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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | Djiezes's 'computer' clips</title><link>http://clipmarks.com/clipper/Djiezes/tag/computer/</link><feedUrl>http://rss.clipmarks.com/clipper/Djiezes/tag/computer/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>Intel's Research on Shape-Shifting Human-Computer Interfaces</title><link>http://clipmarks.com/clipmark/837BDA0A-13F0-4025-B426-20DF58195B11/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.dailytech.com/article.aspx?newsid=12746" title="http://www.dailytech.com/article.aspx?newsid=12746"&gt;www.dailytech.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A href="http://www.dailytech.com/Intel+Research+Projects+Narrow+Gap+Between+Humans+and+Robots/article12746.htm" class="ArticleHeadline" id="ctl00_MainContent_lblHeadline"&gt;Intel Research Projects Narrow Gap Between Humans and Robots&lt;/A&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Djiezes/512/E75911BA-D126-4B90-8EA6-07AFC0E196A6.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Intel's Jason Rattner gave the keynote at Intel Developer Forum (IDF) 2008 and shed some light on &lt;A target="_blank" href="http://www.intel.com/pressroom/archive/releases/20080821comp.htm"&gt;projects Intel researchers are working on&lt;/A&gt;. Rattner said that Intel's research labs are attempting to make significant changes in the human-machine interface.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;One example of how Intel is looking at changing the human-computer interface is with computer systems that can be physically altered by the user depending on how the user needs the device to function.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Intel researchers are looking at methods to make tiny micro-robots -- called catoms -- that could be built into materials able to change shape at the will of the user. Using catoms Intel reports that the case, keyboard, and display of a computer would be able to change from an earpiece when used as a phone, to a large and flat screen and keyboard for web surfing.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;The catoms would be less than a millimeter across and would combine computational and mechanical components.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/intel/" rel="tag"&gt;intel&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/human-computer+interface/" rel="tag"&gt;human-computer interface&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/input+device/" rel="tag"&gt;input device&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/catoms/" rel="tag"&gt;catoms&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/nanotechnology/" rel="tag"&gt;nanotechnology&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.dailytech.com/article.aspx?newsid=12746</clipSource><pubDate>Sun, 24 Aug 2008 02:15:08 GMT</pubDate></item><item><title>Man-Computer Symbiosis (by JCR Licklider, 1960)</title><link>http://clipmarks.com/clipmark/E56D2D6E-D016-40F8-AE5D-02310E9573AD/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Full Text @ Source &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://groups.csail.mit.edu/medg/people/psz/Licklider.html" title="http://groups.csail.mit.edu/medg/people/psz/Licklider.html"&gt;groups.csail.mit.edu&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;CENTER&gt;
&lt;FONT size="6"&gt;&lt;B&gt;Man-Computer Symbiosis&lt;/B&gt;&lt;/FONT&gt;
&lt;P&gt;&lt;B&gt;J. C. R. Licklider&lt;/B&gt;&lt;BR /&gt;
IRE Transactions on Human Factors in Electronics,&lt;BR /&gt;
volume HFE-1, pages 4-11, March 1960
&lt;/P&gt;&lt;/CENTER&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.usabilityviews.com/uv005032.html" title="http://www.usabilityviews.com/uv005032.html"&gt;www.usabilityviews.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;B&gt;Man-Computer Symbiosis by J C R Licklider&lt;/B&gt;&lt;SMALL&gt; (01 Mar 1960)&lt;/SMALL&gt;&lt;BR /&gt;&lt;DIV&gt;
&lt;SMALL&gt;&lt;B&gt;Article URL&lt;/B&gt;: &lt;A href="http://sloan.stanford.edu/mousesite/Secondary/Licklider.pdf" &gt;http://sloan.stanford.edu/mousesite/Secondary/Licklider.pdf&lt;/A&gt;&lt;/SMALL&gt;&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://en.wikipedia.org/w/index.php?title=J._C._R._Licklider&amp;oldid=224936446" title="http://en.wikipedia.org/w/index.php?title=J._C._R._Licklider&amp;oldid=224936446"&gt;en.wikipedia.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;B&gt;Joseph Carl Robnett Licklider&lt;/B&gt; (&lt;A title="March 11" href="http://en.wikipedia.org/wiki/March_11"&gt;March 11&lt;/A&gt;, &lt;A title="1915" href="http://en.wikipedia.org/wiki/1915"&gt;1915&lt;/A&gt; – &lt;A title="June 26" href="http://en.wikipedia.org/wiki/June_26"&gt;June 26&lt;/A&gt;, &lt;A title="1990" href="http://en.wikipedia.org/wiki/1990"&gt;1990&lt;/A&gt;), known simply as J.C.R. or "Lick" was an &lt;A title="United States" href="http://en.wikipedia.org/wiki/United_States"&gt;American&lt;/A&gt; &lt;A title="Computer science" href="http://en.wikipedia.org/wiki/Computer_science"&gt;computer scientist&lt;/A&gt;, considered one of the most important figures in &lt;A title="History of computer science" href="http://en.wikipedia.org/wiki/History_of_computer_science"&gt;computer science&lt;/A&gt; and general &lt;A class="mw-redirect" title="History of computer hardware" href="http://en.wikipedia.org/wiki/History_of_computer_hardware"&gt;computing history&lt;/A&gt;. &lt;SUP class="reference" id="cite_ref-0"&gt;&lt;A title="" href="#cite_note-0"&gt;[1]&lt;/A&gt;&lt;/SUP&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://en.wikipedia.org/w/index.php?title=Intelligence_amplification&amp;oldid=225574466" title="http://en.wikipedia.org/w/index.php?title=Intelligence_amplification&amp;oldid=225574466"&gt;en.wikipedia.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;"&lt;B&gt;Man-Computer Symbiosis&lt;/B&gt;" is a key speculative paper published in 1960 by &lt;A title="Psychologist" href="http://en.wikipedia.org/wiki/Psychologist"&gt;psychologist&lt;/A&gt;/&lt;A title="Computer scientist" href="http://en.wikipedia.org/wiki/Computer_scientist"&gt;computer scientist&lt;/A&gt; &lt;A title="J.C.R. Licklider" class="mw-redirect" href="http://en.wikipedia.org/wiki/J.C.R._Licklider"&gt;J.C.R. Licklider&lt;/A&gt;, which envisions that mutually-interdependent, "living together", tightly-coupled human brains and computing machines would prove to complement each other's strengths to a high degree:&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;In Licklider's vision, many of the pure artificial intelligence systems envisioned at the time by over-optimistic researchers would prove unnecessary.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/licklider/" rel="tag"&gt;licklider&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/cyberspace/" rel="tag"&gt;cyberspace&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/history/" rel="tag"&gt;history&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/literature/" rel="tag"&gt;literature&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/toread/" rel="tag"&gt;toread&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/symbiosis/" rel="tag"&gt;symbiosis&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/cybernetics/" rel="tag"&gt;cybernetics&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://groups.csail.mit.edu/medg/people/psz/Licklider.html</clipSource><pubDate>Sat, 16 Aug 2008 16:47:51 GMT</pubDate></item><item><title>Fastest Supercomputer Mimics Human Brain Function</title><link>http://clipmarks.com/clipmark/712F2DDA-C338-4361-96B8-8754C0E3ED96/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.dailytech.com/article.aspx?newsid=12094" title="http://www.dailytech.com/article.aspx?newsid=12094"&gt;www.dailytech.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Roadrunner Supercomputer Mimics Brain Function, Sets New Speed Record&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;Not even a week after the new Roadrunner supercomputer was &lt;A title="Military Supercomputer Breaks Performance Record" href="http://www.dailytech.com/New+Military+Supercomputer+Breaks+Performance+Record/article12023.htm"&gt;juiced
up and put to work&lt;/A&gt;, scientists are hard at work trying to push the machine
to its limits.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Djiezes/512/700E7245-FB08-4EE4-9C5B-91BF6C85D42F.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
Los Alamos researchers are putting this power to work with a program dubbed &lt;A title="Roadrunner supercomputer puts research at a new scale" rel="nofollow" href="http://www.lanl.gov/news/index.php/fuseaction/home.story/story_id/13602"&gt;PetaVision&lt;/A&gt;.
The program was created to model neuron and synapse interaction in the visual
cortex of the human brain.&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
Supercomputers like Roadrunner bring new possibilities for modeling human
recognition systems&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
The researchers used PetaVision to set a processing record with Roadrunner,
spinning up to an astonishing 1.144 petaflop/s. &lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.lanl.gov/news/index.php/fuseaction/home.story/story_id/13602" title="http://www.lanl.gov/news/index.php/fuseaction/home.story/story_id/13602"&gt;www.lanl.gov&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Djiezes/512/EF876787-13D2-4731-A1AA-D6B4A77D3394.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Djiezes/512/55B70702-2B0C-44C2-89EA-63D9B21C2B6B.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
PetaVision models the human visual system—mimicking more than 1 billion visual neurons and trillions of synapses. Neurons are nerve cells that process information in the brain. Neurons communicate with each other using synaptic connections, analogous to what transistors are in modern computer chips. Synapses store memories and play a vital role in learning.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer/" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/roadrunner/" rel="tag"&gt;roadrunner&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/neuroscience/" rel="tag"&gt;neuroscience&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/petavision/" rel="tag"&gt;petavision&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/los+alamos/" rel="tag"&gt;los alamos&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/neurology/" rel="tag"&gt;neurology&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.dailytech.com/article.aspx?newsid=12094</clipSource><pubDate>Tue, 17 Jun 2008 12:53:13 GMT</pubDate></item><item><title>Psychology in Human-Computer Interaction</title><link>http://clipmarks.com/clipmark/191B1468-AC45-4D20-BD6C-7635DF5DA020/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  a 1 hour video lecture.  see &lt;a href="http://videolectures.net/chi08_kieras_phc/" rel="nofollow" target="_blank"&gt;source&lt;/a&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://videolectures.net/chi08_kieras_phc/" title="http://videolectures.net/chi08_kieras_phc/"&gt;videolectures.net&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;Psychology in Human-Computer Interaction&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;This course is intended to give newcomers enough backgroundin the field of HCI to make their conference experience muchmore meaningful. It provides a framework to understand how thevarious topics are related to research and practice. It is a tried-andtrue introduction and has become a CHI conference tradition.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt; Watch videos:
          &lt;SMALL&gt;&lt;I&gt;(click on thumbnail to launch)&lt;/I&gt;&lt;/SMALL&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SMALL&gt;Part 1
                       0:37:01 
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                       0:20:49 
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              University of Michigan
        
      
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&lt;DIV align="left" width="0%"&gt;&lt;A  href="http://videolectures.net/eswc06_jameson_usw/"&gt;&lt;/A&gt;&lt;DIV&gt;&lt;DIV&gt;&lt;DIV class="lec_thumb"&gt;&lt;DIV class="lec_thumb_border"&gt;&lt;DIV class="lec_thumb_clip"&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR height="78"&gt;&lt;TD valign="bottom"&gt;&lt;SPAN class="lec_thumb_caption"&gt;invited talk&lt;/SPAN&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD valign="bottom" align="right" colspan="2"&gt;&lt;DIV&gt;
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    &lt;/A&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;/DIV&gt;&lt;DIV class="author"&gt;&lt;SPAN&gt;Anthony Jameson&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;
&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD valign="top" align="center"&gt;
&lt;DIV align="left" width="0%"&gt;&lt;A  href="http://videolectures.net/iswc06_gruber_wswms/"&gt;&lt;/A&gt;&lt;DIV&gt;&lt;DIV&gt;&lt;DIV class="lec_thumb"&gt;&lt;DIV class="lec_thumb_border"&gt;&lt;DIV class="lec_thumb_clip"&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR height="78"&gt;&lt;TD valign="bottom"&gt;&lt;SPAN class="lec_thumb_caption"&gt;&lt;I&gt;keynote talk&lt;/I&gt;&lt;/SPAN&gt;&lt;/TD&gt;&lt;TD valign="bottom" align="right"&gt;&lt;IMG border="0" src="http://media.videolectures.net/stars/r2.gif" /&gt;&lt;BR /&gt;&lt;IMG border="0" src="http://media.videolectures.net/stars/r2.gif" /&gt;&lt;BR /&gt;&lt;IMG border="0" src="http://media.videolectures.net/stars/r2.gif" /&gt;&lt;BR /&gt;&lt;IMG border="0" src="http://media.videolectures.net/stars/r2.gif" /&gt;&lt;BR /&gt;&lt;IMG border="0" src="http://media.videolectures.net/stars/r2.gif" /&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD valign="bottom" align="right" colspan="2"&gt;&lt;DIV&gt;
        [syn] 
      
        
          2015 views, 01:00:29
        
	    &lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class="lec_thumb_click"&gt;&lt;A  href="http://videolectures.net/iswc06_gruber_wswms/"&gt;&lt;IMG src="http://media.videolectures.net/spacer.gif" /&gt;&lt;/A&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;A  href="http://videolectures.net/iswc06_gruber_wswms/"&gt;      
    
    
    
    Where the Social Web Meets the Semantic Web
    &lt;/A&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;/DIV&gt;&lt;DIV class="author"&gt;&lt;SPAN&gt;Tom Gruber&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;
&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD valign="top" align="center"&gt;
&lt;DIV align="left" width="0%"&gt;&lt;A  href="http://videolectures.net/iswc06_ciravegna_cmdae/"&gt;&lt;/A&gt;&lt;DIV&gt;&lt;DIV&gt;&lt;DIV class="lec_thumb"&gt;&lt;DIV class="lec_thumb_border"&gt;&lt;DIV class="lec_thumb_clip"&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR height="78"&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD valign="bottom" align="right" colspan="2"&gt;&lt;DIV&gt;
        
      
        
          33 views, 00:16:20
        
	    &lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class="lec_thumb_click"&gt;&lt;A  href="http://videolectures.net/iswc06_ciravegna_cmdae/"&gt;&lt;IMG src="http://media.videolectures.net/spacer.gif" /&gt;&lt;/A&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;A  href="http://videolectures.net/iswc06_ciravegna_cmdae/"&gt;      
    
    
    
    Semantic Authoring and Annotation: Cross-media Document Annotation and Enrichment
    &lt;/A&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;/DIV&gt;&lt;DIV class="author"&gt;&lt;SPAN&gt;Fabio Ciravegna&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;
&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD valign="top" align="center"&gt;
&lt;DIV align="left" width="0%"&gt;&lt;A  href="http://videolectures.net/dnevi_roth_tkopr/"&gt;&lt;/A&gt;&lt;DIV&gt;&lt;DIV&gt;&lt;DIV class="lec_thumb"&gt;&lt;DIV class="lec_thumb_border"&gt;&lt;DIV class="lec_thumb_clip"&gt;&lt;TABLE&gt;&lt;TBODY&gt;&lt;TR height="78"&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD valign="bottom" align="right" colspan="2"&gt;&lt;DIV&gt;
        
      
        
          142 views, 01:08:41
        
	    &lt;/DIV&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class="lec_thumb_click"&gt;&lt;A  href="http://videolectures.net/dnevi_roth_tkopr/"&gt;&lt;IMG src="http://media.videolectures.net/spacer.gif" /&gt;&lt;/A&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;A  href="http://videolectures.net/dnevi_roth_tkopr/"&gt;      
    
    
    
    Design Thinking as a Problem Solving Tool in technology and life
    &lt;/A&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;/DIV&gt;&lt;DIV class="author"&gt;&lt;SPAN&gt;Bernard Roth&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;
&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/resource/" rel="tag"&gt;resource&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/videos/" rel="tag"&gt;videos&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/video/" rel="tag"&gt;video&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/lecture/" rel="tag"&gt;lecture&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/academic/" rel="tag"&gt;academic&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/education/" rel="tag"&gt;education&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/psychology/" rel="tag"&gt;psychology&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://videolectures.net/chi08_kieras_phc/</clipSource><pubDate>Fri, 06 Jun 2008 22:30:00 GMT</pubDate></item><item><title>The Real Computer Revolution Hasn't Happened Yet</title><link>http://clipmarks.com/clipmark/5E67AFDA-6F7B-45D6-AAAF-CE8BD587DBA9/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  &lt;blockquote&gt;...But I would much rather talk about future possibilities, and so I wrote a few historical notes to provide some context for the 1975 paper, and now can try to discuss some of the more important, and mostly hidden, gifts that personal computing networked together around the world can bring to humanity.&lt;br/&gt;[...]&lt;br/&gt;Our thought was: but if we can get the children to learn the real thing then in a few generations the big change will happen. 32 years later the technologies that our research community invented are in general use by more than a billion people, and we have gradually learned how to teach children the real thing. &lt;b&gt;But it looks as though the actual revolution will take longer than our optimism suggested, largely because the commercial and educational interests in the old media and modes of thought have frozen personal computing pretty much at the “imitation of paper, recordings, film and TV” level.&lt;/b&gt;&lt;/blockquote&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.informationdesign.org/archives/004365.php" title="http://www.informationdesign.org/archives/004365.php"&gt;www.informationdesign.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H3 class="title"&gt;&lt;A href="http://www.viewpointsresearch.org/pdf/Pisa_RN_2007_007_a.pdf"&gt;The Real Computer Revolution Hasn't Happened Yet&lt;/A&gt; &lt;IMG border="0" alt="PDF Logo" src="http://www.informationdesign.org/images/pdflogo.gif" /&gt;&lt;/H3&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="entry_body"&gt;"32 years ago in 1975 I was one of several lucky Americans who were invited to Pisa to help celebrate 20 years of computer science in Italy. I presented a paper on the first fruits of our attempts to invent personal computing at Xerox PARC. Over the years I somehow lost that paper, but Porfessor Attardi, who was more organized than I, was able to locate his copy and it has been republished as part of our cderemonies today. It is tempting in this talk to go through that paper and see how this past work influenced today." (&lt;A href="http://www.viewpointsresearch.org/html/people/founders.htm"&gt;Alan Kay&lt;/A&gt; - &lt;A href="http://www.viewpointsresearch.org/index.html"&gt;VRI&lt;/A&gt;)&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/revolution/" rel="tag"&gt;revolution&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/paper/" rel="tag"&gt;paper&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/pdf/" rel="tag"&gt;pdf&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/article/" rel="tag"&gt;article&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/alan+kay/" rel="tag"&gt;alan kay&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computing/" rel="tag"&gt;computing&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/history/" rel="tag"&gt;history&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.informationdesign.org/archives/004365.php</clipSource><pubDate>Tue, 06 Nov 2007 18:24:18 GMT</pubDate></item><item><title>Blogging Practices: An Analytical Framework</title><link>http://clipmarks.com/clipmark/851A622D-E6D4-4C23-8F7C-D5CE701F2346/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://jcmc.indiana.edu/vol12/issue4/schmidt.html" title="http://jcmc.indiana.edu/vol12/issue4/schmidt.html"&gt;jcmc.indiana.edu&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;
	
Blogging Practices: An Analytical Framework
&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="heading1"&gt;&lt;A name="abstract"&gt;Abstract&lt;/A&gt;&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="abstract"&gt;This article
    proposes a general model to analyze and compare different uses of the blog
    format. Based on ideas from sociological structuration theory, as well as on
    existing blog research, it argues that individual usage episodes are framed by
    three structural dimensions of rules, relations, and code, which in turn are
    constantly (re)produced in social action. As a result, "communities of
    blogging practices" emerge—that is, groups of people who share certain
    routines and expectations about the use of blogs as a tool for information,
    identity, and relationship management. This analytical framework can be the
    basis&lt;B&gt; &lt;/B&gt;for systematic comparative and longitudinal studies that will
    further understanding of similarities and differences in blogging practices.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD class="articleinfo"&gt;
				
		&lt;DIV class="citation"&gt;
		 Schmidt, J. (2007). Blogging practices: An analytical framework. &lt;I&gt;Journal of Computer-Mediated Communication&lt;/I&gt;, &lt;EM&gt;12&lt;/EM&gt;(4), article 13. &lt;A href="http://jcmc.indiana.edu/vol12/issue4/schmidt.html"&gt;http://jcmc.indiana.edu/vol12/issue4/schmidt.html
	      &lt;/A&gt;
		  &lt;/DIV&gt;		&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/blogging/" rel="tag"&gt;blogging&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/communication/" rel="tag"&gt;communication&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/article/" rel="tag"&gt;article&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/internet/" rel="tag"&gt;internet&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/framework/" rel="tag"&gt;framework&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer/" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/information/" rel="tag"&gt;information&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://jcmc.indiana.edu/vol12/issue4/schmidt.html</clipSource><pubDate>Sat, 03 Nov 2007 01:33:38 GMT</pubDate></item><item><title>Simple Turing machine shown capable of solving any computational problem</title><link>http://clipmarks.com/clipmark/FE9C0BF1-7AB7-4D4F-B3D7-85AA4A398DE8/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  More on A New Kind of Science:&lt;br/&gt;&lt;a href="http://clipmarks.com/clipmark/09933A44-316A-4DA9-B4C5-B6E470772005/"&gt;Free Ebook&lt;/a&gt;&lt;br/&gt;&lt;a href="http://clipmarks.com/clipmark/3C95E40C-5FBF-437C-9101-1C5E5B8B5364/"&gt;Lecture &lt;/a&gt;&lt;br/&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://arstechnica.com/news.ars/post/20071024-simple-turing-machine-shown-capable-of-solving-any-computational-problem.html" title="http://arstechnica.com/news.ars/post/20071024-simple-turing-machine-shown-capable-of-solving-any-computational-problem.html"&gt;arstechnica.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;
&lt;A href="http://arstechnica.com/news.ars/post/20071024-simple-turing-machine-shown-capable-of-solving-any-computational-problem.html"&gt;Simple Turing machine shown capable of solving any computational problem&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
A proof made public today illustrates that Stephen Wolfram's 2,3 Turing machine number 596440 is a universal Turing machine, and it has netted a University of Birmingham undergraduate $25,000. In 1936, mathematician Alan Turing proposed a machine that was the original idealized computer. A small subset of these Turing machines are known as Universal Turing machines; they are capable of solving any computational problem known. In May, mathematician Stephen Wolfram put forth the &lt;A href="http://www.wolframscience.com/prizes/tm23/"&gt;challenge&lt;/A&gt; to amateur and professional mathematicians alike to determine if one of the Turing machines listed in his book, "&lt;A href="http://www.wolframscience.com/thebook.html"&gt;A New Kind of Science&lt;/A&gt;," was indeed universal. 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/turing/" rel="tag"&gt;turing&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/mathematics/" rel="tag"&gt;mathematics&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/science/" rel="tag"&gt;science&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/wolfram/" rel="tag"&gt;wolfram&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/a+new+kind+of+science/" rel="tag"&gt;a new kind of science&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/award/" rel="tag"&gt;award&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computing/" rel="tag"&gt;computing&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer+science/" rel="tag"&gt;computer science&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://arstechnica.com/news.ars/post/20071024-simple-turing-machine-shown-capable-of-solving-any-computational-problem.html</clipSource><pubDate>Fri, 26 Oct 2007 12:27:02 GMT</pubDate></item><item><title>Human Computer Interaction in Science Fiction Movies</title><link>http://clipmarks.com/clipmark/656BE726-8DA3-4CD0-901A-A2BE8946B706/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/" title="http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/"&gt;w5.cs.uni-sb.de&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;Human Computer Interaction in Science Fiction Movies&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
    Science Fiction movies have been a source for speculation about the future 
    of technology and human computer interaction. This paper presents a survey 
    of different kinds of interaction designs in movies during the past decades 
    and relates the techniques of the films to existing technologies and prototypes 
    where possible. The interactions will be categorized with respect to their 
    domain of real-life applications and also evaluated in regard to results of 
    current research in human computer interaction.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H3&gt; Contents&lt;/H3&gt;
    
  &lt;TABLE width="100%" cellspacing="0" cellpadding="0" border="0"&gt;
    &lt;TBODY&gt;&lt;TR&gt; 
      &lt;TD width="3%"&gt;1.&lt;/TD&gt;
      &lt;TD width="8%"&gt; &lt;/TD&gt;
      &lt;TD width="89%"&gt;&lt;A href="#Introduction"&gt;Introduction&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;2.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#factors"&gt;Factors of interaction designs in movies&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;3.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#movies"&gt;Movies without concepts&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;4.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#visionary"&gt;Visionary movies (realistic vs idealistic)&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;4.1&lt;/TD&gt;
      &lt;TD&gt; &lt;A href="#neuro"&gt;"Neuro technology"&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;4.2&lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#id"&gt;Identification&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;4.3&lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#speech"&gt;Speech recognition&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;Intelligent assistants / Avatars&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;4.4&lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#displays"&gt;Displays&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;4.5&lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#other"&gt;Other I/O technologies&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;5.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#satiric"&gt;Satiric movie scenes&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;6.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#conclusion"&gt;Conclusion&lt;/A&gt;&lt;/TD&gt;
    &lt;/TR&gt;
    &lt;TR&gt; 
      &lt;TD&gt;7.&lt;/TD&gt;
      &lt;TD&gt; &lt;/TD&gt;
      &lt;TD&gt;&lt;A href="#references"&gt;References&lt;/A&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/scifi/" rel="tag"&gt;scifi&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/interaction/" rel="tag"&gt;interaction&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/article/" rel="tag"&gt;article&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/literature/" rel="tag"&gt;literature&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/</clipSource><pubDate>Mon, 01 Oct 2007 14:51:01 GMT</pubDate></item><item><title>Direct Brain-to-Game Interface Worries Some Scientists</title><link>http://clipmarks.com/clipmark/45E376A8-AFA1-475E-8872-6A7F26D39765/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.wired.com/medtech/health/news/2007/09/bci_games" title="http://www.wired.com/medtech/health/news/2007/09/bci_games"&gt;www.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1 id="articlehed"&gt;Direct Brain-to-Game Interface Worries Scientists&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Your brain might be your next videogame controller. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;

That might sound pretty awesome, but the prospect of brain-controlled virtual joysticks has some scientists worried that games might end up controlling our brains.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt; 

Several makers of brain-computer interfaces, or BCIs -- devices that facilitate operating a computer by thought alone -- claim the technology is poised to jump from the medical sector into the consumer gaming world in 2008. &lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;

For example, the devices sometimes force users to slow down their brain waves. Afterward, users have reported trouble focusing their attention.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;when it's used for sheer entertainment, scientists worry that gamers will experience the effects of neurofeedback -- a technique used to heighten awareness and control of brain waves by providing a real-time graphic representation of the user's brain wave activity.&lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.wired.com/medtech/health/news/2007/09/bci_games?currentPage=2" title="http://www.wired.com/medtech/health/news/2007/09/bci_games?currentPage=2"&gt;www.wired.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;some doubt the technology would offer the same levels of playability as traditional computer games.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/brain/" rel="tag"&gt;brain&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/game/" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/interface/" rel="tag"&gt;interface&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/science/" rel="tag"&gt;science&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/entertainment/" rel="tag"&gt;entertainment&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/bci/" rel="tag"&gt;bci&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gaming/" rel="tag"&gt;gaming&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/neurofeedback/" rel="tag"&gt;neurofeedback&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.wired.com/medtech/health/news/2007/09/bci_games</clipSource><pubDate>Thu, 06 Sep 2007 14:50:00 GMT</pubDate></item><item><title>Varying Environments Can Speed Up Evolution</title><link>http://clipmarks.com/clipmark/0E65D648-BFEB-495F-8AFD-2D48EBA2BCB6/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  &lt;blockquote&gt;&lt;b&gt;From the Abstract said:&lt;/b&gt;&lt;br/&gt;&lt;br/&gt;Using computer simulations, we find that evolution toward goals that change over time can, in certain cases, dramatically speed up evolution compared with evolution toward a fixed goal. The highest speedup is found under modularly varying goals, in which goals change over time such that each new goal shares some of the subproblems with the previous goal. The speedup increases with the complexity of the goal: the harder the problem, the larger the speedup. Modularly varying goals seem to push populations away from local fitness maxima, and guide them toward evolvable and modular solutions. This study suggests that varying environments might significantly contribute to the speed of natural evolution.&lt;/blockquote&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.lockergnome.com/nexus/news/2007/08/28/computer-simulation-shows-how-evolution-may-have-speeded-up/" title="http://www.lockergnome.com/nexus/news/2007/08/28/computer-simulation-shows-how-evolution-may-have-speeded-up/"&gt;www.lockergnome.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1 class="title"&gt;&lt;A title=" Computer Simulation Shows How Evolution May Have Speeded Up" rel="bookmark" href="http://www.lockergnome.com/nexus/news/2007/08/28/computer-simulation-shows-how-evolution-may-have-speeded-up"&gt;Computer Simulation Shows How Evolution May Have Speeded Up&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Is heading straight for a goal the quickest way there” If the name of the game is evolution, suggests new research at &lt;A href="http://www.weizmann.ac.il/"&gt;the Weizmann Institute of Science&lt;/A&gt;, the pace might speed up if the goals themselves change continuously.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Evolution takes place under changing environmental conditions, forcing organisms to continually readapt. Intuitively, this would slow things down even further, as successive generations must switch tack again and again in the struggle to survive. But when Kashtan, Noor and Alon created a simulation in which the goals changed repeatedly, they found that its evolution actually speeded up. They even found that the more complex the goal — i.e., the more generations needed reach it under fixed conditions — the faster evolution accelerated in response to changes in that goal.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.pnas.org/cgi/content/abstract/0611630104v1" title="http://www.pnas.org/cgi/content/abstract/0611630104v1"&gt;www.pnas.org&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD class="content_box_item"&gt;
		&lt;STRONG&gt;
		
		
		
			&lt;A href="http://www.pnas.org/cgi/reprint/0611630104v1"&gt;
		&lt;STRONG&gt;Full Text&lt;/STRONG&gt; (PDF)&lt;/A&gt;

 
		
		&lt;/STRONG&gt;
		&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;


	&lt;FONT size="-1" color="#a70716"&gt;Evolution&lt;/FONT&gt;&lt;BR /&gt;



Varying environments can speed up evolution
&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;NOWRAP _moz-userdefined=""&gt;
Nadav Kashtan, &lt;WBR&gt;&lt;/WBR&gt;Elad Noor, &lt;WBR&gt;&lt;/WBR&gt; and Uri Alon *
&lt;/NOWRAP&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/evolution/" rel="tag"&gt;evolution&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/environment/" rel="tag"&gt;environment&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/speed/" rel="tag"&gt;speed&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/complexity/" rel="tag"&gt;complexity&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/simulation/" rel="tag"&gt;simulation&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/modular/" rel="tag"&gt;modular&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/biology/" rel="tag"&gt;biology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/science/" rel="tag"&gt;science&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.lockergnome.com/nexus/news/2007/08/28/computer-simulation-shows-how-evolution-may-have-speeded-up/</clipSource><pubDate>Wed, 29 Aug 2007 14:05:02 GMT</pubDate></item><item><title>The Simulated Universe</title><link>http://clipmarks.com/clipmark/D56A5EEE-4700-45F0-BED8-CF72C8CE46EE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  &lt;blockquote&gt; ... In this article, I provide an exposition of the Simulated Universe argument and explain why some philosophers believe that there is a high possibility that we exist in a simulation. I will then discuss the type of evidence that we would need to determine whether we exist in a simulation. Finally, I will describe two objections to the argument before concluding that while interesting, we should reject the Simulated Universe argument.&lt;/blockquote&gt; This article is a critique on Nick Bostroms article &lt;a href="http://www.simulation-argument.com/simulation.html" rel="nofollow" target="_blank"&gt;Are You Living in a Computer Simulation?&lt;/a&gt; &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.def-logic.com/articles/simulated_universe.html" title="http://www.def-logic.com/articles/simulated_universe.html"&gt;www.def-logic.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="title"&gt;THE SIMULATED UNIVERSE&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="main"&gt;By BRENT SILBY&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P class="main"&gt;The Simulated Universe argument puts forward 
            the possibility that we exist inside an elaborate emulation 
            of the real universe. Everything, including people, animals, 
            plants, and bacteria are part of the simulation. This 
            also extends further than Earth. The argument suggests 
            that all the planets, asteroids, comets, stars, galaxies, 
            black holes, and nebula are also part of the simulation. 
            In fact the &lt;EM&gt;entire Universe&lt;/EM&gt; is a simulation 
            running inside of an extremely advanced computer system 
            designed by a super intelligent species that live in 
            a parent universe.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/universe/" rel="tag"&gt;universe&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/simulation/" rel="tag"&gt;simulation&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/silby/" rel="tag"&gt;silby&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/bostrom/" rel="tag"&gt;bostrom&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/solipsism/" rel="tag"&gt;solipsism&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/matrix/" rel="tag"&gt;matrix&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/transhumanism/" rel="tag"&gt;transhumanism&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/philosophy/" rel="tag"&gt;philosophy&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/literature/" rel="tag"&gt;literature&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.def-logic.com/articles/simulated_universe.html</clipSource><pubDate>Fri, 24 Aug 2007 12:45:46 GMT</pubDate></item><item><title>Exercise while stuck at your desk</title><link>http://clipmarks.com/clipmark/942234AD-57B5-481E-86AE-FECB7122B3BE/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.diylife.com/2007/08/16/how-to-exercise-while-youre-stuck-at-your-desk/" title="http://www.diylife.com/2007/08/16/how-to-exercise-while-youre-stuck-at-your-desk/"&gt;www.diylife.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H2&gt;Exercise while stuck at your desk&lt;/H2&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;DIV&gt;Now, I know what you're thinking, "EXERCISE?! That means I have to get up and walk away from the computer! Are you crazy?!" While it's true that many of the most beneficial exercises require you to step away from your PC (i.e. riding your bike, walking, jogging, etc.), there are still plenty of workouts that can be done from your chair (or a nearby wall) that will help get you in better shape.&lt;/DIV&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A id="x1kd" href="http://www.efuse.com/yoga/" title="Desktop Yoga"&gt;Desktop Yoga&lt;/A&gt; &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A id="b:ok" href="http://www.webmd.com/fitness-exercise/features/exercise-at-your-desk" title="Exercise at your desk"&gt;Exercise at your desk&lt;/A&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A id="rsqk" href="http://www.videojug.com/film/how-to-do-basic-deskercise" title="How to do basic deskercise"&gt;How to do basic &lt;SPAN suggestions="descries,decencies,discuses,disservices,desks" class="misspell"&gt;deskercise&lt;/SPAN&gt;&lt;/A&gt; &lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A id="khg-" href="http://exercise.about.com/cs/exerciseworkouts/l/blofficeworkout.htm" title="Office exercise"&gt;Office exercise&lt;/A&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A id="di-g" href="http://www.associatedcontent.com/article/101985/five_quick_exercises_you_can_do_at.html" title="Five quick exercises you can do at your desk"&gt;Five quick exercises you can do at your desk&lt;/A&gt; -&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/exercise/" rel="tag"&gt;exercise&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/work/" rel="tag"&gt;work&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/desk/" rel="tag"&gt;desk&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer/" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/health/" rel="tag"&gt;health&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.diylife.com/2007/08/16/how-to-exercise-while-youre-stuck-at-your-desk/</clipSource><pubDate>Sun, 19 Aug 2007 10:53:14 GMT</pubDate></item><item><title>The Information Machine (1958)</title><link>http://clipmarks.com/clipmark/271881E8-3440-428B-B69E-91EDEB14CB2A/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://infosthetics.com/archives/2007/08/eames_information_machine_movie.html" title="http://infosthetics.com/archives/2007/08/eames_information_machine_movie.html"&gt;infosthetics.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H3 class="entry-header"&gt;&lt;A href="http://infosthetics.com/archives/2007/08/eames_information_machine_movie.html"&gt;Eames' information machine&lt;/A&gt;&lt;/H3&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;
a short animated film written, produced &amp; directed by Charles &amp; Ray Eames for the IBM Pavilion for the 1958 Brussels World's Fair. the movie topic is the computer in the context of human development, more specifically it traces the history of storing &amp; analyzing information from the days of the cavemen to today's age of electronic brains.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/computers/" rel="tag"&gt;computers&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer/" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/world+fair/" rel="tag"&gt;world fair&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/brussels/" rel="tag"&gt;brussels&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/1958/" rel="tag"&gt;1958&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/earnes/" rel="tag"&gt;earnes&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ibm/" rel="tag"&gt;ibm&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/information+machine/" rel="tag"&gt;information machine&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://infosthetics.com/archives/2007/08/eames_information_machine_movie.html</clipSource><pubDate>Wed, 08 Aug 2007 17:49:28 GMT</pubDate></item><item><title>Tools For Thought - On the Rise of Personal Computing (dd 1986)</title><link>http://clipmarks.com/clipmark/882F833C-5C3E-42D6-88E3-71CA25963B9E/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.rheingold.com/texts/tft/" title="http://www.rheingold.com/texts/tft/"&gt;www.rheingold.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;FONT size="7" color="#5511cc"&gt;Tools For Thought&lt;/FONT&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;table background="undefined" bgcolor=""&gt;&lt;tr&gt;&lt;TD valign="center"&gt;
&lt;FONT size="+1"&gt;by &lt;A href="http://www.rheingold.com/texts/tft/../../howard"&gt;Howard Rheingold&lt;/A&gt;&lt;/FONT&gt;
&lt;/TD&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;A href="http://www.rheingold.com/texts/tft/1.html"&gt;&lt;B&gt;Chapter One&lt;/B&gt;&lt;/A&gt;: The Computer Revolution Hasn't Happened Yet&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/2.html"&gt;&lt;B&gt;Chapter Two&lt;/B&gt;&lt;/A&gt;: The First Programmer Was a Lady&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/3.html"&gt;&lt;B&gt;Chapter Three&lt;/B&gt;&lt;/A&gt;: The First Hacker and his Imaginary Machine&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/4.html"&gt;&lt;B&gt;Chapter Four&lt;/B&gt;&lt;/A&gt;: Johnny Builds Bombs and Johnny Builds Brains&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/5.html"&gt;&lt;B&gt;Chapter Five&lt;/B&gt;&lt;/A&gt;: Ex-Prodigies and Antiaircraft Guns&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/6.html"&gt;&lt;B&gt;Chapter Six&lt;/B&gt;&lt;/A&gt;: Inside Information&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/7.html"&gt;&lt;B&gt;Chapter Seven&lt;/B&gt;&lt;/A&gt;: Machines to Think With&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/8.html"&gt;&lt;B&gt;Chapter Eight&lt;/B&gt;&lt;/A&gt;: Witness to History: The Mascot of Project Mac&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/9.html"&gt;&lt;B&gt;Chapter Nine&lt;/B&gt;&lt;/A&gt;: The Loneliness of a Long-Distance Thinker&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/10.html"&gt;&lt;B&gt;Chapter Ten&lt;/B&gt;&lt;/A&gt;: The New Old Boys from the ARPAnet&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/11.html"&gt;&lt;B&gt;Chapter Eleven&lt;/B&gt;&lt;/A&gt;: The Birth of the Fantasy Amplifier&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/12.html"&gt;&lt;B&gt;Chapter Twelve&lt;/B&gt;&lt;/A&gt;: Brenda and the Future Squad&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/13.html"&gt;&lt;B&gt;Chapter Thirteen&lt;/B&gt;&lt;/A&gt;: Knowledge Engineers and Epistemological Entrepreneurs&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/14.html"&gt;&lt;B&gt;Chapter Fourteen&lt;/B&gt;&lt;/A&gt;: Xanadu, Network Culture, and Beyond&lt;BR /&gt;
&lt;A href="http://www.rheingold.com/texts/tft/footnotes.html"&gt;&lt;B&gt;Footnotes&lt;/B&gt;&lt;/A&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;I&gt;Tools for Thought&lt;/I&gt; is an exercise in retrospective futurism; that is, I wrote it in the early 1980s, attempting to look at what the mid 1990s would be like.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/howard+rheingold/" rel="tag"&gt;howard rheingold&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/pc/" rel="tag"&gt;pc&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/computer/" rel="tag"&gt;computer&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/future/" rel="tag"&gt;future&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/article/" rel="tag"&gt;article&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/book/" rel="tag"&gt;book&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/literature/" rel="tag"&gt;literature&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.rheingold.com/texts/tft/</clipSource><pubDate>Sun, 29 Jul 2007 11:43:56 GMT</pubDate></item><item><title>Microsoft patents the mother of all adware systems</title><link>http://clipmarks.com/clipmark/30368B91-63E7-4CA0-844F-9DC38FB9533C/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Djiezes/"&gt;Djiezes&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://arstechnica.com/news.ars/post/20070717-microsoft-patents-the-mother-of-all-adware-systems.html" title="http://arstechnica.com/news.ars/post/20070717-microsoft-patents-the-mother-of-all-adware-systems.html"&gt;arstechnica.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;A href="http://arstechnica.com/news.ars/post/20070717-microsoft-patents-the-mother-of-all-adware-systems.html"&gt;Microsoft patents the mother of all adware systems&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
It's such a tremendously bad idea that it's almost bound to succeed. Microsoft has filed &lt;A href="http://arstechnica.com/news.ars/post/20070716-microsoft-patent-gives-a-peek-at-the-future-beyond-the-taskbar.html"&gt;another&lt;/A&gt; patent, this one for an "&lt;A href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220070157227%22.PGNR.&amp;OS=DN/20070157227&amp;RS=DN/20070157227"&gt;advertising framework&lt;/A&gt;" that uses "context data" from your hard drive to show you advertisements and "apportion and credit advertising revenue" to ad suppliers in real time. Yes, Redmond wants to own the patent on the mother of all adware. 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
The application, filed in 2006, describes a multi-faceted, robust ad-delivering system that lives on a "user computer, whether it's part of the OS, an application or integrated within applications." 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;
The adware framework would leave almost no data untouched in its quest to sell you stuff. It would inspect "user document files, user e-mail files, user music files, downloaded podcasts, computer settings, computer status messages (e.g., a low memory status or low printer ink)," and more. How could we have been so blind as to not see the marketing value in computer status messages? 
&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/microsoft/" rel="tag"&gt;microsoft&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/advertising/" rel="tag"&gt;advertising&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/adware/" rel="tag"&gt;adware&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ads/" rel="tag"&gt;ads&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/patent/" rel="tag"&gt;patent&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/windows/" rel="tag"&gt;windows&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/privacy/" rel="tag"&gt;privacy&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/technology/" rel="tag"&gt;technology&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://arstechnica.com/news.ars/post/20070717-microsoft-patents-the-mother-of-all-adware-systems.html</clipSource><pubDate>Wed, 18 Jul 2007 12:38:08 GMT</pubDate></item></channel></rss>