs.salon.com/0002007/2008/07/27.html"&gt;blogs.salon.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/communicatrix/512/651A109B-8103-4F8C-97A6-4F989145AA7E.jpg" alt="valdis krebs twitter map" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A href="http://www.thenetworkthinker.com/2008/07/twitter-maps.html"&gt;Valdis Krebs has mapped his twitter network&lt;/A&gt;,
in the graphic above. Mine would be more complex, I think, and would
have to capture my f2f, IM/VoIP, blog and Second Life networks.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;My &lt;A href="http://blogs.salon.com/0002007/stories/2008/06/06/blogroll.html"&gt;Blogroll&lt;/A&gt;
has several hundred people in some 30 networks, with even more
connections. It would be interesting to see the whole map. I suspect it
would show that most of my networks are well connected internally with
each other (cliquish?) and that, while men on the whole have more
connections, women have more diverse connections. It's been interesting
to see my twitter readers 'talking' to each other across my networks,
making new and unexpected connections.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/social+networking/" rel="tag"&gt;social networking&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/social+media/" rel="tag"&gt;social media&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/twitter/" rel="tag"&gt;twitter&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://blogs.salon.com/0002007/2008/07/27.html</clipSource><pubDate>Tue, 05 Aug 2008 04:28:17 GMT</pubDate></item><item><title>criador de scripts second life sem programar</title><link>http://clipmarks.com/clipmark/D114FC3B-8A12-41F6-AB6B-FBE9ABDDC7C8/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/elviscristiano/"&gt;elviscristiano&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://mundolinden.blogspot.com/" title="http://mundolinden.blogspot.com/"&gt;mundolinden.blogspot.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;Crie scripts facilmente, sem nem saber a linguagem LSL&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;Utilize o S4SL - ou Scratch for Second Life - que é um projeto baseado no desenvolvimento de facilidades para programação, de alunos do MIT (Massachusets Institute of Tecnology).&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;O download é totalmente gratuito e até um novato poderá criar coisas 
interessantes, sem precisar de um programador que conheça o LSL (Language Second 
Life).&lt;BR&gt;&lt;BR&gt;Faça o Download grátis do S4SL &lt;A 
href="http://web.mit.edu/%7Eeric_r/Public/S4SL/" 
target=_blank&gt;aqui&lt;/A&gt;.&lt;BR&gt;&lt;BR&gt;Assista ao vídeo e veja como é fácil criar 
interatividade para seus objetos no SL.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;IMG 
style="CLEAR: none; BORDER-RIGHT: #ffffff 0px solid; PADDING-RIGHT: 0px; BORDER-TOP: #ffffff 0px solid; DISPLAY: inline; PADDING-LEFT: 0px; FLOAT: none; PADDING-BOTTOM: 0px; MARGIN: 0px 0px -3px; BORDER-LEFT: #ffffff 0px solid; PADDING-TOP: 0px; BORDER-BOTTOM: #ffffff 0px solid; POSITION: relative" 
src="http://content0.clipmarks.com/images/selection-left.gif" border=0 
name=Clipmarks_SelectionBounds clip-index="6"&gt;O download é totalmente gratuito e 
até um novato poderá criar coisas interessantes, sem precisar de um programador 
que conheça o LSL (Language Second Life).&lt;BR&gt;&lt;BR&gt;Faça o Download grátis do S4SL 
&lt;A href="http://web.mit.edu/%7Eeric_r/Public/S4SL/" 
target=_blank&gt;aqui&lt;/A&gt;.&lt;BR&gt;&lt;BR&gt;Assista ao vídeo e veja como é fácil criar 
interatividade para seus objetos no SL.&lt;IMG 
style="CLEAR: none; BORDER-RIGHT: #ffffff 0px solid; PADDING-RIGHT: 0px; BORDER-TOP: #ffffff 0px solid; DISPLAY: inline; PADDING-LEFT: 0px; FLOAT: none; PADDING-BOTTOM: 0px; MARGIN: 0px 0px -3px; BORDER-LEFT: #ffffff 0px solid; PADDING-TOP: 0px; BORDER-BOTTOM: #ffffff 0px solid; POSITION: relative" 
src="http://content0.clipmarks.com/images/selection-right.gif" border=0 
name=Clipmarks_SelectionBounds clip-index="6"&gt;&lt;BR&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://mundolinden.blogspot.com/</clipSource><pubDate>Sat, 02 Aug 2008 20:42:18 GMT</pubDate></item><item><title>Virtual Worlds by Sector</title><link>http://clipmarks.com/clipmark/2FA7CF41-DCE3-4E50-ACED-2D21FA2CF4D1/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/sylectra/"&gt;sylectra&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  This chart made by KZERO Research shows where the dominant age ranges fall for each 3D virtual world. Oldest residents are in the center of the circle, where you see Second Life.  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.kzero.co.uk/blog/wp-content/uploads/2008/07/virtual-worlds-radar001.jpg" title="http://www.kzero.co.uk/blog/wp-content/uploads/2008/07/virtual-worlds-radar001.jpg"&gt;www.kzero.co.uk&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/sylectra/512/67A497C6-6888-42D5-A6B4-C782A75D7E90.jpg" alt="http://www.kzero.co.uk/blog/wp-content/uploads/2008/07/virtual-worlds-radar001.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+worlds/" rel="tag"&gt;virtual worlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/internet/" rel="tag"&gt;internet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/charts/" rel="tag"&gt;charts&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.kzero.co.uk/blog/wp-content/uploads/2008/07/virtual-worlds-radar001.jpg</clipSource><pubDate>Fri, 25 Jul 2008 19:31:54 GMT</pubDate></item><item><title>Virtual World Boundaries</title><link>http://clipmarks.com/clipmark/41AC3A3B-A91F-4C23-8CA3-360C3FD2F076/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/sylectra/"&gt;sylectra&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Wikipedia entry on virtual worlds talks about perceived differences between real world and virtual worlds.  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://en.wikipedia.org/w/index.php?title=Virtual_world&amp;oldid=227491616" title="http://en.wikipedia.org/w/index.php?title=Virtual_world&amp;oldid=227491616"&gt;en.wikipedia.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Virtual worlds are well-known as being fantasy spaces sealed off from the real world, but more careful analysis reveals that the boundaries between the real and virtual worlds is quite porous. Participants constantly arrive and depart from the world, carrying with them their unique set of behavioral assumptions and attitudes that cannot be disentangled from their interactions in the virtual world.&lt;SUP class="reference" id="cite_ref-7"&gt;&lt;A title="" href="#cite_note-7"&gt;[8]&lt;/A&gt;&lt;/SUP&gt;&lt;SUP class="noprint Inline-Template"&gt;&lt;SPAN title="The text in the vicinity of this tag needs clarification or removal of jargon since March 2008"&gt;[&lt;I&gt;&lt;A title="Wikipedia:Please clarify" href="http://en.wikipedia.org/wiki/Wikipedia:Please_clarify"&gt;clarify&lt;/A&gt;&lt;/I&gt;]&lt;/SPAN&gt;&lt;/SUP&gt; For example, in virtual worlds which bring together players from multiple cultural backgrounds, a participant in a virtual world brings their own cultural preconceptions about those other cultures across the boundary into the world while playing. The term &lt;A title="Magic Circle (synthetic worlds)" href="http://en.wikipedia.org/wiki/Magic_Circle_%28synthetic_worlds%29"&gt;magic circle&lt;/A&gt; has been used to describe the imaginary barrier between the virtual world and the real world. The fantasy environment of the virtual world is protected from the intrusion of real life by this magic circle, but practices such as the sale of virtual items and virtual currency for real life currency challenges this&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/virtual/" rel="tag"&gt;virtual&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/magic+circle/" rel="tag"&gt;magic circle&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/community/" rel="tag"&gt;community&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://en.wikipedia.org/w/index.php?title=Virtual_world&amp;oldid=227491616</clipSource><pubDate>Fri, 25 Jul 2008 19:30:06 GMT</pubDate></item><item><title>Awesome angel statue</title><link>http://clipmarks.com/clipmark/9748F668-FA02-492F-B07A-89E77A83B213/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/mvonallmen/"&gt;mvonallmen&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://squarejumper.com/anythingbutsquare/" title="http://squarejumper.com/anythingbutsquare/"&gt;squarejumper.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/mvonallmen/512/4965D3CC-00F1-4CC8-89A7-853310F4069B.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/angel/" rel="tag"&gt;angel&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://squarejumper.com/anythingbutsquare/</clipSource><pubDate>Mon, 21 Jul 2008 00:10:58 GMT</pubDate></item><item><title>Virtual into Reality</title><link>http://clipmarks.com/clipmark/12CF2057-0205-4375-9C71-DF8874313C3B/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/balthazarus/"&gt;balthazarus&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  American Cancer Society has an Expanding Role in the Second Life Community&lt;br/&gt;&lt;br/&gt;The Society has expandied its role in the SL community by establishing our own American Cancer Society Island. This virtual space serves a number of purposes including an interactive cancer information resource center, a venue for peer support groups, as well as a headquarters for in-world event planning. We are appreciative of all of the volunteers who have been busy planning events and making improvement to our island and we hope you will visit it soon.&lt;br/&gt;&lt;br/&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.cancer.org/docroot/GI/content/GI_1_8_Second_Life_Relay.asp" title="http://www.cancer.org/docroot/GI/content/GI_1_8_Second_Life_Relay.asp"&gt;www.cancer.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="" bgcolor=""&gt;&lt;tr&gt;&lt;TD vAlign="top" width="100%"&gt;Relay For Life® in Second Life®&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The Relay For Life® is coming back to Second Life® for a fourth consecutive 
year!&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;In 2005, the Relay for Life® in Second Life® was attended by a few hundred 
avatars and raised almost $5,000 for the American Cancer Society. Last year, the 
2007 RFLofSL raised more than $118,000 and attracted more than 1,700 avatar 
participants to the walkathon event! The track was themed ‘Quest For a Cure’ and 
was created by more than 75 volunteers. Avatars were treated to virtual scenes 
from action and adventure stories. Participants encountered opportunities along 
the way to have fun while donating money - lighting virtual luminaries, and 
participating in events such as musical performances, sky diving, roller coaster 
rides, and treasure hunts.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;What is the Relay for Life® in Second Life®?&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;It's a walk-a-thon in cyberspace, where SL residents gather, camp out, dance, 
donate money and of course walk our custom built track that encompasses the 96 
acre park.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.cancer.org/docroot/GI/content/GI_1_8_Second_Life_Relay.asp</clipSource><pubDate>Sun, 20 Jul 2008 22:27:50 GMT</pubDate></item><item><title>Keep the marketing out...</title><link>http://clipmarks.com/clipmark/233E2E52-B681-4B1B-8029-83F6D402381E/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Lara+Nieberding/"&gt;Lara Nieberding&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  A professional organization I belong to had an impromtu meetup in Lively.  Yes, unexpected guests arrived and my cartoon was kissed without permission.  My cartoon was also invited to watch streaming web content of a "too polite to repeat here" subject.  I had participated in the meetup with high hopes that Lively might be the place to hang out with professionals in a virtually social setting.&lt;br/&gt;Guess What? I like hanging out in virtual worlds because it is an escape from the barrage of marketing at me.  I have to endure advertising and marketing messages on the radio, on TV, cable, satelite...the Internet is one huge bombardment of marketing messages.  I want virtual worlds to be a respite from marketing.  I want a place to have a 3d representation of myself where I can collaborate with others. &lt;br/&gt;My advice: KEEP YOUR MARKETING OUT OF VIRTUAL WORLDS. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.alleyinsider.com/2008/7/google-s-lively-is-just-like-second-life-no-one-s-there-but-perverts-and-griefers-goog-" title="http://www.alleyinsider.com/2008/7/google-s-lively-is-just-like-second-life-no-one-s-there-but-perverts-and-griefers-goog-"&gt;www.alleyinsider.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1 class="asset-name"&gt;Google's Lively Is Just Like Second Life -- No One's There But Perverts And Griefers (GOOG)&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Google says there's to be&lt;A href="http://www.alleyinsider.com/2008/7/google-no-sex-in-second-life-killer-lively-goog-"&gt; no sex in Lively&lt;/A&gt;, and it won't let your avatars get naked or copulate. But a look at the service's most popular "rooms" tells you where Lively's head is at. Key words like "sex room" and "adult chat" dominate the listings. In the non-sex themed rooms, female avatars get approached and "kissed" without their consent.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;We do think there's something magical about 3D chat and the sense of intimacy it imparts.  Google was smart to set up a beachhead in the virtual worlds space, and we're not yet ready to completely write off Second Life either.  But Second Life was never able to quite crack the walnut of virtual worlds advertising. And unless Google has some tricks up its sleeves, it's not going to be able to do it, either.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/virtual+worlds/" rel="tag"&gt;virtual worlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/lively/" rel="tag"&gt;lively&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.alleyinsider.com/2008/7/google-s-lively-is-just-like-second-life-no-one-s-there-but-perverts-and-griefers-goog-</clipSource><pubDate>Sat, 19 Jul 2008 11:08:02 GMT</pubDate></item><item><title>second life - the future is coming</title><link>http://clipmarks.com/clipmark/DFC4D208-6734-4540-8A88-5D67ABD6AFD9/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/bluezky/"&gt;bluezky&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  can we image an alternate reality which is as colorful and full as our own, and perhaps even more so? &lt;br/&gt;it appears that in a blink of an eye we will find ourselves facing the inevitable question, are we ready to do the shift, into endless possibilities... &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.atlassian.com/jeffrey/2006/05/second_life_vs_webex.html" title="http://blogs.atlassian.com/jeffrey/2006/05/second_life_vs_webex.html"&gt;blogs.atlassian.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG width="209" height="233" align="left" src="http://blogs.atlassian.com/jeffrey/rabbit.jpg" alt="rabbit.jpg" /&gt;8 A.M.  Preparing for the big presentation and teleconference later this morning.  Which should I do?  Same old &lt;A href="http://www.webex.com/"&gt;Webex&lt;/A&gt;?  Or might we meet in &lt;A href="http://secondlife.com/"&gt;Second Life&lt;/A&gt;, the massively multiplayer online role-playing game (&lt;A href="http://en.wikipedia.org/wiki/MMORPG"&gt;MMORPG&lt;/A&gt;), and I’ll show up in my Rabbit Avatar outfit?  Hmm.  Tough question.  &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Second Life wins hands down. How often do you get to show up looking like a Rabbit with a baseball bat in your hands?  Or perhaps a Cow with wings and a top hat? How about everybody on motorcycles?  Think of how provoking your first impression might be on the customer?&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;EM&gt;1. Will the meeting be interesting?&lt;/EM&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life+future+reality+metaverse/" rel="tag"&gt;second life future reality metaverse&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://blogs.atlassian.com/jeffrey/2006/05/second_life_vs_webex.html</clipSource><pubDate>Thu, 17 Jul 2008 23:18:47 GMT</pubDate></item></channel></rss>