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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | GamerAbyss's clips</title><link>http://clipmarks.com/clipper/GamerAbyss/</link><feedUrl>http://rss.clipmarks.com/clipper/GamerAbyss/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>GTA IV - I Get Money!!!</title><link>http://clipmarks.com/clipmark/28CFDD7E-A0D9-4DEB-B881-95A05CF0983C/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.nytimes.com/2008/05/07/technology/07game.html?_r=1&amp;adxnnl=1&amp;ref=technology&amp;adxnnlx=1210187565-3RNV3ztql+35etLOLED5Og&amp;oref=slogin" title="http://www.nytimes.com/2008/05/07/technology/07game.html?_r=1&amp;adxnnl=1&amp;ref=technology&amp;adxnnlx=1210187565-3RNV3ztql+35etLOLED5Og&amp;oref=slogin"&gt;www.nytimes.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;NYT_HEADLINE _moz-userdefined="" type=" " version="1.0"&gt;
A $500 Million Week for Grand Theft Auto
&lt;/NYT_HEADLINE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;SAN FRANCISCO — &lt;A title="More articles about Grand Theft Auto (Video Game)." href="http://topics.nytimes.com/top/reference/timestopics/subjects/c/computer_and_video_games/grand_theft_auto/index.html?inline=nyt-classifier"&gt;Grand Theft Auto&lt;/A&gt; IV, the latest iteration of the hit video game franchise, racked up first-week sales of $500 million, &lt;A title="Take-Two Interactive" href="http://www.nytimes.com/mem/MWredirect.html?MW=http://custom.marketwatch.com/custom/nyt-com/html-companyprofile.asp&amp;symb=TTWO"&gt;Take-Two Interactive&lt;/A&gt;, the game’s publisher, plans to announce on Wednesday. The report exceeded the sales expectations of analysts. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The company is expected to report it sold six million copies  of the graphically violent game, 3.6 million of them on the first day.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;The sales exceed projections of industry analysts who were estimating that some five million consumers would purchase the game in the first two weeks.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;If Take-Two and Electronic Arts wind up doing a deal, there is pressure on Electronic Arts and also on some Take-Two shareholders to get one done quickly. Electronic Arts has said that it needs to get a deal in time to subsume Take-Two’s assets before the holiday selling season. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/gta/" rel="tag"&gt;gta&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ea/" rel="tag"&gt;ea&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.nytimes.com/2008/05/07/technology/07game.html?_r=1&amp;adxnnl=1&amp;ref=technology&amp;adxnnlx=1210187565-3RNV3ztql+35etLOLED5Og&amp;oref=slogin</clipSource><pubDate>Wed, 07 May 2008 20:15:13 GMT</pubDate></item><item><title>Transformers 2 Character Spoiler!</title><link>http://clipmarks.com/clipmark/B429C4FC-0340-4EDE-B273-F8D852C3FA24/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.iesb.net/index.php?option=com_content&amp;task=view&amp;id=4663&amp;Itemid=99" title="http://www.iesb.net/index.php?option=com_content&amp;task=view&amp;id=4663&amp;Itemid=99"&gt;www.iesb.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD width="100%" class="contentheading"&gt;
					IESB Exclusive: Transformers 2 Character Breakdowns Plus New Decepticons!									&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/1BD6C4C3-4F59-440E-B14D-0210C1CB5817.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;With a sequel to the mega-hit Transformers coming, fans everywhere are excited about seeing old friends again on the big screen. &lt;STRONG&gt;OK BIG SPOILER WARNING PEOPLE! BEWARE...&lt;/STRONG&gt; &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
First, the Decepticons will be getting some new help in the form of Constructicons. In the cartoons, their names were Scrapper, Bonecrusher, Scavenger, Mixmaster, Hook and Long Haul. And what do we get when they all combine and form one huge ass robot? That’s right boys and girls, we are going to see DEVASTATOR on the big screen! &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV align="left"&gt;It's hard to tell what Michael Bay and his merry band of filmmaker friends will be calling the Constructicons in Transformers 2, but the above names will most likely change, especially considering that they used the name "Bonecrusher" in the first film. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;EM&gt; Fan Art Image courtesy the creative minds at Rise Studio&lt;/EM&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.iesb.net/index.php?option=com_content&amp;task=view&amp;id=4663&amp;Itemid=99</clipSource><pubDate>Mon, 07 Apr 2008 23:08:03 GMT</pubDate></item><item><title>US Gamer Population Swells</title><link>http://clipmarks.com/clipmark/6FF442D2-B4DC-4FEC-8143-590300CC8CBD/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.ecommercetimes.com/story/US-Gamer-Population-Swells-to-72-Percent-62425.html?welcome=1207336720" title="http://www.ecommercetimes.com/story/US-Gamer-Population-Swells-to-72-Percent-62425.html?welcome=1207336720"&gt;www.ecommercetimes.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1 class="title"&gt;US Gamer Population Swells to 72 Percent&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/8F354FC0-7B2F-48BA-8720-6FE23F704C1B.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="story-summary"&gt;More than 70 percent of the U.S. population played video games in 2007, up from 64 percent in the previous year, according to an NPD Group report. However, despite the increased figure, "there is still a large, untapped market for gaming in general and online gaming in particular," said NPD analyst Anita Frazier.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;In breaking down the online participation, NPD reported: "The PC platform continues to be the driving force in &lt;A class="iAs" classname="iAs" href="#" target="_blank" itxtdid="5640063"&gt;online gaming&lt;/A&gt;, with 90 percent of online gamers stating they use a PC to play games online, 19 percent claiming they use a video game system (console or portable) and 3 percent claiming they use a cell phone.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;"Four out of 10 online gamers are ages 2-17, driven heavily by kids ages 6-12. Kids ages 2 to 12 are driving more than 25 percent of online gaming, while 18-24 year olds only represent 10 percent of online gaming."
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.ecommercetimes.com/story/US-Gamer-Population-Swells-to-72-Percent-62425.html?welcome=1207336720</clipSource><pubDate>Fri, 04 Apr 2008 20:21:52 GMT</pubDate></item><item><title>Screenshot of Weird Fighting Games</title><link>http://clipmarks.com/clipmark/03C1DF11-7019-4EEC-99E3-3C6BA1C10880/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2 class="feature1Title"&gt;12 weirdest fighting games ever&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="feature1Byline"&gt;Words: Shane Patterson, GamesRadar US&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/2C769842-9980-4A3B-92D0-64585A32AF7C.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-2" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-2"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/EFF9FD91-56BF-4507-BE20-BE99640C4064.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/8FA42371-CE19-43DF-826D-D0CE556BCCEC.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-3" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-3"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/1F5CF85F-297E-4010-A060-07A0E3E14534.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/7BDEFD63-3143-4E3C-867D-336CFB6B4106.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-4" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-4"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/712C044D-78FF-48B4-8638-BF27CC698D8A.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/6D3F80BF-05BC-4E2A-A7B3-5FCE077BCC61.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-5" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-5"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/B291B334-FDF3-46E7-8063-F44BBB82EB8D.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/74DCC2DD-4659-4B0B-8F8F-75F9ACF388B3.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-6" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-6"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/20D5F1DF-DD16-4554-BC2E-EA0836EEC8B2.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/C5174293-D9B9-46DB-B1CA-84F7DC2E2C26.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-7" title="http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088/p-7"&gt;www.gamesradar.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/71F22ECD-A6D7-427B-9D7E-D321407AF8C0.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/C742211E-48F2-4CE0-A505-E0779FC09B3A.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/7FA4A67F-E4CB-45D5-8100-99503174B627.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.gamesradar.com/f/12-weirdest-fighting-games-ever/a-2008040111628917088</clipSource><pubDate>Fri, 04 Apr 2008 00:02:14 GMT</pubDate></item><item><title>NBC Mini Based on XIII</title><link>http://clipmarks.com/clipmark/87B4B3DC-BDE5-4992-9ED2-7C81C2A33FAD/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://news.filefront.com/nbc-to-host-mini-series-based-on-xiii-comic-book-series-and-thankfully-not-the-game/" title="http://news.filefront.com/nbc-to-host-mini-series-based-on-xiii-comic-book-series-and-thankfully-not-the-game/"&gt;news.filefront.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;NBC To Host Mini-Series Based on XIII Comic Book Series and (Thankfully) Not the Game&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG align="left" alt="XIII" src="http://news.filefront.com/wp-content/uploads/2008/04/aliasxiiicaronte_0509.jpg" /&gt;&lt;EM&gt;XIII&lt;/EM&gt; might be remembered by most gamers as a dull cell-shaded game, but you also have to remember that it was originally a comic book.  Now, five years after the game’s release, NBC will be airing a mini-series based on the comics - not the game - and it will be starring the finest actor in all of Hollywoodom, Stephen Dorff (please note sarcasm) along with Val Kilmer.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Not sure when this is going to air, but NBC is putting it somewhere within their &lt;A title="march" target="_blank" href="http://www.comingsoon.net/news/tvnews.php?id=43619/"&gt;winter line-up&lt;/A&gt;. Like the game though, it is probably going to suck worse than most mini-series. Val, you need a new agent buddy.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Via: Press Release &lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://news.filefront.com/nbc-to-host-mini-series-based-on-xiii-comic-book-series-and-thankfully-not-the-game/</clipSource><pubDate>Thu, 03 Apr 2008 23:58:15 GMT</pubDate></item><item><title>Future of Eve</title><link>http://clipmarks.com/clipmark/0A612C2A-F7F4-4029-84B9-0A5541BB4C2E/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.rockpapershotgun.com/?p=1448" title="http://www.rockpapershotgun.com/?p=1448"&gt;www.rockpapershotgun.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;&lt;A title="Permanent Link to CCP’s Torfi Frans Olafsson On The Future Of Eve" rel="bookmark" href="http://www.rockpapershotgun.com/?p=1448"&gt;CCP’s Torfi Frans Olafsson On The Future Of Eve&lt;/A&gt;&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/3C1D2E2B-E138-41DC-BFFB-68E7C273917D.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/B6FABF76-F097-4DA8-B1E4-F61D957C5722.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;STRONG&gt;Will factional warfare emphasize the backstory?&lt;/STRONG&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;I think so. People don’t always pay attention to the backstory, and I think the factional warfare will allow people to realise that there are differences between the races, and tensions in the galaxy. We want players to make the most of all aspects of Eve, and the factional warfare is just another example of that. It’s another example of the depth we’re bringing to Eve.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.rockpapershotgun.com/?p=1448</clipSource><pubDate>Thu, 03 Apr 2008 23:56:01 GMT</pubDate></item><item><title>EA vs Capcom - Games Longevity</title><link>http://clipmarks.com/clipmark/A0AC1003-6C57-44CC-8B87-3A08E4888B59/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/" title="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"&gt;multiplayerblog.mtv.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV class="post_title"&gt;
            &lt;A title="EA, Capcom Disagree On Longevity Of Individual Games — ‘Spore’-Maker Cites 10 Year Plan" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"&gt;EA, Capcom Disagree On Longevity Of Individual Games — ‘Spore’-Maker Cites 10 Year Plan&lt;/A&gt;
        &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG align="left" alt="Madden NFL" title="Madden NFL" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/03/madden.jpg" /&gt;Sorry, &lt;STRONG&gt;Capcom&lt;/STRONG&gt;, but &lt;STRONG&gt;Electronic Arts&lt;/STRONG&gt; doesn’t agree with you.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;A href="http://multiplayerblog.mtv.com/2008/03/26/deciding-the-fate-of-dante-and-phoenix-how-capcom-predicts-game-sales/"&gt;&lt;STRONG&gt;Capcom recently told me the life cyle of retail products is “shrinking.”&lt;/STRONG&gt;&lt;/A&gt;  That idea wasn’t hard to swallow given the impetus for the questions I’ve been asking publishers lately: the Multiplayer editorial team’s &lt;A target="_blank" title="Where Is Tetris DS?" href="http://multiplayerblog.mtv.com/2008/03/25/where-in-the-world-is-tetris-ds-why-games-are-discontinued/"&gt;&lt;STRONG&gt;inability to track down a copy of 2005’s “Tetris DS.”&lt;/STRONG&gt;&lt;/A&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;EA disagrees. &lt;STRONG&gt;Jeff Karp&lt;/STRONG&gt;, EA’s head of North American publishing, told MTV Multiplayer that the life cycle is &lt;EM&gt;increasing&lt;/EM&gt; in most respects.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Karp was speaking from the perspective of a publisher whose games have a mainstream appeal far larger than &lt;STRONG&gt;“Devil May Cry”&lt;/STRONG&gt; — &lt;STRONG&gt;“The Sims,” “Madden NFL”&lt;/STRONG&gt;, etc.  A good chunk of EA’s business is annualized franchises and expanded content.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Does that mean life at retail for games actually is increasing, or is EA simply a publisher excellent at producing IP with extensive lifespans?&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/</clipSource><pubDate>Thu, 03 Apr 2008 23:53:33 GMT</pubDate></item><item><title>Shiny Name Officially Dead</title><link>http://clipmarks.com/clipmark/94F87A44-ECE3-4475-A83D-261DFD13FCDD/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=9747&amp;Itemid=2" title="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=9747&amp;Itemid=2"&gt;www.next-gen.biz&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD class="articleheadline" colspan="2"&gt;Shiny Name Officially Dead&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD class="articlesubline" colspan="2"&gt;Irvine, Calif.-based Death Jr. house Foundation 9 has officially announced Double Helix, a newly-named development entity from the merged studios Shiny Entertainment and The Collective.&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;&lt;IMG width="203" vspace="6" hspace="6" height="152" border="0" title="Image" alt="Image" src="http://www.next-gen.biz/images/stories/doublehelixgames.jpg" class="imgBorderLeft" /&gt;Multi-studio developer Foundation 9 announced in October 2007 that it wold be merging Shiny and the The Collective, but had yet to name the new entity.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;The announcement of Double Helix means that the Shiny label, famous for the classics Earthworm Jim and MDK, is no more.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;For a few years now, Shiny existed in name only. Industry vet David Perry founded Shiny in 1993, before the studio was acquired by Infogrames (later known in North America as Atari) in 2002. Struggling Atari sold Shiny to Foundation 9 in 2006, with Perry leaving months earlier.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;But now Foundation 9 is starting fresh. The former Shiny and The Collective studios will be combining their respective teams, proprietary technologies and best practices.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=9747&amp;Itemid=2</clipSource><pubDate>Wed, 02 Apr 2008 01:57:50 GMT</pubDate></item><item><title>Stormfront Shutdown</title><link>http://clipmarks.com/clipmark/2B823184-05AD-487A-A904-DE97AB66DB3F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamasutra.com/php-bin/news_index.php?story=18087" title="http://www.gamasutra.com/php-bin/news_index.php?story=18087"&gt;www.gamasutra.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN class="news_headline"&gt;Breaking Report: Stormfront To Shutter Studio&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
&lt;IMG align="right" alt="Breaking Report: Stormfront To Shutter Studio" src="http://www.gamasutra.com/db_area/images/news2001/18087/stormfront.jpg" /&gt;
Gamasutra has learned from multiple sources close to the developer that Bay Area-based developer Stormfront Studios (&lt;I&gt;The Lord of the Rings The Two Towers&lt;/I&gt;) is in the process of closure after nearly two decades of operation. &lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
The company most recently finished development on its adaptation of children's property &lt;I&gt;The Spiderwick Chronicles&lt;/I&gt; with publisher Sierra, &lt;A href="http://www.gamasutra.com/php-bin/news_index.php?story=15047"&gt;first announced&lt;/A&gt; last year, for Wii, Xbox 360, PlayStation 2, Nintendo DS, and PC.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
Previous to that, the company was behind a host of titles, including the critically acclaimed licensed action title &lt;I&gt; The Lord of the Rings: The Two Towers&lt;/I&gt; for PlayStation 2, published by Electronic Arts, and Vivendi property &lt;I&gt;Eragon&lt;/I&gt;.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
It also has a long history of console properties including &lt;I&gt;Madden&lt;/I&gt; and &lt;I&gt;NASCAR&lt;/I&gt; titles, and the original AOL-partnered online &lt;I&gt;Neverwinter Nights&lt;/I&gt;. Independent reports have indicated that lack of new project signings have led to the shutdown.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.gamasutra.com/php-bin/news_index.php?story=18087</clipSource><pubDate>Wed, 02 Apr 2008 01:54:53 GMT</pubDate></item><item><title>Brawl is Nintendo's fastest-selling game ever</title><link>http://clipmarks.com/clipmark/2E2BF743-E8EF-4A4F-B67E-9764AECD925E/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamesindustry.biz/articles/brawl-is-nintendos-fastest-selling-game-ever" title="http://www.gamesindustry.biz/articles/brawl-is-nintendos-fastest-selling-game-ever"&gt;www.gamesindustry.biz&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;Brawl is Nintendo's fastest-selling game ever&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
      Nintendo has announced that Super Smash Bros. Brawl for the
      Wii has sold more than 1.4 million copies in the US in just
      one week - making it the fastest-selling game in Nintendo's
      history.
    &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
      Brawl sold more than 874,000 on March 9, and has sold at a
      rate of more than 120 units per minute between that launch
      date and March 16.
    &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
      "Super Smash Bros. Brawl has made the leap from video game to
      cultural phenomenon," said Cammie Dunaway, Nintendo of
      America's executive vice president of sales &amp; marketing.
    &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
      The previous game in the series, Super Smash Bros. Melee,
      became the best-selling Nintendo GameCube game of all time
      with more than 7 million copies sold worldwide.
    &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.gamesindustry.biz/articles/brawl-is-nintendos-fastest-selling-game-ever</clipSource><pubDate>Wed, 02 Apr 2008 01:50:45 GMT</pubDate></item><item><title>Nintendo Leaving Redmond Area?</title><link>http://clipmarks.com/clipmark/22EBB68E-F6FF-4023-9419-7DDE23DD2890/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://nintendoworldreport.com/newsArt.cfm?artid=13401" title="http://nintendoworldreport.com/newsArt.cfm?artid=13401"&gt;nintendoworldreport.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H3&gt;Nintendo Leaving Redmond Area?&lt;/H3&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H4&gt;NOA may be planning to relocate to San Francisco or New York, if the word on the street is to be believed.&lt;/H4&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Game Informer Online is reporting that Nintendo of America's sales and marketing departments may soon be leaving its Redmond, Washington headquarters and relocating elsewhere, perhaps as early as this fall. Other departments were not mentioned, so it is currently unclear whether or not other parts of NOA would stay or go if the move were indeed to happen.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;GI's sources indicate that San Francisco and New York are potential areas for relocation, and that current employees would need to decide by the end of this month whether or not to relocate with the company or accept severance packages. No immediate reason was given for why this may be taking place.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Nintendo World Report will have more on this important event as additional details become available.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://nintendoworldreport.com/newsArt.cfm?artid=13401</clipSource><pubDate>Wed, 02 Apr 2008 01:49:30 GMT</pubDate></item><item><title>Hollywood Producer Set to Make Shows for Xbox</title><link>http://clipmarks.com/clipmark/2322708B-F980-4CC3-8FC7-5D4B4ACFD023/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.nytimes.com/2008/03/31/business/media/31xbox-web.html?ex=1364616000&amp;en=b4eee20858bdfd1f&amp;ei=5124&amp;partner=digg&amp;exprod=digg" title="http://www.nytimes.com/2008/03/31/business/media/31xbox-web.html?ex=1364616000&amp;en=b4eee20858bdfd1f&amp;ei=5124&amp;partner=digg&amp;exprod=digg"&gt;www.nytimes.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/4CA30D07-D9F2-43BC-9C50-7DB53C573096.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;NYT_HEADLINE _moz-userdefined="" type=" " version="1.0"&gt;
Hollywood Producer Set to Make Shows for Xbox
&lt;/NYT_HEADLINE&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;LOS ANGELES — &lt;A title="More information about Microsoft Corporation" href="http://topics.nytimes.com/top/news/business/companies/microsoft_corporation/index.html?inline=nyt-org"&gt;Microsoft&lt;/A&gt;, seeking to expand offerings on its Xbox 360 console, has reached an agreement with a company headed by Peter Safran, the veteran Hollywood producer and talent manager, to produce original shows for distribution on the system.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Through his Safran Company, Mr. Safran represents clients like the actor and producer &lt;A title="More articles about Sean Combs." href="http://topics.nytimes.com/top/reference/timestopics/people/c/sean_combs/index.html?inline=nyt-per"&gt;Sean Combs&lt;/A&gt; (“Monster’s Ball”), the actor and writer Nia Vardalos (“My Big Fat Greek Wedding”) and the filmmakers Jason Friedberg and Aaron Seltzer (“Epic Movie”). Mr. Safran founded the company in 2006 after leaving Brillstein-Grey Management.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Mr. Safran and Jake Zim, chief operating officer of the Safran Company’s Safran Digital Group, said they expected to recruit established filmmakers for their new productions, but did not plan to seek involvement by major movie stars.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.nytimes.com/2008/03/31/business/media/31xbox-web.html?ex=1364616000&amp;en=b4eee20858bdfd1f&amp;ei=5124&amp;partner=digg&amp;exprod=digg</clipSource><pubDate>Tue, 01 Apr 2008 01:47:15 GMT</pubDate></item><item><title>Download This Game!!! Way cool!</title><link>http://clipmarks.com/clipmark/84292438-BCC4-4B2E-B117-ECCC3D647E5F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://blogs.takepart.com/2008/03/02/iced-video-game-immigration-rights-activism-was-never-so-much-fun/" title="http://blogs.takepart.com/2008/03/02/iced-video-game-immigration-rights-activism-was-never-so-much-fun/"&gt;blogs.takepart.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG width="200" vspace="10" hspace="10" height="200" align="left" src="http://www.breakthrough.tv/images/Ayesha.jpg" /&gt;As if video games don’t already glorify violence, prejudice, sexism etc., now, there is a video game that teaches people how to fight against… the &lt;A href="http://www.breakthrough.tv/campaign_detail.asp?cid=13&amp;id=2"&gt;unfair detention&lt;/A&gt; and deportation of immigrants? &lt;A href="http://www.icedgame.com/"&gt;ICED&lt;/A&gt;, which stands for both the Immigration and Customs Enforcement Department and “I Can End Deportation,” is brought to you by &lt;A href="http://www.breakthrough.tv/index.asp"&gt;Breakthrough,&lt;/A&gt; an international human rights organization that uses education and popular culture to promote values of dignity, equality, and justice. The game raises awareness about the draconian policies which have detained or deported of hundreds of thousands — possibly millions — of people in the last decade. The goal of the game, in which players  are in the virtual bodies of an immigrant, is to become a U.S. citizen and avoid getting deported. As the player you have to escape ICE officers, and answer questions on immigration. But if you answer questions incorrectly, or make poor decisions, you will be detained with no respect for your human rights. &lt;A class="more-link" href="http://blogs.takepart.com/2008/03/02/iced-video-game-immigration-rights-activism-was-never-so-much-fun/#more-1603"&gt;(more…)&lt;/A&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://blogs.takepart.com/2008/03/02/iced-video-game-immigration-rights-activism-was-never-so-much-fun/</clipSource><pubDate>Tue, 04 Mar 2008 02:42:23 GMT</pubDate></item><item><title>Games for the Elderly!</title><link>http://clipmarks.com/clipmark/C12AE6BF-16EA-4868-8C1C-2CA6CBD131FE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.gamerhelp.com/article_viewer.cfm?article_id=131880" title="http://www.gamerhelp.com/article_viewer.cfm?article_id=131880"&gt;www.gamerhelp.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/F59A27BC-439F-4985-8D6D-A008764014C8.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;7: Ruffian Reckoning&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/D94E8795-00C8-4E27-85AF-EC24D071C63C.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;6: The Pill Consumption Simulator&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/55A634EA-477C-4674-9A0E-91FA4B468E3A.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;5: Yes, That's an Interesting Story&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/B7608D5C-E4D1-4FEA-BF9C-7B2915C4D5BF.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;4: The Buffet Battle&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/47923224-B1BC-4833-BE32-4B64EBCDAA4C.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;3: My Bed Is Wherever I Choose&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/391482BC-85BD-4E17-BFE2-D3BE8F4A2A39.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;2: Granny Tourismo&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/76949C7E-6202-46DD-8FB9-3A0CFF7C2D26.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;1:  The Heavy Trouser Trainer&lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/D4719EAE-13BA-4ABD-8F77-D295A3E04A31.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.gamerhelp.com/article_viewer.cfm?article_id=131880</clipSource><pubDate>Tue, 04 Mar 2008 02:25:51 GMT</pubDate></item><item><title>Dr. Who Game?</title><link>http://clipmarks.com/clipmark/79D2E7D0-6398-4DD9-982E-718838D92EF8/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/GamerAbyss/"&gt;GamerAbyss&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.g4tv.com/thefeed/blog/post/683288/NexGen_Dr_Who_Game_Coming.html" title="http://www.g4tv.com/thefeed/blog/post/683288/NexGen_Dr_Who_Game_Coming.html"&gt;www.g4tv.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/GamerAbyss/512/3B63D596-7FCA-4CFD-8C59-3B617C268383.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;While you can play a number of flash games at the &lt;A href="http://www.bbc.co.uk/doctorwho/games/"&gt;BBC's website&lt;/A&gt;, and a game is apparently coming to PS2s from &lt;A href="http://www.gamespot.com/news/6175901.html"&gt;Top Trumps&lt;/A&gt;, English sci-fi hero Dr. Who has been ill-served by videogames, but that might change.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Developers Tom Heaton and Pete Hickman were asked what they though of a super immersive next-gen Dr. Who. The pair replied, "We are HUGE Doctor Who fans, so that would be something that we'd really like to see too. All I'm allowed to say is... watch this space."&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;We'd play a Dr. Who game only if we could play as Tom Baker Dr. Who, who is clearly superior to all others. It's the scarf, baby.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;&lt;/div&gt;</description><clipSource>http://www.g4tv.com/thefeed/blog/post/683288/NexGen_Dr_Who_Game_Coming.html</clipSource><pubDate>Tue, 04 Mar 2008 02:22:37 GMT</pubDate></item></channel></rss>