<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | fuordigital's clips</title><link>http://clipmarks.com/clipper/fuordigital/</link><feedUrl>http://rss.clipmarks.com/clipper/fuordigital/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Advertising Will Change Forever</title><link>http://clipmarks.com/clipmark/98DC400E-5D39-43C8-AB18-61968E28679F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Digital spending will nearly double in 5 years, but ad budgets wont. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://adage.com/digitalnext/article?article_id=138023" title="http://adage.com/digitalnext/article?article_id=138023"&gt;adage.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/B5CBA336-4A74-48C5-9188-5E1959F2435E.jpg" alt="Interactive Ad Projection chart" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://adage.com/digitalnext/article?article_id=138023</clipSource><pubDate>Thu, 23 Jul 2009 19:50:20 GMT</pubDate></item><item><title>Internet Advertising Revenues for 3Q08, Up 11% From 3Q07</title><link>http://clipmarks.com/clipmark/850478C2-E0E9-49D4-9F83-F11ED1A9103A/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.iab.net/about_the_iab/recent_press_releases/press_release_archive/press_release/572194" title="http://www.iab.net/about_the_iab/recent_press_releases/press_release_archive/press_release/572194"&gt;www.iab.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="AWC-18303"&gt;Internet Advertising Revenues in Q3 '08 at Nearly $5.9 Billion&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content8.clipmarks.com/image_cache/fuordigital/512/58608600-D38A-4BE9-88AA-FB659285ABE8.gif" alt="Interactive Advertising Bureau -- Dedicated to the continued growth of interactive advertising" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="AWC-17780"&gt;11% Increase from Q3 '07, Up Slightly from Q2 '08 Despite U.S. Economic Woes&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Internet advertising revenues reached almost $5.9 billion for the third quarter of 2008, representing an 11 percent increase over the same period in 2007. While double-digit annual growth continues, the quarter-to-quarter curve remains relatively flat compared to recent past performance. The Q3 2008 figures, published in the IAB Internet Advertising Revenue Report, are 2 percent higher than the Q2 2008 results. Set against strong economic headwinds in the U.S. economy, Q3 '08’s $5.9 billion represents nonetheless the second-highest quarter results ever. For the first nine months of 2008, revenues totaled $17.3 billion, up from $15.2 billion in the same period a year ago and surpassing the record set in the first nine months of 2007 by nearly 14 percent.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;FONT class="AWC-17780"&gt;Quarterly $ Revenue Growth Comparison – 2000-2008 YTD&lt;/FONT&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content9.clipmarks.com/image_cache/fuordigital/512/3C4D101D-7C34-4FE7-85D4-D112429DDA30.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.iab.net/about_the_iab/recent_press_releases/press_release_archive/press_release/572194</clipSource><pubDate>Sun, 21 Dec 2008 23:13:10 GMT</pubDate></item><item><title>By 2012 190M Households to Have Gaming Consoles, 148M Internet Connected</title><link>http://clipmarks.com/clipmark/66AEFA4B-FDAB-42C9-BE78-F4278B08F572/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.zdnet.com/ITFacts/?p=15282" title="http://blogs.zdnet.com/ITFacts/?p=15282"&gt;blogs.zdnet.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;A title="Permanent Link to 190 mln households to have consoles by 2012, 148 mln of those will have Internet-connected consoles" rel="bookmark" href="http://blogs.zdnet.com/ITFacts/?p=15282"&gt;190 mln households to have consoles by 2012, 148 mln of those will have Internet-connected consoles&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;By 2012, approximately 190 mln households will use a next-generation game console, &lt;A href="http://rs6.net/tn.jsp?e=001s__g839n7K9oK7ljpCYJhcT2qALiIDZ-y7zn_SX3SHijuCTx8_UvTwq_tZVBuBD8ji-FdasCvlL9ZtUx19Uu57k19YAM1wHW08dhvr0uGag="&gt;TDG predicts&lt;/A&gt;. 80% of these households – 148 mln – will have this console connected to the Internet. 75% of connected-console households – more than 110 mln – will use console-based video services at least a couple times each week.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://blogs.zdnet.com/ITFacts/?p=15282</clipSource><pubDate>Wed, 17 Dec 2008 04:06:40 GMT</pubDate></item><item><title>Nokia has 42.4% smartphone market share in Q3 2008</title><link>http://clipmarks.com/clipmark/C2B6153E-F754-4899-9840-C376E06D8EEA/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.zdnet.com/ITFacts/?p=15281" title="http://blogs.zdnet.com/ITFacts/?p=15281"&gt;blogs.zdnet.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;A title="Permanent Link to Nokia has 42.4% smartphone market share in Q3 2008" rel="bookmark" href="http://blogs.zdnet.com/ITFacts/?p=15281"&gt;Nokia has 42.4% smartphone market share in Q3 2008&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;TABLE cellspacing="2" cellpadding="2" border="1"&gt;
&lt;TBODY&gt;
&lt;TR&gt;
&lt;TD&gt;Company&lt;/TD&gt;
&lt;TD&gt;Q3 2008&lt;BR /&gt;
Sales&lt;/TD&gt;
&lt;TD&gt;Q3 008 Market&lt;BR /&gt;
Share (%)&lt;/TD&gt;
&lt;TD&gt;Q3 2007&lt;BR /&gt;
Sales&lt;/TD&gt;
&lt;TD&gt;Q3 2007 Market&lt;BR /&gt;
Share (%)&lt;/TD&gt;
&lt;TD&gt;Q3 2008- Q3 2007&lt;BR /&gt;
Growth (%)&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Nokia&lt;/TD&gt;
&lt;TD&gt;15,472&lt;/TD&gt;
&lt;TD&gt;42.4&lt;/TD&gt;
&lt;TD&gt;15,964&lt;/TD&gt;
&lt;TD&gt;48.7&lt;/TD&gt;
&lt;TD&gt;-3.1&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Research In Motion&lt;/TD&gt;
&lt;TD&gt;5,800&lt;/TD&gt;
&lt;TD&gt;15.9&lt;/TD&gt;
&lt;TD&gt;3,192&lt;/TD&gt;
&lt;TD&gt;9.7&lt;/TD&gt;
&lt;TD&gt;81.7&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Apple&lt;/TD&gt;
&lt;TD&gt;4,720&lt;/TD&gt;
&lt;TD&gt;12.9&lt;/TD&gt;
&lt;TD&gt;1,104&lt;/TD&gt;
&lt;TD&gt;3.4&lt;/TD&gt;
&lt;TD&gt;327.5&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;HTC&lt;/TD&gt;
&lt;TD&gt;1,656&lt;/TD&gt;
&lt;TD&gt;4.5&lt;/TD&gt;
&lt;TD&gt;1,315&lt;/TD&gt;
&lt;TD&gt;4.0&lt;/TD&gt;
&lt;TD&gt;25.9&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Sharp&lt;/TD&gt;
&lt;TD&gt;1,239&lt;/TD&gt;
&lt;TD&gt;3.4&lt;/TD&gt;
&lt;TD&gt;1,535&lt;/TD&gt;
&lt;TD&gt;4.7&lt;/TD&gt;
&lt;TD&gt;-19.3&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Others&lt;/TD&gt;
&lt;TD&gt;7,626&lt;/TD&gt;
&lt;TD&gt;20.9&lt;/TD&gt;
&lt;TD&gt;9,643&lt;/TD&gt;
&lt;TD&gt;29.4&lt;/TD&gt;
&lt;TD&gt;-20.9&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;Total&lt;/TD&gt;
&lt;TD&gt;36,515&lt;/TD&gt;
&lt;TD&gt;100.0&lt;/TD&gt;
&lt;TD&gt;32,753&lt;/TD&gt;
&lt;TD&gt;100.0&lt;/TD&gt;
&lt;TD&gt;11.5&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD colspan="6"&gt;&lt;A href="http://www.gartner.com/it/page.jsp?id=827912"&gt;Source: Garthner&lt;/A&gt;&lt;/TD&gt;
&lt;/TR&gt;
&lt;/TBODY&gt;
&lt;/TABLE&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://blogs.zdnet.com/ITFacts/?p=15281</clipSource><pubDate>Wed, 17 Dec 2008 04:05:14 GMT</pubDate></item><item><title>Consumers Want Personal, Online Interaction with Brands</title><link>http://clipmarks.com/clipmark/1F9336F5-2555-43F8-A60D-89A00856E788/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.marketingcharts.com/direct/consumers-want-direct-interaction-with-brand-reps-online-7192/dei-otx-where-consumers-search-information-fall-2008jpg/" title="http://www.marketingcharts.com/direct/consumers-want-direct-interaction-with-brand-reps-online-7192/dei-otx-where-consumers-search-information-fall-2008jpg/"&gt;www.marketingcharts.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;&lt;A rev="attachment" href="http://www.marketingcharts.com/direct/consumers-want-direct-interaction-with-brand-reps-online-7192/"&gt;Consumers Want Personal, Online Interaction with Brands&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Nearly two-thirds (62%) of consumers say that direct and personal communication with a company’s online brand representative is preferable to ads or promotional materials from the company, according to research conducted by &lt;A href="http://www.otxresearch.com/"&gt;OTX Research&lt;/A&gt; on behalf of &lt;A href="http://www.deiworldwide.com/"&gt;DEI Worldwide&lt;/A&gt;. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The word-of-mouth marketing research study, “&lt;A href="http://174.133.170.120/files/DEIStudy-Engaging%20ConsumersOnline-Summary.pdf"&gt;The Impact of Social Media on Purchase Behavior&lt;/A&gt;,” (pdf)  also finds that 63% of consumers say they would like to personally share their opinions online about a brand or product with such a representative, and 67% of consumers are likely to pass along information from a brand representative to other people.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt; 54% of consumers say information from a company’s brand representative who directly interacts with them online is more valuable than information they find on companies’ websites.&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt; 57% of consumers are likely to take action based on the information from a brand representative, such as shop at the retailer or buy the product.&lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content6.clipmarks.com/image_cache/fuordigital/512/B7AE22C9-F941-48BE-8CF8-5ABAB33DC4AE.jpg" alt="dei-otx-where-consumers-search-information-fall-2008.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.marketingcharts.com/direct/consumers-want-direct-interaction-with-brand-reps-online-7192/dei-otx-where-consumers-search-information-fall-2008jpg/</clipSource><pubDate>Wed, 17 Dec 2008 03:36:54 GMT</pubDate></item><item><title>Boomers Prefer PCs Over Mobile Phone, Exactly the Opposite for Gen Y</title><link>http://clipmarks.com/clipmark/D482B713-3AFB-426C-B508-947E62CCDE18/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.emarketer.com/Article.aspx?id=1006792" title="http://www.emarketer.com/Article.aspx?id=1006792"&gt;www.emarketer.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Given a choice of consumer electronic devices, boomer Internet users overwhelmingly chose PCs over mobile phones (51% and 21%, respectively), while the opposite was true for Gen Yers (47% and 38%), according to &lt;A target="blank" href="http://www.accenture.com/"&gt;Accenture&lt;/A&gt;.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/26942F98-FE2F-4DB9-AD40-BF71FC2250A0.gif" alt="Preferred Consumer Electronics of US Internet Users, by Generation, December 2007 (% of respondents)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.emarketer.com/Article.aspx?id=1006792</clipSource><pubDate>Mon, 15 Dec 2008 18:58:50 GMT</pubDate></item><item><title>Video Game Appeal Cuts Across Income Levels and Urban/Rural Divide</title><link>http://clipmarks.com/clipmark/7A31BDAC-7EAB-47AB-9FD0-73E391C03627/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.emarketer.com/Article.aspx?id=1006793" title="http://www.emarketer.com/Article.aspx?id=1006793"&gt;www.emarketer.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="big_red_text_multiline" id="lblTitle"&gt;Adults Love Video Games&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content8.clipmarks.com/image_cache/fuordigital/512/BA946255-477E-46D2-868A-4559EFC491E8.gif" alt="Adults Love Video Games" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;More than one-half of US adults play video games, and about one in five play every day or almost every day, according to the &lt;A target="blank" href="http://www.pewinternet.org/"&gt;Pew Internet &amp; American Life Project&lt;/A&gt;.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;Age is closely related to gaming: More than four out of five US adults ages 18 to 29 said they were video gamers, while only 23% of respondents 65 and older said the same.

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Pew said men were slightly more likely than women to game, and urbanites were more likely to game than those in rural areas. Interestingly, there was no significant
difference in game playing across income groups.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content9.clipmarks.com/image_cache/fuordigital/512/C9E069F8-D72F-4D64-A5A8-060C6EA5CFB2.gif" alt="Demographic Profile of US Adults Who Play Video Games*, October-December 2007 (% of respondents in each group)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;In a sign that gaming is not necessarily an impediment to learning, 57% of respondents
with at least some college education played games, significantly more than high school graduates
(51%) and those who had less than a high school education (40%).

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Eating dinner at home on video game night may be increasingly popular in 2009.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content6.clipmarks.com/image_cache/fuordigital/512/C9B4FEF8-8779-4095-961E-23D1450262D5.gif" alt="Categories for Which US Internet Users Plan to Cut Back on Consumer Spending, October 2008 (% of respondents)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.emarketer.com/Article.aspx?id=1006793</clipSource><pubDate>Fri, 12 Dec 2008 02:20:29 GMT</pubDate></item><item><title>Social Media Marketing - Not Just Ads on Social Networks - Proves Effective with 40-Something Women</title><link>http://clipmarks.com/clipmark/452E4782-FD1E-45CE-959A-FA234CA14311/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.emarketer.com/Article.aspx?id=1006795" title="http://www.emarketer.com/Article.aspx?id=1006795"&gt;www.emarketer.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;SPAN class="big_red_text_multiline" id="lblTitle"&gt;Social Networks and 40-Something Women&lt;/SPAN&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/F1637717-EE86-43C3-9072-FF7BF63D331A.gif" alt="Social Networks and 40-Something Women" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;More than four out of 10 women in their 40s surveyed in October by &lt;A target="blank" href="http://www.shespeaks.com/"&gt;SheSpeaks&lt;/A&gt; had a social networking profile. And over 70% of women with children ages 13 to 17 had talked about products on social networks, compared with 62% of all responding women. 

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;“40-somethings are active users and members of online social networks,” said Aliza Freud, CEO of SheSpeaks, in a statement. “These women have started to use the Web and social networks in ways that mirror the rest of their lives—from finding out about a product to shopping or monitoring their children’s activities.”

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content8.clipmarks.com/image_cache/fuordigital/512/294824FA-B891-492B-8937-E10B06C140A8.gif" alt="Online Activities* of US Female Internet Users, October 2008 (% of respondents)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The researchers suggested that social media marketing—not just ads on social networks—could be especially effective among women for spreading word-of-mouth, since 26% of respondents actively ignored most online ads and 20% were annoyed by ads on social networking sites.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content9.clipmarks.com/image_cache/fuordigital/512/DEF43426-CF46-4C31-BAFA-330FB5D10F20.gif" alt="US Internet Users Ages 45-64, by Gender, September 2008 (thousands)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.emarketer.com/Article.aspx?id=1006795</clipSource><pubDate>Fri, 12 Dec 2008 02:16:12 GMT</pubDate></item><item><title>E-Mail Effective with Boomers</title><link>http://clipmarks.com/clipmark/DD78D23C-DED4-4B2C-8D2A-9671ED8E6712/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.emarketer.com/Article.aspx?id=1006797" title="http://www.emarketer.com/Article.aspx?id=1006797"&gt;www.emarketer.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="big_red_text_multiline" id="lblTitle"&gt;E-Mail Effective with Boomers&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content6.clipmarks.com/image_cache/fuordigital/512/DF0430C7-4015-4DE5-B40B-0B0EAE2911A1.gif" alt="E-Mail Effective with Boomers" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;Like other adult Internet users, boomers prefer to talk face-to-face about products, brands or services. Some 93% of baby boomers were very or somewhat likely to share product information with friends, according to a &lt;A target="blank" href="http://www.thirdage.com/"&gt;ThirdAge&lt;/A&gt;/&lt;A target="blank" href="http://www.jwtboom.com/"&gt;JWT BOOM&lt;/A&gt; survey.

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The digital channels they use to communicate their news follow a familiar pattern: E-mail and the telephone were more popular with older boomers, while more younger boomers used mobile phones, instant and text messages, social networks and blogs, according to &lt;A target="blank" href="http://www.bigresearch.com/"&gt;BIGresearch&lt;/A&gt;.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/4BAC2E43-802A-42AB-B3BB-F6EA0251AC3A.gif" alt="Methods Used After Online Searches to Communicate with Others About Products According to US Internet Users, by Age, December 2007 (% of respondents in each group)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;However, given the choice between instant messaging, text messaging or sending an e-mail, 80% of younger boomers and 87% of older ones still preferred the “old-fashioned” digital channel, according to a May 2008 white paper from &lt;A target="blank" href="http://www.ExactTarget.com/"&gt;ExactTarget&lt;/A&gt;.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content8.clipmarks.com/image_cache/fuordigital/512/61E34509-6807-40BE-8FD1-BFBF6624662F.gif" alt="Digital Channel Preferred by US Internet Users for Messaging, by Age, February 2008 (% of respondents in each group)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.emarketer.com/Article.aspx?id=1006797</clipSource><pubDate>Fri, 12 Dec 2008 02:10:04 GMT</pubDate></item><item><title>Goodmail Systems Delivers Video Directly in Email w/o Need for Click-Through</title><link>http://clipmarks.com/clipmark/47C360A4-F989-4C1B-9824-D35C3C74F1D3/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.mediabuyerplanner.com/2008/12/10/goodmail-systems-allows-video-directly-in-email/?camp=rssfeed&amp;src=mbp&amp;type=textlink" title="http://www.mediabuyerplanner.com/2008/12/10/goodmail-systems-allows-video-directly-in-email/?camp=rssfeed&amp;src=mbp&amp;type=textlink"&gt;www.mediabuyerplanner.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;Goodmail Systems Allows Video Directly in Email&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content9.clipmarks.com/image_cache/fuordigital/512/E3EA2836-4CFC-4E5E-9BDC-3A54D97CBB3F.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Goodmail Systems has developed a way to insert video directly into emails, allowing the video to run instantly without having to click through to another page and wait for a video to load.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;SPAN id="more-19833"&gt;&lt;/SPAN&gt;Currently, the only way to include video in emails is to have users click through to where the video is housed on another page. The Goodmail system, known as Certified Video, is tailor-made for media companies, &lt;A href="http://www.mediapost.com/publications/?fa=Articles.showArticleHomePage&amp;art_aid=96380"&gt;writes&lt;/A&gt; MediaPost. Television networks and movie studios can embed movie trailers or promos for upcoming TV episodes.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;A href="http://www.goodmailsystems.com/"&gt;Goodmail&lt;/A&gt; will begin distributing the system in 2009, in partnership with AOL, Yahoo, Cox, Comcast and others. Concert promoter Live Nation is one of the premiere advertisers, along with a major cable news network and a leading newspaper that is increasingly offering video.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Internet users watched a whopping 13.5 billion videos in October, an increase of 45% over October ‘07&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.mediabuyerplanner.com/2008/12/10/goodmail-systems-allows-video-directly-in-email/?camp=rssfeed&amp;src=mbp&amp;type=textlink</clipSource><pubDate>Wed, 10 Dec 2008 23:39:06 GMT</pubDate></item><item><title>New Study from Pew/Internet Outlines Adult Video Game Usage</title><link>http://clipmarks.com/clipmark/5EB1DE4C-D33F-49FD-845F-429B137FE39B/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.pewinternet.org/PPF/r/269/source/rss/report_display.asp" title="http://www.pewinternet.org/PPF/r/269/source/rss/report_display.asp"&gt;www.pewinternet.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content6.clipmarks.com/image_cache/fuordigital/512/D7A75B48-E7E7-41BE-B60C-BB921791C2D6.gif" alt="Online Activities &amp; Pursuits" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="report_title"&gt;Adults and Video Games&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="smaller"&gt;Alexandra Rankin Macgill&lt;SPAN class="divider"&gt; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
More than half - 53% - of all American adults play video games of some kind, whether on a computer, on a gaming console, on a cell phone or other handheld device, on a portable gaming device, or online
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Among older adults 65+ who play video games, nearly a third play games everyday, a significantly larger percentage than all younger players, of whom about 20% play everyday.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Age is also a factor in determining an individual's preferred game-playing device. Gaming consoles are the most popular for young adults: 75% of 18-29 year old gamers play on consoles, compared with 68% who use computers, the second most popular device for this age group. 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
Out of all the gaming devices, computers are the most popular among the total adult gaming population, with 73% of adult gamers using computers to play games, compared with 53% console users, 35% who using cell phones, and 25% using portable gaming devices.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;A class="smaller" href="http://www.pewinternet.org/pdfs/PIP_Adult_gaming_memo.pdf"&gt;View PDF of Report&lt;/A&gt;&lt;BR /&gt;
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.pewinternet.org/PPF/r/269/source/rss/report_display.asp</clipSource><pubDate>Mon, 08 Dec 2008 20:17:50 GMT</pubDate></item><item><title>New Study Reveals Display Advertising Significantly Lifts Search Activity</title><link>http://clipmarks.com/clipmark/A030D46A-C742-45C0-A6B8-A8D88F1859AE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.specificmedia.com/press-releases.php?id=40" title="http://www.specificmedia.com/press-releases.php?id=40"&gt;www.specificmedia.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Specific Media&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;today unveiled new research that shows display advertising significantly lifts search activity. The study leverages 12 months of proprietary Specific Media Ad Effectiveness data backed by comScore, tracking more than 60+ Specific Media campaigns to draw averages demonstrating the direct correlation between display advertising and search.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The study demonstrates that consumers exposed to display advertising were more likely to search for brand terms (i.e. automotive manufacturer), and segment terms (i.e. vehicle class), than unexposed consumers. Segmented results include:&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;TABLE width="430" cellspacing="0" cellpadding="3" border="1" class="pr_table"&gt;

	&lt;THEAD&gt;
		&lt;TR&gt;
			&lt;TH&gt;Display Advertising Lift on Search Activity&lt;/TH&gt;
			&lt;TH&gt; &lt;/TH&gt;
		&lt;/TR&gt;
	&lt;/THEAD&gt;

	&lt;TBODY&gt;
		&lt;TR class="sub_head"&gt;
			&lt;TD&gt;Advertiser Category&lt;/TD&gt;
			&lt;TD&gt;Search (Brand &amp; Segment)&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;Automotive&lt;/TD&gt;
			&lt;TD&gt;144%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;CPG&lt;/TD&gt;
			&lt;TD&gt;22%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;Health &lt;/TD&gt;
			&lt;TD&gt;260%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;News &amp; Media &lt;/TD&gt;
			&lt;TD&gt;144%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;Personal Finance &lt;/TD&gt;
			&lt;TD&gt;206%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;Property &amp; Real Estate &lt;/TD&gt;
			&lt;TD&gt;125%&lt;/TD&gt;
		&lt;/TR&gt;
		&lt;TR&gt;
			&lt;TD&gt;Retail&lt;/TD&gt;
			&lt;TD&gt;69%&lt;/TD&gt;
		&lt;/TR&gt;&lt;TR&gt;
		&lt;/TR&gt;&lt;TR&gt;
			&lt;TD&gt;Travel &amp; Tourism&lt;/TD&gt;
			&lt;TD&gt;274%&lt;/TD&gt;
		&lt;/TR&gt;&lt;TR&gt;
	&lt;/TR&gt;&lt;/TBODY&gt;

	&lt;TFOOT&gt;
		&lt;TR&gt;
			&lt;TD&gt;Average Lift&lt;/TD&gt;
			&lt;TD&gt;155%&lt;/TD&gt;
		&lt;/TR&gt;
	&lt;/TFOOT&gt;

&lt;/TABLE&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.specificmedia.com/press-releases.php?id=40</clipSource><pubDate>Sat, 06 Dec 2008 19:40:02 GMT</pubDate></item><item><title>Top Web Sites in Oct. '08</title><link>http://clipmarks.com/clipmark/D28C430E-7495-4F59-B914-C852BBDA0AE6/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.zdnet.com/ITFacts/?p=15229" title="http://blogs.zdnet.com/ITFacts/?p=15229"&gt;blogs.zdnet.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;A title="Permanent Link to Top Web sites in October 2008" rel="bookmark" href="http://blogs.zdnet.com/ITFacts/?p=15229"&gt;Top Web sites in October 2008&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;TABLE cellspacing="2" cellpadding="2" border="1"&gt;
&lt;TBODY&gt;
&lt;TR&gt;
&lt;TD&gt;Brand&lt;/TD&gt;
&lt;TD&gt;Audience, 000&lt;/TD&gt;
&lt;TD&gt;Time Per Person&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;1. Google&lt;/TD&gt;
&lt;TD&gt;122,325&lt;/TD&gt;
&lt;TD&gt;1:23:07&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;2. Yahoo!&lt;/TD&gt;
&lt;TD&gt;116,078&lt;/TD&gt;
&lt;TD&gt;3:23:29&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;3. MSN/Windows Live&lt;/TD&gt;
&lt;TD&gt;102,494&lt;/TD&gt;
&lt;TD&gt;2:23:27&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;4. Microsoft&lt;/TD&gt;
&lt;TD&gt;92,348&lt;/TD&gt;
&lt;TD&gt;0:45:54&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;5. AOL Media Network&lt;/TD&gt;
&lt;TD&gt;88,028&lt;/TD&gt;
&lt;TD&gt;3:34:41&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;6. YouTube&lt;/TD&gt;
&lt;TD&gt;77,480&lt;/TD&gt;
&lt;TD&gt;0:53:25&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;7. Fox Interactive Media&lt;/TD&gt;
&lt;TD&gt;67,182&lt;/TD&gt;
&lt;TD&gt;1:37:12&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;8. Wikipedia&lt;/TD&gt;
&lt;TD&gt;56,896&lt;/TD&gt;
&lt;TD&gt;0:20:07&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;9. Apple&lt;/TD&gt;
&lt;TD&gt;49,340&lt;/TD&gt;
&lt;TD&gt;0:58:34&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD&gt;10. eBay&lt;/TD&gt;
&lt;TD&gt;49,213&lt;/TD&gt;
&lt;TD&gt;1:47:26&lt;/TD&gt;
&lt;/TR&gt;
&lt;TR&gt;
&lt;TD colspan="3"&gt;Source: &lt;A href="http://www.nielsen-online.com/pr/pr_081112.pdf"&gt;Nielsen&lt;/A&gt;&lt;/TD&gt;
&lt;/TR&gt;
&lt;/TBODY&gt;
&lt;/TABLE&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://blogs.zdnet.com/ITFacts/?p=15229</clipSource><pubDate>Wed, 03 Dec 2008 01:03:21 GMT</pubDate></item><item><title>Online Video Viewer Demographics. Who's Watching Online Video? Everyone. </title><link>http://clipmarks.com/clipmark/DB46E82E-4D34-448A-A9A8-1804ABC6F69F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.emarketer.com/Article.aspx?id=1006774" title="http://www.emarketer.com/Article.aspx?id=1006774"&gt;www.emarketer.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;SPAN class="big_red_text_multiline" id="lblTitle"&gt;Online Video Viewer Demographics&lt;/SPAN&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="intro_bold" id="lblBlurb"&gt;Who’s watching? Everyone.&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The gender mix of online video viewers in the US skews toward women by 55% to 45%, according to a May 2008 
&lt;A target="blank" href="http://www.nielsen-online.com/"&gt;Nielsen&lt;/A&gt; study. This was almost exactly the same split as the US home TV viewing population, but the opposite of the mobile video universe, which leaned toward males by a similar margin.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/0B37EF50-BB94-4290-8DDB-33E350BF6DFD.gif" alt="US Unique Viewers of TV, Online and Mobile Video, by Gender, May 2008 (% of total)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Interestingly, when comScore’s survey sample was stripped of the “light,” “medium” and “heavy” usage designations, the resulting total was a dead-even split between men and women who streamed video. 

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;As with other examples of disparities between Nielsen and comScore figures, this one could be explained by differences in survey panels. Since comScore includes university locations and Nielsen does not, a greater incidence of males among college-age online video viewers would account for the discrepancy.

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content8.clipmarks.com/image_cache/fuordigital/512/E658A9E9-AFA4-4585-95B1-A1427F55FEFA.gif" alt="US Online Video Streamers and Internet Users, by Age and Gender, June 2008 (% of respondents)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content9.clipmarks.com/image_cache/fuordigital/512/EA547279-880A-4070-BB1B-1B5BBA89F213.gif" alt="US Unique Viewers of TV, Online and Mobile Video, by Age, May 2008 (% of total)" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.emarketer.com/Article.aspx?id=1006774</clipSource><pubDate>Wed, 03 Dec 2008 01:00:09 GMT</pubDate></item><item><title>Video Game Selection Heavily Influenced by TV, Online Video</title><link>http://clipmarks.com/clipmark/96CE994B-F90D-49DA-8A7B-AD32392732FC/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/fuordigital/"&gt;fuordigital&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.marketingcharts.com/television/video-game-selection-heavily-influenced-by-tv-online-video-7029/adology-video-games-systems-purchases-influenced-advertising-traditional-media-fall-2008jpg/" title="http://www.marketingcharts.com/television/video-game-selection-heavily-influenced-by-tv-online-video-7029/adology-video-games-systems-purchases-influenced-advertising-traditional-media-fall-2008jpg/"&gt;www.marketingcharts.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;&lt;A rev="attachment" href="http://www.marketingcharts.com/television/video-game-selection-heavily-influenced-by-tv-online-video-7029/"&gt;Video Game Selection Heavily Influenced by TV, Online Video&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content6.clipmarks.com/image_cache/fuordigital/512/35CDD12D-427C-4220-AB45-CEFA83A790B9.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;More than two-thirds (70%) of consumers who recently bought video games and/or game systems either online or in stores reported some or significant purchasing influence from TV, and 54% reported influence from online video, &lt;A href="http://www.newbusinesshunter.net/archives/430"&gt;according to&lt;/A&gt; a consumer-choice study from &lt;A href="http://www.ad-ology.net"&gt;Ad-ology Research&lt;/A&gt;. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The &lt;A href="http://www.ad-ology.net/index.cfm?Page=influence"&gt;Fall 2008 Media Influence on Consumer Choice Survey&lt;/A&gt; also found that nearly half (48.5%) of consumers between ages 18 and 24 had purchased video game products recently, and members of this age group reported even higher rates of influence from information or ads on TV (84.9%) and online video (64.6%).&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Magazines also had some or significant influence on 57.5% of recent buyers. Men were significantly more influenced by information and advertising in magazines than women (61.4% vs. 53.4%), and when broken down by age group, 25-to-34-year-old purchasers reported the most influence from magazines (68.3%).&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://content7.clipmarks.com/image_cache/fuordigital/512/D9EF7EF2-5679-455A-83C6-9799406819DA.jpg" alt="adology-video-games-systems-purchases-influenced-advertising-traditional-media-fall-2008.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.marketingcharts.com/television/video-game-selection-heavily-influenced-by-tv-online-video-7029/adology-video-games-systems-purchases-influenced-advertising-traditional-media-fall-2008jpg/</clipSource><pubDate>Wed, 03 Dec 2008 00:58:12 GMT</pubDate></item></channel></rss>