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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | information's 'virtualization' clips</title><link>http://clipmarks.com/clipper/information/tag/virtualization/</link><feedUrl>http://rss.clipmarks.com/clipper/information/tag/virtualization/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Virtual Life in Second Life</title><link>http://clipmarks.com/clipmark/9AA45B74-3B09-4E55-846B-6E8B1E0BD6E3/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/information/"&gt;information&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://pogue.blogs.nytimes.com/2007/02/22/an-experiment-in-virtual-living/" title="http://pogue.blogs.nytimes.com/2007/02/22/an-experiment-in-virtual-living/"&gt;pogue.blogs.nytimes.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2 class="post-title2"&gt;&lt;A title="Permanent Link: An Experiment in Virtual Living" rel="bookmark" href="http://pogue.blogs.nytimes.com/2007/02/22/an-experiment-in-virtual-living/"&gt;An Experiment in Virtual Living&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;This past Sunday, my report on the Second Life phenomenon aired on “CBS News Sunday Morning.” (You can watch it &lt;A href="http://www.cbsnews.com/sections/i_video/main500251.shtml?id=2496361n"&gt;here&lt;/A&gt;.)&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Second Life, as about 2 million people have already discovered, is a virtual world on the Internet. You’re represented by a computer-generated character (an avatar) that can walk around, fly, teleport, or exchange typed comments with other people’s characters. You can make yourself young and beautiful, equip yourself with fancy clothes, build a dream house by the water, or make the sun set on command. The average member spends four hours a day in Second Life.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;One thing that makes Second Life different from other online 3-D games is its economy. People make stuff and sell it to each other: clothes, rockets, cars, new hairstyles. Second Life itself is free, but members nonetheless pay real money—$220 million a year—to buy these imaginary accessories.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+life/" rel="tag"&gt;virtual life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/games/" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtualization/" rel="tag"&gt;virtualization&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://pogue.blogs.nytimes.com/2007/02/22/an-experiment-in-virtual-living/</clipSource><pubDate>Thu, 01 Mar 2007 14:22:04 GMT</pubDate></item></channel></rss>