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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | kidora's Second Life collection</title><link>http://clipmarks.com/clipper/kidora/collection/Second+Life/sort/latest-comments/</link><feedUrl>http://rss.clipmarks.com/clipper/kidora/collection/Second+Life/sort/latest-comments/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Virtural Integration: Google and Second Life?</title><link>http://clipmarks.com/clipmark/14263309-AFC6-4E85-885C-74C425F3FD62/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/kidora/"&gt;kidora&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  There has been a lot of talk lately about the integration of virtual worlds with the internet. The fact the Google likes to have it's fingers in all honey pots does not surprise me.&lt;br/&gt;While I enjoy Second Life as a creative platform and sometimes virtual vacation it is in need of a more stable and powerful system to work under. Perhaps Google and Linden Labs (the creators of Second Life) could work together. Google would be able to supply a much needed power boost to the relatively small Linden Labs. &lt;br/&gt;&lt;br/&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.webware.com/8301-1_109-9783723-2.html?part=rss&amp;tag=feed&amp;subj=Webware" title="http://www.webware.com/8301-1_109-9783723-2.html?part=rss&amp;tag=feed&amp;subj=Webware"&gt;www.webware.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;For some time now, we here at CNET News.com have been hearing whispers that Google might be looking to get into the virtual world space, particularly in light of the increasing interest of existing environments like &lt;I&gt;Second Life&lt;/I&gt;, and the success of Google Earth and the search giant's purchase of the Sketchup technology.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Well, now we might finally be on to something. According to TechCrunch, Google may &lt;A href="http://www.techcrunch.com/2007/09/24/google-preping-a-second-life-competitor/" class="external-link"&gt;already  be testing its own 3D virtual world technology&lt;/A&gt;, in a secret experiment at Arizona State University.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;And according to a report published Monday from eMarketer, Google is "planning enhancements to Google Earth to let users connect virtually with one another."&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;

If it's even happening. And with rumors being what they are, you never know.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/google/" rel="tag"&gt;google&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual/" rel="tag"&gt;virtual&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.webware.com/8301-1_109-9783723-2.html?part=rss&amp;tag=feed&amp;subj=Webware</clipSource><pubDate>Tue, 25 Sep 2007 16:21:16 GMT</pubDate></item><item><title>Terrorism In Second Life</title><link>http://clipmarks.com/clipmark/D4D03C63-E760-4267-9F69-8BA1B995FB6F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/kidora/"&gt;kidora&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  I guess not even on-line worlds are safe anymore &lt;img src="http://clipmarks.com/images/icons/smilies/sad.gif" alt="" /&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.techcrunch.com/2007/07/30/are-terrorists-using-second-life-to-plan-attacks/" title="http://www.techcrunch.com/2007/07/30/are-terrorists-using-second-life-to-plan-attacks/"&gt;www.techcrunch.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;With the game taking such a sinister turn, terrorism experts are warning that SL attacks have ramifications for the real world. Just as September 11 terrorists practised flying planes on simulators in preparation for their deadly assault on US buildings, law enforcement agencies believe some of those behind the Second Life attacks are home-grown Australian jihadists who are rehearsing for strikes against real targets.  Terrorist organisations al-Qaeda and Jemaah Islamiah traditionally sent potential jihadists to train in military camps in Pakistan, Afghanistan and Southeast Asia. But due to increased surveillance and intelligence-gathering, they are swapping some military training to online camps to evade detection and avoid prosecution.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Be alert, but not alarmed&lt;/P&gt;
&lt;BLOCKQUOTE&gt;&lt;P&gt;“Community representatives are relied on to report suspicious or inappropriate behaviour to the owners or the SL authorities, just as in the real world.”&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/%22second+life%22/" rel="tag"&gt;"second life"&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/terrorism/" rel="tag"&gt;terrorism&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/terrorists/" rel="tag"&gt;terrorists&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.techcrunch.com/2007/07/30/are-terrorists-using-second-life-to-plan-attacks/</clipSource><pubDate>Tue, 31 Jul 2007 16:48:47 GMT</pubDate></item><item><title>80% of internet users in virtual worlds by 2011</title><link>http://clipmarks.com/clipmark/71FD659F-4695-4D5F-8FBA-1DF48B2F50A1/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/ONE+Research/"&gt;ONE Research&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://adverlab.blogspot.com/2007/04/gartner-80-of-internet-users-in-virtual.html" title="http://adverlab.blogspot.com/2007/04/gartner-80-of-internet-users-in-virtual.html"&gt;adverlab.blogspot.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;"By the end of 2011, &lt;SPAN&gt;80 percent&lt;/SPAN&gt; of active Internet users (and Fortune 500 enterprises) will have a “second life,” but not necessarily in Second Life, according to Gartner, Inc.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/virtual+worlds/" rel="tag"&gt;virtual worlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://adverlab.blogspot.com/2007/04/gartner-80-of-internet-users-in-virtual.html</clipSource><pubDate>Thu, 26 Apr 2007 17:21:15 GMT</pubDate></item><item><title>Second Life experiences virtually superficial</title><link>http://clipmarks.com/clipmark/99875E64-3ECA-4E97-B6CE-AE3A56C8B912/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/redhead328/"&gt;redhead328&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  I have very serious reservations about virtual communities like these that some people see as antidote for loneliness.  &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.dukemagazine.duke.edu/dukemag/issues/010207/digital3.html" title="http://www.dukemagazine.duke.edu/dukemag/issues/010207/digital3.html"&gt;www.dukemagazine.duke.edu&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD colspan="2"&gt; 
      &lt;HR width="100%" size="1" noshade="" /&gt;
    &lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/redhead328/512/EBFE3B5C-8513-45BA-B541-D140CD37B557.gif" alt="Duke Magazine-Connections and Disconnections in the Digital Age by Robert J. Bliwise" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
              Just an hour or so after joining, "you'll notice that several
              residents approach you and introduce themselves," the website
              promises. "Within this vibrant society of people, it's easy
              to find people with similar interests.... Once you meet people
              you like, you find it's easy to communicate and stay in touch." &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
              In the context of this universe, communicating and staying in touch
              have decidedly nontraditional meanings. You can link with your
              online associates to hang out at a nightclub, take in a fashion
              show, attend an art opening, or play games. It could be the start
              of a virtual friendship. The gift of virtual chicken soup delivered
              by a friendly avatar, though, won't go down like the real thing. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/internet/" rel="tag"&gt;internet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/cyber+culture/" rel="tag"&gt;cyber culture&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/connections/" rel="tag"&gt;connections&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/loneliness/" rel="tag"&gt;loneliness&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.dukemagazine.duke.edu/dukemag/issues/010207/digital3.html</clipSource><pubDate>Sat, 10 Mar 2007 15:53:00 GMT</pubDate></item></channel></rss>