<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | LorisKnight's 'games' clips</title><link>http://clipmarks.com/clipper/LorisKnight/tag/games/</link><feedUrl>http://rss.clipmarks.com/clipper/LorisKnight/tag/games/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Wii's Virtual Console: What America Is Missing</title><link>http://clipmarks.com/clipmark/26B47A07-B6DA-457B-B7C8-94B5C7608242/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/LorisKnight/"&gt;LorisKnight&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blog.wired.com/games/2007/09/virtual-conso-5.html" title="http://blog.wired.com/games/2007/09/virtual-conso-5.html"&gt;blog.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV id="article_text"&gt;&lt;P&gt;&lt;A href="http://blog.wired.com/photos/uncategorized/2007/09/29/sinpun.jpg"&gt;&lt;IMG width="250" height="361" border="0" src="http://blog.wired.com/games/images/2007/09/29/sinpun.jpg" title="Sinpun" alt="Sinpun" /&gt;&lt;/A&gt;We here at Game|Life have been all over Nintendo of America about the Wii's Virtual Console game download service in the nearly-a-year-now since the console's launch. While things have vastly improved since then, it still seems sometimes that the US lineup doesn't measure up to those of other territories.&lt;/P&gt;

&lt;P&gt;But is this actually true, nearly-a-year-now since launch? To find the answer, I'm going to list below all the games that fall into two categories:&lt;/P&gt;

&lt;OL&gt;&lt;LI&gt;Games that have been released in the US, but not yet on Virtual Console&lt;/LI&gt;

&lt;LI&gt;Games that haven't been released in the US, but have been released in other non-Japanese territories&lt;/LI&gt;&lt;/OL&gt;

&lt;P&gt;These two categories combined will show what America is missing out on. Is it a vast discrepancy, or just a minor annoyance? The results are below.&lt;/P&gt;&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;EM&gt;Here's what I have: let me know if I'm missing anything or have mistakenly listed a game that actually was released here.&lt;/EM&gt;&lt;STRONG&gt;&lt;BR /&gt;&lt;BR /&gt;1. Games that have been released in the US, but not yet on our Virtual Console&lt;/STRONG&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/wii/" rel="tag"&gt;wii&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/games/" rel="tag"&gt;games&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/retrogames/" rel="tag"&gt;retrogames&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://blog.wired.com/games/2007/09/virtual-conso-5.html</clipSource><pubDate>Sun, 30 Sep 2007 16:05:43 GMT</pubDate></item><item><title>Save Cat-Bunnies, Farm With Monsters in Altruistic New Games</title><link>http://clipmarks.com/clipmark/9834C7CA-56DC-415C-8115-7B3AB135292A/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/LorisKnight/"&gt;LorisKnight&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928" title="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"&gt;www.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;CITE&gt;MySims&lt;/CITE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/EE791B47-F37E-44A2-BB76-11A0FADFE5C2.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="storyimagecaption"&gt;

&lt;P&gt;If you're wondering if there's a code to get the hot-tubbing Sims naked in this game, you're a bad, bad person. Also, no there isn't. (I checked.)&lt;BR /&gt;
&lt;A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928?slide=6&amp;slideView=3"&gt;View Slideshow &lt;IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /&gt;&lt;/A&gt;&lt;/P&gt;

&lt;DIV class="storyimagecredit"&gt;Screenshot: Electronic Arts&lt;/DIV&gt;

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;STRONG&gt;WIRED:&lt;/STRONG&gt; Pulling bacon and cake out of the ground is more fun than it sounds.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;STRONG&gt;TIRED:&lt;/STRONG&gt; The videogame world was not crying out for a furniture-building simulation.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Rating:&lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/E42C6820-C330-446B-9AEB-1618367884A0.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;CITE&gt;Rune Factory: A Fantasy Harvest Moon&lt;/CITE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/AF1AF50A-F6AC-4F3B-B56B-3F110EC66A74.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="storyimagecaption"&gt;

&lt;P&gt;The map in &lt;CITE&gt;Rune Factory: A Fantasy Harvest Moon&lt;/CITE&gt; is more of a suggestion than an actual guide.&lt;BR /&gt;
&lt;A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928?slide=11&amp;slideView=3"&gt;View Slideshow &lt;IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /&gt;&lt;/A&gt;&lt;/P&gt;

&lt;DIV class="storyimagecredit"&gt;Screenshot: Natsume&lt;/DIV&gt;

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
&lt;STRONG&gt;WIRED:&lt;/STRONG&gt; Huge environment; lots of activities; attractive art style.
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
&lt;STRONG&gt;TIRED:&lt;/STRONG&gt; Somewhat unsatisfying character interaction.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Rating:&lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/59B52007-36FD-41DE-9854-48D195A1DB79.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;CITE&gt;Drawn to Life&lt;/CITE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/62CFD22B-F5F3-4F3F-8702-5E864E7FE16E.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="storyimagecaption"&gt;

&lt;P&gt;You collect coins in &lt;CITE&gt;Drawn to Life&lt;/CITE&gt; to buy new music and color schemes, which are the main things I spend coins on in real life, too.&lt;BR /&gt;
&lt;A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928"&gt;View Slideshow &lt;IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /&gt;&lt;/A&gt;&lt;/P&gt;

&lt;DIV class="storyimagecredit"&gt;Screenshot: THQ&lt;/DIV&gt;

&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;STRONG&gt;WIRED:&lt;/STRONG&gt; Be anyone from Mario to Mario Batali.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;STRONG&gt;TIRED:&lt;/STRONG&gt; Actual gameplay is the very definition of "average."&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Rating:&lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/3D1F745E-B109-46EE-AC78-6772B4182B40.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/gaming+reviews/" rel="tag"&gt;gaming reviews&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/games/" rel="tag"&gt;games&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928</clipSource><pubDate>Sun, 30 Sep 2007 14:16:25 GMT</pubDate></item><item><title>Machinima Licenses Spell Out New Rules for Creators</title><link>http://clipmarks.com/clipmark/070D1EE4-EA56-48B5-B7B8-CAD95AAD090B/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/LorisKnight/"&gt;LorisKnight&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.wired.com/culture/art/news/2007/09/machinimalicenses" title="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"&gt;www.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;No recent event made a bigger splash in machinima makers' world than Tuesday's record-smashing release of &lt;CITE&gt;Halo 3&lt;/CITE&gt;. But last month, a different kind of Microsoft release came pretty close.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;In August, the company set forth guidelines (innocuously titled "&lt;A href="http://www.xbox.com/en-US/community/developer/rules.htm"&gt;Game Content Usage Rules&lt;/A&gt;") governing how its intellectual property could be used for such works as machinima. A growing genre of digital film, machinima uses gameplay footage from popular games -- including &lt;CITE&gt;World of Warcraft&lt;/CITE&gt;, &lt;CITE&gt;Second Life&lt;/CITE&gt; and Microsoft's own &lt;CITE&gt;Halo&lt;/CITE&gt; series -- to create original content.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Suddenly, the pleasant courtship between machinima and the Master Chief became slightly strained.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;To summarize, the rules prohibit:

&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;The creation of anything "pornographic or obscene ... or otherwise objectionable." The vagueness of this rule upset many creators. &lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;LI&gt;The use of soundtracks or audio effects from original games. Microsoft said it often licenses music and sound effects and is unable to pass on usage rights. &lt;/LI&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/art/" rel="tag"&gt;art&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/culture/" rel="tag"&gt;culture&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/machinima/" rel="tag"&gt;machinima&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.wired.com/culture/art/news/2007/09/machinimalicenses</clipSource><pubDate>Sun, 30 Sep 2007 13:41:25 GMT</pubDate></item><item><title>Beijing 'ready' for '08 Summer Olympics</title><link>http://clipmarks.com/clipmark/DABC7905-078F-497F-9B58-50F49E04D149/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/LorisKnight/"&gt;LorisKnight&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.usatoday.com/travel/destinations/2007-08-30-beijing_N.htm" title="http://www.usatoday.com/travel/destinations/2007-08-30-beijing_N.htm"&gt;www.usatoday.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/064BE682-4D2B-4CF9-B1C9-A178155C2C82.jpg" alt="Beijing National Stadium: The Bird's Nest, as it's also known, will host the opening/closing ceremonies and some competitions during the 2008 Olympic Games." /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/E280536D-B511-470F-A645-C3C2ADBFEC11.jpg" alt="A year away: Flags fly and performers raise banners as China raises the excitement level with the one-year countdown celebrations in Tiananmen Square. The Games begin Aug. 8, 2008." /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="inside-copy"&gt;BEIJING — It sounds like Chinese chutzpah. "This nation is ready, wearing a smile and saying hello," runs a line from &lt;I&gt;We Are Ready&lt;/I&gt;, the theme tune invitation to the greatest coming-out party ever — the Beijing Olympic Games in August 2008.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="inside-copy"&gt;In fact, the song reflects the justified confidence of a one-party state that can move mountains, and blow billions, to play the perfect host. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="inside-copy"&gt;For like every piece of its Olympic hardware and software, China is not leaving that welcome smile to chance.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/travel/" rel="tag"&gt;travel&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.usatoday.com/travel/destinations/2007-08-30-beijing_N.htm</clipSource><pubDate>Fri, 31 Aug 2007 10:30:05 GMT</pubDate></item><item><title> The Original Gaming Bug: Centipede Creator Dona Bailey</title><link>http://clipmarks.com/clipmark/ACFA9E4C-CF35-4C21-9FE1-CF7C7E5488AE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/LorisKnight/"&gt;LorisKnight&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php" title="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/A55BDF00-70A8-4793-8B0D-6F146478825E.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/89B3F750-656F-4AEE-8D4D-138951A63157.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php?page=2" title="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php?page=2"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/CD49C6A5-79BB-4447-A6C9-6396CA1A459E.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/F9DF54B3-67CA-4D24-B4EC-31D37AC6BCFF.gif" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php?page=3" title="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php?page=3"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/C16D4E61-F295-4256-B5E0-FCA51C3190CB.png" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/LorisKnight/512/235B3241-714D-43F1-890F-F628D8885407.png" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php" title="http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
In 1980, Atari had one single software engineer who was female. That woman, Dona Bailey -- whose only prior programming experience was assembly displays at General Motors -- created the classic arcade title &lt;EM&gt;Centipede,&lt;/EM&gt; against enormous odds in a high-stakes environment in the infancy of the gaming industry. As the keynote speaker at the &lt;A target="_blank" href="http://www.womeningamesinternational.org/"&gt;&lt;U&gt;Women in Games International Conference&lt;/U&gt;&lt;/A&gt;, she will share the lessons of her experience, her advice for professional and aspiring female game designers, and her ideas for the unique role women can play in game design. 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
Ahead of the conference, Gamasutra spoke with Ms. Bailey about some of these ideas, and discussed her challenging experience at Atari -- where colleagues didn’t believe she could possibly be responsible for &lt;EM&gt;Centipede &lt;/EM&gt;even after completed it.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/games/" rel="tag"&gt;games&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.gamasutra.com/view/feature/1659/the_original_gaming_bug_centipede_.php</clipSource><pubDate>Wed, 29 Aug 2007 12:52:02 GMT</pubDate></item></channel></rss>