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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | wildcat's 'mind' clips</title><link>http://clipmarks.com/clipper/wildcat/search/mind/sort/newest-clips/</link><feedUrl>http://rss.clipmarks.com/clipper/wildcat/search/mind/sort/newest-clips/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Kluge: The Haphazard Construction of the Human Mind</title><link>http://clipmarks.com/clipmark/02308E5E-A55B-4C5C-A2A2-523F23D27D56/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  &lt;br/&gt;Trial-and-error evolution&lt;br/&gt;According to Gary Marcus's Kluge our brains are an engineering nightmare, says Steven Rose&lt;br/&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.guardian.co.uk/books/2008/may/31/scienceandnature" title="http://www.guardian.co.uk/books/2008/may/31/scienceandnature"&gt;www.guardian.co.uk&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The fallibility of the human mind is a source of continual frustration to philosophers, artificial intelligencers and evolutionary psychologists. Our memories are weak, we are credulous and easily led to believe improbable or impossible things, our language is not optimally constructed. We have problems with probabilities, and are logically inconsistent. We make choices that are apparently irrational and not in our own best long-term interests, and certainly not in those of our genes. Thus - according to Marcus - we prefer instant gratification to the chance of greater, longer-term benefits. We get drunk, embark on non-procreative sex for mere pleasure, and may even sacrifice our lives for some perceived cause that has nothing to do with increasing our inclusive (genetic) fitness.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;His chapter on language as a kluge, full of grammatical and linguistic incongruities, is particularly strong, although his basic argument is almost drowned in a flood of examples&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/kluge/" rel="tag"&gt;kluge&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/human+mind/" rel="tag"&gt;human mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/evolution/" rel="tag"&gt;evolution&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/book+review/" rel="tag"&gt;book review&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.guardian.co.uk/books/2008/may/31/scienceandnature</clipSource><pubDate>Fri, 05 Sep 2008 15:57:38 GMT</pubDate></item><item><title>Animal Intelligence and the Evolution of the Human Mind</title><link>http://clipmarks.com/clipmark/C2DD9A5E-07C9-4340-8E6E-9496F73A96F8/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Subtle refinements in brain architecture, rather than large-scale alterations, make us smarter than other animals &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.sciam.com/article.cfm?id=intelligence-evolved&amp;sc=WR_20080902" title="http://www.sciam.com/article.cfm?id=intelligence-evolved&amp;sc=WR_20080902"&gt;www.sciam.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/EE24A6F9-45AF-4433-9052-464B5000ED3B.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;The human brain lacks conspicuous characteristics—such as relative or absolute size—that might account for humans’ superior intellect.&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;Researchers have found some clues to humanity’s aptitude on a smaller scale, such as more neurons in our brain’s outermost layer.&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;Human intelligence may be best likened to an upgrade of the cognitive capacities of nonhuman primates rather than an exceptionally advanced form of cognition.&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;As far as we know, no dog can compose music, no dolphin can speak in rhymes, and no parrot can solve equations with two unknowns. Only humans can perform such intellectual feats, presumably because we are smarter than all other animal species—at least by our own definition of intelligence.&lt;/P&gt;
&lt;P&gt;Of course, intelligence must emerge from the workings of the three-pound mass of wetware packed inside our skulls&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Thus, researchers have tried to identify unique features of the human brain that could account for our superior intellectual abilities&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/evolution/" rel="tag"&gt;evolution&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/intelligence/" rel="tag"&gt;intelligence&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.sciam.com/article.cfm?id=intelligence-evolved&amp;sc=WR_20080902</clipSource><pubDate>Wed, 03 Sep 2008 11:50:26 GMT</pubDate></item><item><title>Is Google Making Us Stupid?</title><link>http://clipmarks.com/clipmark/65841174-0011-45EA-8B85-EE2A567304CE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.theatlantic.com/doc/200807/google" title="http://www.theatlantic.com/doc/200807/google"&gt;www.theatlantic.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/C15D737F-5E44-4B4B-9325-970B046D603D.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P icap="on"&gt;   &lt;SPAN class="drop"&gt;"D&lt;/SPAN&gt;ave, stop. Stop, will you? Stop, Dave. Will you stop, Dave?” So the supercomputer &lt;SPAN&gt;HAL&lt;/SPAN&gt; pleads with the implacable astronaut Dave Bowman in a famous and weirdly poignant scene toward the end of Stanley Kubrick’s &lt;I&gt;2001: A Space Odyssey&lt;/I&gt;. Bowman, having nearly been sent to a deep-space death by the malfunctioning machine, is calmly, coldly disconnecting the memory circuits that control its artificial » 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;brain. “Dave, my mind is going,” &lt;SPAN&gt;HAL&lt;/SPAN&gt; says, forlornly. “I can feel it. I can feel it.” &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;I can feel it, too. Over the past few years I’ve had an uncomfortable sense that someone, or something, has been tinkering with my brain, remapping the neural circuitry, reprogramming the memory. My mind isn’t going—so far as I can tell—but it’s changing. I’m not thinking the way I used to think&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;I can feel it most strongly when I’m reading. Immersing myself in a book or a lengthy article used to be easy.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Now my concentration often starts to drift after two or three pages&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/google/" rel="tag"&gt;google&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.theatlantic.com/doc/200807/google</clipSource><pubDate>Sat, 02 Aug 2008 15:39:40 GMT</pubDate></item><item><title>The Zombification Of Philosophy (Of Mind)</title><link>http://clipmarks.com/clipmark/4D8907C0-DE91-46FB-8DC0-5D2DFE6C8F90/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Massimo Pigliucci is Professor in the Departments of Ecology &amp;amp; Evolution and of Philosophy at Stony Brook University, NY. &lt;br/&gt;&lt;br/&gt;an interesting view , go read it &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.scientificblogging.com/rationally_speaking/the_zombification_of_philosophy_of_mind" title="http://www.scientificblogging.com/rationally_speaking/the_zombification_of_philosophy_of_mind"&gt;www.scientificblogging.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="Apple-style-span"&gt;David Chalmers is a famous philosopher of mind. His fame rests in great part on his 1996 book, &lt;A href="http://www.amazon.com/Conscious-Mind-Search-Fundamental-Philosophy/dp/0195117891/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1217366980&amp;sr=8-1" linkindex="167" set="yes"&gt;The Conscious Mind: In Search of a Fundamental Theory.&lt;/A&gt; It’s too bad that the crucial idea behind the book, dualism, is hopelessly flawed, and -- more surprising yet -- that Chalmers got away with one of the most idiotic thought experiments ever, which a lot of people inexplicably seem to think is oh-so-very clever. &lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Let us start by recalling what dualism is: in philosophy the idea traces back at least to Descartes (though some would consider Plato a dualist), and his contention that while everything else in humans and animals is “mechanical” (i.e., made of matter), the mind is an exception, since it’s made of some kind of distinct mind stuff (he was pretty vague about exactly what this mind stuff might be, and so is Chalmers, incidentally&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt; I think a lot of scientists do a disservice to themselves and to the public by not taking philosophy seriously&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/calmers/" rel="tag"&gt;calmers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/zombies/" rel="tag"&gt;zombies&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/philosophy/" rel="tag"&gt;philosophy&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/consciousness/" rel="tag"&gt;consciousness&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.scientificblogging.com/rationally_speaking/the_zombification_of_philosophy_of_mind</clipSource><pubDate>Thu, 31 Jul 2008 16:06:20 GMT</pubDate></item><item><title>The Mind Ball</title><link>http://clipmarks.com/clipmark/CD32633B-298A-49D2-901D-DADDAC7DFB83/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.techeblog.com/index.php/tech-gadget/mind-ball" title="http://www.techeblog.com/index.php/tech-gadget/mind-ball"&gt;www.techeblog.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/4A9E7808-4A21-484A-BFD8-38475FAA2BE6.jpg" alt="Mind Ball" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Mind Ball, by NovelQuest, is essentially a "two person game controlled by players' brain waves." Video after the break.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;BLOCKQUOTE&gt;To win at Mindball, however, you need to produce theta waves (4-8 Hz) which are associated with drowsiness and alpha waves (8-12 Hz) which are associated with being relaxed.&lt;/BLOCKQUOTE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ball/" rel="tag"&gt;ball&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/game/" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.techeblog.com/index.php/tech-gadget/mind-ball</clipSource><pubDate>Tue, 29 Jul 2008 11:10:21 GMT</pubDate></item><item><title>Mind over Matter</title><link>http://clipmarks.com/clipmark/55B98470-4D37-46F7-AD9C-2182C39CE448/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.telegraph.co.uk/earth/main.jhtml?xml=/earth/2008/07/20/eabrain120.xml" title="http://www.telegraph.co.uk/earth/main.jhtml?xml=/earth/2008/07/20/eabrain120.xml"&gt;www.telegraph.co.uk&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="story2"&gt;&lt;DIV&gt;From the Hollywood film Firefox to the television show Heroes, science fiction writers have always dreamt of the day when humans could control machines with the power of thought alone. &lt;/DIV&gt;&lt;BR /&gt;Now British scientists are turning the vision into reality with a device that allows objects to be manipulated with brain waves.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="story2"&gt;&lt;DIV&gt;The prototype, developed at Essex University, can already be used to play simple computer games. By imagining a movement, the wearer of the hat-shaped device can tell the computer to move an object around a screen or a robot around a room. &lt;/DIV&gt;&lt;BR /&gt;The researchers hope their technology will eventually allow people to move wheelchairs and drive cars with their thoughts.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;SPAN class="listory"&gt;&lt;B&gt;&lt;A lang="en.uk" href="http://www.telegraph.co.uk/earth/main.jhtml?xml=/earth/2008/07/20/eabrain220.xml" linkindex="56"&gt;How I translated my brainwaves into motion&lt;/A&gt;&lt;/B&gt;&lt;/SPAN&gt;&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="story2"&gt;The development came as the video games maker Nintendo disclosed that it wanted to build on the success of the motion-sensitive technology used in the best-selling console, the Wii, by developing games that can be controlled by thought.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/matter/" rel="tag"&gt;matter&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brain+waves/" rel="tag"&gt;brain waves&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.telegraph.co.uk/earth/main.jhtml?xml=/earth/2008/07/20/eabrain120.xml</clipSource><pubDate>Mon, 21 Jul 2008 12:07:21 GMT</pubDate></item><item><title>Thought control: it's the computer world's latest game plan</title><link>http://clipmarks.com/clipmark/418AC79B-99B3-4DF8-A4BD-2900FA4B27DC/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  “This is the tip of the iceberg for what is possible,” said Tan Le, another of Emotiv's co-founders, during a recent press demonstration. “There will be a convergence of gesture-based technology and the brain as a new interface - the Holy Grail is the mind.”  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article4354041.ece" title="http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article4354041.ece"&gt;technology.timesonline.co.uk&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/8D11474E-CFD4-4A66-AB73-6485B4861912.jpg" alt="undefined" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;First came the joystick. Then came the motion-sensing Wii remote. Now get
ready for another radical and rather unsettling leap in video games
technology: thought control. &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Satoru Iwata, the president and chief executive of Nintendo - which is
expected to sell about 25million units of its successful Wii video games
console this financial year - has no doubts about the next gaming boom. “As
soon as we think something in our brain, it will appear within a video
game,” he told The Times in an exclusive interview.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;“You'll probably need to wear some kind of hat or helmet or something.”
&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;As far-fetched as it sounds, Mr Iwata's claim - which brings to mind the plot
of Craig Thomas's bestselling 1977 novel Firefox, about a mind-reading
Soviet fighter aircraft - is already coming true: the world's first
thought-controlled game is expected to be launched by the Sydney company
Emotiv by the end of this year.
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/neuroscience/" rel="tag"&gt;neuroscience&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/emotiv/" rel="tag"&gt;emotiv&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article4354041.ece</clipSource><pubDate>Sat, 19 Jul 2008 11:44:22 GMT</pubDate></item><item><title>Keep Your Mind’s Eye on Cybernetics</title><link>http://clipmarks.com/clipmark/823AC1AB-3FC2-44BE-879A-1846D57A9932/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  “Chance favors the prepared mind.” &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.jumpthecurve.net/index.php/recent_posts/keep_an_eye_on_cyberkinetics" title="http://www.jumpthecurve.net/index.php/recent_posts/keep_an_eye_on_cyberkinetics"&gt;www.jumpthecurve.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/E32B420C-DED7-4BDC-B473-766F1290A11C.jpg" alt="image" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Imagine sitting in your home and being able to control a device in a different room, a different city or even a different country by thought alone. Sounds impossible doesn’t it? Well, accordingly to this &lt;A title="fascinating article " href="http://www.popularmechanics.com/science/research/4272246.html" linkindex="61"&gt;fascinating article &lt;/A&gt;from Popular Mechanics, advances in the field of &lt;A title="cybernetics" href="http://en.wikipedia.org/wiki/Cybernetics" linkindex="62"&gt;cybernetics&lt;/A&gt; are occurring so rapidly that such things may be possible in the not-too-distant future.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Consider this: a monkey in North Carolina can already send a signal to Japan (where it controls a robot) faster than it can send a message from its brain to its own muscles. One immediate practical application of this technology may occur in the field of surgery whereby a surgeon could control a small robotic device faster and more precisely than she could move her hand. In a field like brain surgery such a distinction could make a big difference.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;consider how such mind-machine devices may change how we perceive and interact with our environment in the future&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;just “think” your bot to do it&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/cybernetics/" rel="tag"&gt;cybernetics&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind-machine+interface/" rel="tag"&gt;mind-machine interface&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.jumpthecurve.net/index.php/recent_posts/keep_an_eye_on_cyberkinetics</clipSource><pubDate>Wed, 09 Jul 2008 13:01:48 GMT</pubDate></item><item><title>'Mind's eye' influences visual perception</title><link>http://clipmarks.com/clipmark/2CE149B8-A908-4718-9927-A3F3CA131D36/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  ..even a single instance of imagery can tilt how you see the world one way or another.. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.physorg.com/news134148063.html" title="http://www.physorg.com/news134148063.html"&gt;www.physorg.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/1216965A-AAF0-49DB-B2D9-0DB008E0E9B9.jpg" alt="A graphic depiction of the sequence of events in the experiment from top left to bottom right. First a person looks at a blank screen and imagines a green pattern. Next she puts on the red-green glasses and looks at a screen with two superimposed pat ..." /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Letting your imagination run away with you may actually influence how you see the world. New research from Vanderbilt University has found that mental imagery—what we see with the "mind's eye"—directly impacts our visual perception.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;"We found that imagery leads to a short-term memory trace that can bias future perception," says Joel Pearson, research associate in the Vanderbilt Department of Psychology. and lead author of the study. "This is the first research to definitively show that imagining something changes vision both while you are imagining it and later on."
&lt;/DIV&gt;
&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;"You might think you need to imagine something 10 times or 100 times before it has an impact,"&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Our results show that even a single instance of imagery can tilt how you see the world one way or another, dramatically, if the conditions are right."
&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;"These findings are important because they suggest a potential mechanism by which top-down expectations or recollections of previous experiences might shape perception itself,"&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/'mind's+eye'/" rel="tag"&gt;'mind's eye'&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/visual+perception/" rel="tag"&gt;visual perception&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/imagination/" rel="tag"&gt;imagination&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.physorg.com/news134148063.html</clipSource><pubDate>Wed, 02 Jul 2008 10:14:20 GMT</pubDate></item><item><title>Can a Robot, an Insect or God Be Aware?</title><link>http://clipmarks.com/clipmark/BC3AE345-289C-4A00-8FCC-D6519C236BAA/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.sciam.com/article.cfm?id=can-a-robot-an-insect-or" title="http://www.sciam.com/article.cfm?id=can-a-robot-an-insect-or"&gt;www.sciam.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;Our intuitions about consciousness in other beings and objects reveal a lot about how we think.&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/AC08EDD0-5F7A-41A1-8CDF-31DDEF03397E.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Can a lobster ever truly have any emotions?&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Or a sophisticated computer? The only way to resolve these questions conclusively would be to engage in serious scientific inquiry—but even before studying the scientific literature, many people have pretty clear intuitions about what the answers are going to be. A person might just look at a computer and feel certain that it couldn’t possibly be feeling pleasure, &lt;A href="http://www.sciam.com/topic.cfm?id=pain" linkindex="56" set="yes"&gt;pain&lt;/A&gt; or anything at all. That’s why we don’t mind throwing a broken computer in the trash. Likewise, most people don’t worry too much about a lobster feeling angst about its impending doom when they put one into a pot of boiling water. In the jargon of philosophy, these intuitions we have about whether a creature or thing is capable of feelings or subjective experiences—such as the experience of seeing red or tasting a peach—are called “intuitions about phenomenal consciousness.”&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/consciousness/" rel="tag"&gt;consciousness&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/thought/" rel="tag"&gt;thought&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/awareness/" rel="tag"&gt;awareness&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/robotics/" rel="tag"&gt;robotics&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.sciam.com/article.cfm?id=can-a-robot-an-insect-or</clipSource><pubDate>Wed, 25 Jun 2008 11:43:26 GMT</pubDate></item><item><title>The Duplicates Paradox</title><link>http://clipmarks.com/clipmark/D0F201F7-4DC8-4F4F-96D9-ECF8020D6B63/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;   Personal identity is perceived as continuous through time. Yet this perception cannot be instantaneous, and must be based on memory. Given the fact that memories can be forgotten, altered or even fabricated, the question arises as to whether memories are essential for personal identity. Certainly no specific memory seems necessary for identity, but a perception of a continuity of the memory process is often believed to be. Subjective experience involves not just memory, but thoughts, desires, feelings and personality. Even when subjectivity is focused on the "outside world", this focus necessarily has a point of view. Any attempt to describe personal identity impersonally will lose an essential element. A self has both sensation and will.&lt;br/&gt;&lt;br/&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.benbest.com/philo/doubles.html" title="http://www.benbest.com/philo/doubles.html"&gt;www.benbest.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The idea that personal identity (mind, self, will) is entirely 
contained in the molecular and biological structure of the brain (ie, is
entirely material) implies that a duplicate identity could be created 
that is identical in &lt;B&gt;&lt;I&gt;every&lt;/I&gt;&lt;/B&gt; way except physical location&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;It is said that most molecules in the body are replaced every few 
years, presumably also including the molecules of the brain. This
implies that the exact atoms and molecules of which our identity
is constituted are not essential to that identity. Thus, lives and minds are
much like a candle flame -- life, consciousness and selfhood continues with
a material basis despite the fact that the exact material (atoms and 
molecules) change. 

&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Personal identity is perceived as continuous through time. Yet 
this perception cannot be instantaneous, and must be based on memory&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/philosophy/" rel="tag"&gt;philosophy&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/duplicates/" rel="tag"&gt;duplicates&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/paradox/" rel="tag"&gt;paradox&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.benbest.com/philo/doubles.html</clipSource><pubDate>Mon, 23 Jun 2008 10:38:52 GMT</pubDate></item><item><title>Top 10 mind mapping tools</title><link>http://clipmarks.com/clipmark/FB412B78-8B93-4322-A9E2-D05069B29B4D/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Mohir/"&gt;Mohir&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://en.onsoftware.com/top-10-mind-mapping-tools/" title="http://en.onsoftware.com/top-10-mind-mapping-tools/"&gt;en.onsoftware.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Mohir/512/60260488-C9DB-4484-AA92-AEBFD79F60A8.gif" alt="Create mindmaps" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Mind maps - also known as concept maps - are visual diagrams used to represent ideas and tasks relating to a given topic. They come in especially handy when you need to generate and manage ideas for a work project, because having a visual representation of all available concepts helps you organize the necessary workflow in a more optimized way.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Check out this list with the best mind mapping software apps out there.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://www.mindjet.com/eu/products/" linkindex="15" set="yes"&gt;MindManager&lt;/A&gt; - capture ideas from several sources and create mind maps with them&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://manageren.softonic.com/ie/71836/macrium-reflect" linkindex="16"&gt;MindGenius&lt;/A&gt; - easy, intuitive mindmapping tool for everyone&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://freemind.sourceforge.net/wiki/index.php/Main_Page" linkindex="17"&gt;FreeMind&lt;/A&gt; - a mind map tool based on Java&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://www.mind-pad.com/" linkindex="18"&gt;MindPad&lt;/A&gt; - create colorful, complete mind maps&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://www.visual-mind.com/index.htm" linkindex="19"&gt;Visual Mind&lt;/A&gt; - mind map tool with a flexible graphic interface&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://www.novamind.com/" linkindex="20"&gt;NovaMind&lt;/A&gt; - conduct brainstorming sessions and create mindmaps with their outcome&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://cmap.ihmc.us/download/index.php" linkindex="21"&gt;CMapTools&lt;/A&gt; - free mindmapping tool with exporting capabilities&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://cayra.net/" linkindex="22"&gt;Cayra&lt;/A&gt; - an open-source mind map program with basic functionalities&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;&lt;A href="http://www.conceptdraw.com/en/products/mindmap/main.php" linkindex="23"&gt;ConceptDrawMindmap&lt;/A&gt; - professional tool to create concept maps&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Mindomo&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/software/" rel="tag"&gt;software&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind+maos/" rel="tag"&gt;mind maos&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://en.onsoftware.com/top-10-mind-mapping-tools/</clipSource><pubDate>Mon, 16 Jun 2008 18:08:35 GMT</pubDate></item><item><title>Evolving the mind</title><link>http://clipmarks.com/clipmark/0D47AB70-9422-4981-B4A6-23085D32773B/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  video won't clip, go to source for vid &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://scienceblogs.com/neurophilosophy/2008/06/evolving_the_mind.php" title="http://scienceblogs.com/neurophilosophy/2008/06/evolving_the_mind.php"&gt;scienceblogs.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="lead"&gt;Below is a video of a recent talk given by &lt;A href="http://scienceblogs.com/loom/" linkindex="77" set="yes"&gt;Carl Zimmer&lt;/A&gt; about the evolution of the mind, at the Downstate Medical Center in Brooklyn, NYC.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;CENTER&gt;&lt;a href="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;file=http:%2F%2Fcarlzimmer%2Eblip%2Etv%2Frss%2Fflash%2F?referrer=carlzimmer%2Eblip%2Etv&amp;showplayerpath=http:%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" class="abp-objtab-08506434770406186 visible ontop" title="Click here to block this object with Adblock Plus" linkIndex="78"&gt;&lt;/a&gt;&lt;/CENTER&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/evolution/" rel="tag"&gt;evolution&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/vid/" rel="tag"&gt;vid&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://scienceblogs.com/neurophilosophy/2008/06/evolving_the_mind.php</clipSource><pubDate>Wed, 11 Jun 2008 10:07:15 GMT</pubDate></item><item><title>Top Pentagon Scientists Fear Brain-Modified Foes</title><link>http://clipmarks.com/clipmark/B2FB4A73-EDE1-450E-BC98-272188470BD0/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blog.wired.com/defense/2008/06/jason-warns-of.html" title="http://blog.wired.com/defense/2008/06/jason-warns-of.html"&gt;blog.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/wildcat/512/073397BA-F161-4424-AD0C-B985947362CE.jpg" alt="Rodent_brain_chip" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
There's concern in some corners of the U.S. military about "enemy activities in sleep research," neuro-pharmaceutical performance enhancement, and "brain-computer interfaces." And it's not coming from the Pentagon's scientific fringe, or from some tin-hat kook with a Defense Department badge. The celebrated scientists on the Pentagon's most prestigious scientific advisory panel, &lt;A href="http://www.amazon.com/Jasons-Secret-History-Sciences-Postwar/dp/0670034894" linkindex="44"&gt;JASON&lt;/A&gt;, are the ones worried about adversaries' ability "&lt;A href="http://www.fas.org/irp/agency/dod/jason/human.pdf"&gt;to exploit advances in Human Performance Modification, and thus create a threat to national security&lt;/A&gt;." &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;In a recent report, &lt;A href="http://www.fas.org/blog/secrecy/2008/06/jason_warns.html" linkindex="45"&gt;unearthed&lt;/A&gt; by &lt;EM&gt;Secrecy News&lt;/EM&gt;, the JASONs are recommending that the American military push ahead with its own performance-enhancement research -- and monitor foreign studies -- to make sure that the U.S.' enemies don't suddenly become smarter, faster, or better able to endure the harsh realities of war than American troops.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The JASONs are particularly concerned about (and excited by) new drugs that promote "brain plasticity"&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/enhancement/" rel="tag"&gt;enhancement&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/performance/" rel="tag"&gt;performance&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://blog.wired.com/defense/2008/06/jason-warns-of.html</clipSource><pubDate>Tue, 10 Jun 2008 16:14:24 GMT</pubDate></item><item><title>Lab wants to capture minds... Literally!</title><link>http://clipmarks.com/clipmark/93196CDC-528E-4C4E-B20B-8DF1551B7D67/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/wildcat/"&gt;wildcat&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://memebox.com/futureblogger/show/578-lab-wants-to-capture-minds-literally-" title="http://memebox.com/futureblogger/show/578-lab-wants-to-capture-minds-literally-"&gt;memebox.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The mega-billion dollar &lt;A href="http://www.hhmi.org/" target="_blank"&gt;Howard Hughes Medical Institute&lt;/A&gt; (HHMI)
recently developed a new state-of-the-art facility – &lt;A href="http://www.hhmi.org/janelia/" target="_blank"&gt;Janelia Farm Research
Campus&lt;/A&gt; – to learn how brain cells store and process
information. &lt;IMG alt="" src="http://s3.amazonaws.com:/memebox/uploads/978/brains_in_box_260.jpg" /&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Today, biologists can only observe a cell’s activity by
indirectly analyzing chemicals it produces in response to stimulus.
But what if you could take a picture of a brain cell at the very
moment it recorded a thought? &lt;SPAN class="caps"&gt;HHMI&lt;/SPAN&gt;
researchers believe this worthy goal can be achieved and they are
rounding up some of the top researchers in the world to make it
happen.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Janelia Farm will provide its world-class science team with near
unlimited funds in a mostly unsupervised environment. “The
Institute’s core belief is that scientists who demonstrate
creativity and imagination make lasting contributions to benefit
humanity when they are given flexible, long-term support and the
freedom to explore,” said former &lt;SPAN class="caps"&gt;HHMI&lt;/SPAN&gt;
President Thomas Cech.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/mind/" rel="tag"&gt;mind&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/biology/" rel="tag"&gt;biology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://memebox.com/futureblogger/show/578-lab-wants-to-capture-minds-literally-</clipSource><pubDate>Fri, 06 Jun 2008 09:15:51 GMT</pubDate></item></channel></rss>