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<?xml-stylesheet href="/style/rss/rss_feed.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="/style/rss/rss_feed.css" type="text/css" media="screen" ?><rss version="2.0"><channel><title>Clipmarks | Chrischun's clips</title><link>http://clipmarks.com/clipper/Chrischun/</link><feedUrl>http://rss.clipmarks.com/clipper/Chrischun/</feedUrl><ttl>15</ttl><description>Clip, tag and save information that's important to you. Bookmarks save entire pages...Clipmarks save the specific content that matters to you!</description><language>en-us</language><item><title>How to Stay Online While AFK In Second Life</title><link>http://clipmarks.com/clipmark/11EC2551-06F9-40CD-A3D9-BE05690FE9D1/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Information and examples for defeating the auto-logout when idle for too long in  the Second Life Platform. Includes four different ways of achieving this, from using 3rd party macro programs (scripts provided) to directly editing variables used by the SL Client. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/" title="http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;While a good number of Second Life’s users spend a large amount of time in the world SL, at times real life presents interruptions which can take attention away from the keys (AFK). By default if one is idle for more than 15 minutes in SL the system will log out an account due to inactivity. While this is beneficial for keeping the asset servers and other key operation handling machines from getting too overloaded, it’s not the most favorable of an occurrence when the users is planning to return shortly. Not to mention the hassle of reconfiguring certain options that fail to save between sessions such as &lt;A href="http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/"&gt;disabling of lesser used render types&lt;/A&gt; each time after logging in.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/stay+online/" rel="tag"&gt;stay online&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/disable+afk+in+second+life/" rel="tag"&gt;disable afk in second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sl/" rel="tag"&gt;sl&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/afk/" rel="tag"&gt;afk&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/idle/" rel="tag"&gt;idle&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/stay+online+while+idle+in+second+life/" rel="tag"&gt;stay online while idle in second life&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/13/how-to-stay-online-while-afk-in-second-life/</clipSource><pubDate>Sat, 13 Oct 2007 05:34:05 GMT</pubDate></item><item><title>How to Reduce Client Side Lag in Second Life</title><link>http://clipmarks.com/clipmark/E098E28E-EB5F-4462-A5F2-25AFF85C34F0/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  No one likes lag, whether it be local, server side or something faulting in the middle, choppy, laggy worlds hardly seem like the metaverse of Snow Crash. In this article are examples of features which can be disabled or turned down resulting in high FPS, along with how to ignore lesser material types using the debug menus. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/" title="http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/second-life-memory-hog.jpg" /&gt;&lt;BR /&gt;
No one likes lag, whether it be local, server side or some hardware’s fault in the middle. Have to admit I’ve many a time found myself  explaining the details and walking people through changing/disabling certain settings. Rather than continuing to do that here’s a guide that I can now point them to. It also makes an interesting and information filled blog entry worth sharing.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/frame+rate/" rel="tag"&gt;frame rate&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/client+debug/" rel="tag"&gt;client debug&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/lag/" rel="tag"&gt;lag&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/lagnor/" rel="tag"&gt;lagnor&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/minimum+hardware+requirements/" rel="tag"&gt;minimum hardware requirements&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/server+side/" rel="tag"&gt;server side&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/client+settings/" rel="tag"&gt;client settings&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sl/" rel="tag"&gt;sl&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/11/how-to-reduce-client-side-lag-in-second-life/</clipSource><pubDate>Fri, 12 Oct 2007 00:34:09 GMT</pubDate></item><item><title>How To Stream Audio in Second Life</title><link>http://clipmarks.com/clipmark/02EF94C6-13CC-4DED-99E5-768828802134/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Information and guides for the novice interested in learning about and getting started with streaming audio inside the world of Second Life. Includes starter list of public audio streams, software to use for your own streaming, and troubleshooting tips. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/" title="http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Chrischun/512/B9931C4B-15D2-4853-9A43-501CC382048F.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;This article is presented as an introduction to playing your own and audio streams within Second Life for all to hear. The concepts and details of running your own audio stream number a great deal, due to such this guide just provides the basics to getting your own station online.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/audio+music/" rel="tag"&gt;audio music&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/audio+streams/" rel="tag"&gt;audio streams&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/guides/" rel="tag"&gt;guides&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/how+to/" rel="tag"&gt;how to&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/how+to+stream+audio+in+second+life/" rel="tag"&gt;how to stream audio in second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/icecast/" rel="tag"&gt;icecast&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/land+options/" rel="tag"&gt;land options&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/11/how-to-stream-audio-in-second-life/</clipSource><pubDate>Thu, 11 Oct 2007 05:28:46 GMT</pubDate></item><item><title>Old School ANSI Like Art In Second Life</title><link>http://clipmarks.com/clipmark/4B966E2B-7C14-421F-BA6F-81448875D990/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Sometimes what is old and lame can be new and cool again. In digital worlds the practice of retro, iconic, art styles which greatly mirror classic ANSI Art can be seen dotting mapped landscapes when seen from a great distance above. Presented for your enjoyment is a collection of such artwork and snarky messages as seen on wide view maps from the net's most popular virtual world.&lt;br/&gt;&lt;br/&gt;clip: Now let’s fast-forward to the present of home connections measured in Mbps, social media filled buzz words and every other grandma being wired. Chunky EGA graphics being a thing of the past but retro having a following, G4’s Code Monkey television show a good example of how strong and large the fan base still is, but what good is such an art for in today’s interactive digital media? Something so dated it derives attention from it’s ability to standout from the smooth anti-aliased images our eyes are now accustomed to. How about within the over-hyped realm of Second Life and other 3pointD worlds. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/" title="http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;H1&gt;&lt;A title="Permanent Link to Old School ANSI Like Art In Second Life" rel="bookmark" href="http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/"&gt;Old School ANSI Like Art In Second Life&lt;/A&gt;&lt;/H1&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Now let’s fast-forward to the present of home connections measured in Mbps, social media filled buzz words and every other grandma being wired. Chunky EGA graphics being a thing of the past but retro having a following, G4’s &lt;A href="http://www.tv.com/code-monkeys/show/74222/summary.html"&gt;Code Monkey&lt;/A&gt; television show a good example of how strong and large the fan base still is, but what good is such an art for in today’s interactive digital media? Something so dated it derives attention from it’s ability to standout from the smooth anti-aliased images our eyes are now accustomed to. How about within the over-hyped realm of Second Life and other 3pointD worlds.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/2d+map+artwork/" rel="tag"&gt;2d map artwork&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/3.d/" rel="tag"&gt;3.d&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/3pointd/" rel="tag"&gt;3pointd&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/acid/" rel="tag"&gt;acid&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/advertising/" rel="tag"&gt;advertising&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/advertising+in+second+life/" rel="tag"&gt;advertising in second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ansi+art+groups/" rel="tag"&gt;ansi art groups&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ansi+art/" rel="tag"&gt;ansi art&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/content+creation/" rel="tag"&gt;content creation&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/ega/" rel="tag"&gt;ega&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/09/old-school-ansi-like-art-in-second-life/</clipSource><pubDate>Wed, 10 Oct 2007 05:06:32 GMT</pubDate></item><item><title>How to Make More Money in Second Life For Content Creators on SLExchange</title><link>http://clipmarks.com/clipmark/CBCBD639-F622-4B54-B6CA-E127B8981C60/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Proven techniques and tricks for content developers on Second Life to greatly increase their income made from the web based shop SL Exchange (SLX). Topics of discussion includes ad image presentation tips, text description of the item's listing enhancements and how to greatly increase item views. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/" title="http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/slexchange-content-creators-make-more-money.jpg" /&gt;&lt;BR /&gt;
For those who create content, on the Second Life 3.D platform, with and for direct sale to consumers or businesses in mind, listing such products for sale on the more popular web shops should be a familiar and common practice. Besides selling in-world at your own vendor locations and rental shops in malls, clubs and other similar venues, income derived from web based listing and resulting sales, for the time it requires, is just smart business. Approximately 35% of my profit on content sales over the past two months is derived from items sold on &lt;A href="http://www.slexchange.com/"&gt;SL Exchange&lt;/A&gt;, the largest (listing wise) and most popular (by shopper count) web based marketplace.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/content+creation/" rel="tag"&gt;content creation&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/slexchange/" rel="tag"&gt;slexchange&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sl-exchange/" rel="tag"&gt;sl-exchange&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life+exchange/" rel="tag"&gt;second life exchange&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife+exchange/" rel="tag"&gt;secondlife exchange&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/slexchange.com/" rel="tag"&gt;slexchange.com&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/web+shop/" rel="tag"&gt;web shop&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/merchant/" rel="tag"&gt;merchant&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/builder/" rel="tag"&gt;builder&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/scripter/" rel="tag"&gt;scripter&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/08/how-to-make-more-money-in-second-life-for-content-creators-on-slexchange/</clipSource><pubDate>Tue, 09 Oct 2007 02:32:02 GMT</pubDate></item><item><title>Views From an OpenSim Open Source Grid</title><link>http://clipmarks.com/clipmark/C217269E-A1C6-4F24-BB54-0D7018115F57/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Thanks to an ambitious group of hackers, alternatives to Second Life's Main Grid are already coming online. OpenSim born from the Open Source Grid Project is one of a few private grids. Checkout some screen shots and sign-in for yourself to the possible future of the Second Life Platform. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/" title="http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Took a break today from the hustle and bussel of the Second Life MG (main grid) to visit the start of what could very well be the future of the platform. The &lt;A href="http://www.osgrid.org/index.php?option=com_content&amp;task=view&amp;id=25&amp;Itemid=40"&gt;OSGrid &lt;/A&gt; is one of a few ,currently available, home-brewed, set of simulators based on &lt;A href="http://opensimulator.org/wiki/Main_Page"&gt;OpenSim&lt;/A&gt;. Rather than wait for Linden Lab to open source the server side code that runs their (currently) closed in grid an ingenious group of hackers have taken it upon themselves to reverse engineer a copycat set of programs using the open sourced client and a whole lot of time.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/open+sim/" rel="tag"&gt;open sim&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/opensl/" rel="tag"&gt;opensl&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/open+second+life/" rel="tag"&gt;open second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/open+grid/" rel="tag"&gt;open grid&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/open+source+grid/" rel="tag"&gt;open source grid&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/open+source+second+life/" rel="tag"&gt;open source second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/opensim/" rel="tag"&gt;opensim&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/06/views-from-the-opensim-open-source-grid/</clipSource><pubDate>Sun, 07 Oct 2007 01:17:08 GMT</pubDate></item><item><title>Tips and Tricks For Getting Started in Second Life</title><link>http://clipmarks.com/clipmark/477F2D97-BF79-4240-B88E-6783A6A15C8F/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Tips and very useful information for newer users of the Second Life 3.D Platform. Includes definitions of most common slang, tip for using the client interface, general navigation and etiquette. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/" title="http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/tips-and-tricks-for-second-life.jpg" /&gt;&lt;BR /&gt;
There can be a lot of debate about if Second Life (SL) is really a game.  There are no mandated goals, we can do as much or as little as we like.  Having no goals is a bit hard to get used too, but you will soon see the freedom it allows us.  I see SL more a “place” to play, rather than a game.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sl/" rel="tag"&gt;sl&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second-life/" rel="tag"&gt;second-life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/3.d/" rel="tag"&gt;3.d&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+worlds/" rel="tag"&gt;virtual worlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/multiverse/" rel="tag"&gt;multiverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/tip+and+tricks/" rel="tag"&gt;tip and tricks&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sim/" rel="tag"&gt;sim&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/04/tips-and-tricks-for-getting-started-in-second-life/</clipSource><pubDate>Thu, 04 Oct 2007 23:27:57 GMT</pubDate></item><item><title>My Metaverse Can Beat Up Your Metaverse… Can’t We All Just Multiverse Along?</title><link>http://clipmarks.com/clipmark/5075C184-F722-4F2C-AA5A-954FDCFC65B7/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  For those keeping score, Google is gearing up to pwn the Virtual World market, while the Japanese are building their own private garden and China is getting ready to enter the third dimension  even if it does require them to practice self-censorship to get there. Listening to the buzz surrounding these events, one would think we’re looking at a death match. But rather than a victor arising from the rumble, why can’t they all just get along? &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/" title="http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/fractured-metaverses-to-mul.jpg" /&gt;&lt;BR /&gt;
For those keeping score, Google is gearing up to &lt;A href="http://money.cnn.com/2006/05/11/technology/business2_futureboy_0511/index.htm"&gt;pwn the Virtual World market&lt;/A&gt;, while the Japanese are building &lt;A href="http://www.cnn.com/2007/TECH/09/28/virtual.tokyo.ap/index.html"&gt;their own private garden&lt;/A&gt; and China is getting ready to enter &lt;A href="http://www.readwriteweb.com/archives/hipihi_china_virtual_world.php"&gt;the&lt;/A&gt; &lt;A href="http://www.techcrunch.com/2007/05/30/entropias-virtual-world-comes-to-china/"&gt;third&lt;/A&gt; &lt;A href="http://www.virtualworldsnews.com/2007/08/new-chinese-vir.html"&gt;dimension &lt;/A&gt; even if it does require them to &lt;A href="http://www.iht.com/articles/2007/06/05/business/chinet.php"&gt;practice self-censorship&lt;/A&gt; to get there. Listening to the buzz surrounding these events, one would think we’re looking at a death match. But rather than a victor arising from the rumble, why can’t they all just get along?&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/activeworlds/" rel="tag"&gt;activeworlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/google/" rel="tag"&gt;google&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/kaneva/" rel="tag"&gt;kaneva&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverses/" rel="tag"&gt;metaverses&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/multiverse/" rel="tag"&gt;multiverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/multiverses/" rel="tag"&gt;multiverses&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/portal/" rel="tag"&gt;portal&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second-life/" rel="tag"&gt;second-life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/02/my-metaverse-can-beat-up-your-metaverse-cant-we-all-just-multiverse-along/</clipSource><pubDate>Wed, 03 Oct 2007 04:08:23 GMT</pubDate></item><item><title>Making Money in Second Life</title><link>http://clipmarks.com/clipmark/F14F5561-DC93-48D5-938A-930B9CEB48C2/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  This article provides a summary of most common ways regular users of the platform make money. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/" title="http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/making-money-in-second-life.jpg" /&gt;&lt;BR /&gt;
Second Life presents you with an endless variety of ways to spend your Linden Dollars, but supporting your lavish lifestyle will eventually mean deciding on a way to earn a bit more walking around money.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/money/" rel="tag"&gt;money&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/making+money+in+second+life/" rel="tag"&gt;making money in second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/making+money+second+life/" rel="tag"&gt;making money second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/making+money+in+sl/" rel="tag"&gt;making money in sl&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/profit/" rel="tag"&gt;profit&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/sl/" rel="tag"&gt;sl&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/10/01/making-money-in-second-life/</clipSource><pubDate>Mon, 01 Oct 2007 23:04:30 GMT</pubDate></item><item><title>Content Creation: LSL Reference On-Demand</title><link>http://clipmarks.com/clipmark/560FB792-3640-40A0-847D-F4F866593AD2/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/09/28/content-creation-lsl-reference-on-demand/" title="http://www.virtuallytime.com/2007/09/28/content-creation-lsl-reference-on-demand/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/lsl-reference-on-demand-linden-scripting-language.jpg" /&gt;&lt;BR /&gt;
Finished another project today related to an ongoing attempt at contributing solutions to the continual decay of stability from the current Linden Scripting Language (LSL) online guides. Presenting the LSL Reference On-Demand Gadget. For use while in the world of Second Life as a Heads Up Display (HUD) and standalone object. Provides the ability to search for, request syntax/summary of and provide direct link to the matching web page on the LSL Wiki or SL (LSL part of the) Wiki.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/3d/" rel="tag"&gt;3d&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/gadget/" rel="tag"&gt;gadget&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/heads+up+display/" rel="tag"&gt;heads up display&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/hud/" rel="tag"&gt;hud&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/lsl+wiki/" rel="tag"&gt;lsl wiki&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/online+world/" rel="tag"&gt;online world&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/scripting+language/" rel="tag"&gt;scripting language&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/09/28/content-creation-lsl-reference-on-demand/</clipSource><pubDate>Sat, 29 Sep 2007 07:17:14 GMT</pubDate></item><item><title>Linden Labs to Eurpoean Union Residents: Insta Tax Time</title><link>http://clipmarks.com/clipmark/7DD04447-6C2F-46C1-B82B-3D3787728E2E/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/09/27/linden-labs-to-eurpoean-union-residents-its-insta-tax-time/" title="http://www.virtuallytime.com/2007/09/27/linden-labs-to-eurpoean-union-residents-its-insta-tax-time/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/vat-tax-second-life.jpg" /&gt;&lt;BR /&gt;
From a recent email sent by Linden Labs to all premium account holders residing in European Union countries a notice that they can expect an increase of 17.5% to their upcoming bill (along with every month here-after).&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/vat/" rel="tag"&gt;vat&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/value+added+tax/" rel="tag"&gt;value added tax&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/eu/" rel="tag"&gt;eu&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/european+union/" rel="tag"&gt;european union&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+world/" rel="tag"&gt;virtual world&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+worlds/" rel="tag"&gt;virtual worlds&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/09/27/linden-labs-to-eurpoean-union-residents-its-insta-tax-time/</clipSource><pubDate>Fri, 28 Sep 2007 01:50:35 GMT</pubDate></item><item><title>Don’t Forget to Advertise Your Virtual Location on That Old Web Thing</title><link>http://clipmarks.com/clipmark/EC9092DC-FA7F-4579-8274-0139E8F480B3/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Chrischun/"&gt;Chrischun&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  While the still most popular virtual world, Second Life, continues to thrive, not all support services receive much use as they should. Virtual world oriented search engines and directories require those in a 3D environment to step back over the line of virtual reality immersion. Is it worth it for much more powerful, but far less results, search abilities? Includes submission information and overviews of top traffic providing SL oriented SEs and directories. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://www.virtuallytime.com/2007/09/25/dont-forget-to-advertise-your-virtual-location-on-that-old-web-thing/" title="http://www.virtuallytime.com/2007/09/25/dont-forget-to-advertise-your-virtual-location-on-that-old-web-thing/"&gt;www.virtuallytime.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;&lt;IMG src="http://www.virtuallytime.com/images/article-advertise-virtual-w.jpg" /&gt;&lt;BR /&gt;
At times, it’s easier to mark passing progress of a popular technology by watching supporting industries become available, grow and compete. Second Life has seen the birth of metaversed takes on pay-per-survey affiliate programs, stock markets and currency exchanges have born (and died), better business bureaus and even virtual courts of laws have come about. Strangely, the one service that should be in great demand fails to get much action. I speak of web based search engines and directories oriented around Second Life and virtual worlds in general. But more so ways of providing alternatives to the (currently) not so great in-client &lt;STRIKE&gt;find&lt;/STRIKE&gt; search.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second+life/" rel="tag"&gt;second life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/metaverse/" rel="tag"&gt;metaverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/multiverse/" rel="tag"&gt;multiverse&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual+reality/" rel="tag"&gt;virtual reality&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/vr/" rel="tag"&gt;vr&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/3d/" rel="tag"&gt;3d&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/search+engine/" rel="tag"&gt;search engine&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/directory/" rel="tag"&gt;directory&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/secondlife/" rel="tag"&gt;secondlife&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://www.virtuallytime.com/2007/09/25/dont-forget-to-advertise-your-virtual-location-on-that-old-web-thing/</clipSource><pubDate>Wed, 26 Sep 2007 01:22:18 GMT</pubDate></item><item><title>RockMe. Online Music Festival</title><link>http://clipmarks.com/clipmark/4F424286-6C83-4BB4-A6E1-2D92FF6732AA/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/juliapatriciaroy/"&gt;juliapatriciaroy&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  This is Me.dium's Dudeofmusic blog. I had a chance to chat with him, Rose Hill Drive's Jake Sproul and the the CTO of Pandora internet radio, Tom Conrad. I love Pandora and apparently, they love Me.dium. &lt;br/&gt;&lt;br/&gt;Me.dium's a browser add-on that allows you to see other people that are online the same time you are. It's hard to explain but it is a surreal experience. Within the browser client there is a chat box and a interactive "world" where you can see what sites other users are on and jump around from site to site with them... all while chatting together. &lt;br/&gt;&lt;br/&gt;RockMe. (&lt;a href="http://rockme.dium.com" rel="nofollow" target="_blank"&gt;http://rockme.dium.com&lt;/a&gt;/) is an event that harness Me.dium, allowing users to discover, meet and share their favorite artists. Get the browser add-on, &lt;a href="http://me.dium.com/tutorial" rel="nofollow" target="_blank"&gt;http://me.dium.com/tutorial&lt;/a&gt; &lt;br/&gt;Interact with who's on your blog with the Me.dium widget: &lt;a href="http://rockme.dium.com" rel="nofollow" target="_blank"&gt;http://rockme.dium.com&lt;/a&gt;/&lt;br/&gt;&lt;br/&gt;What will the browser applications of the future do?! Teleport me into the computer where I can visit my Second Life home as me, and leave my avatar in the invento &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://dudeofmusic.vox.com/library/post/dudes-daily-blog-rockme-day-2.html" title="http://dudeofmusic.vox.com/library/post/dudes-daily-blog-rockme-day-2.html"&gt;dudeofmusic.vox.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;RockMe. Day 2!&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt; 10:00-11:00 -  &lt;SPAN&gt;Muzik In Ur Interweb&lt;BR /&gt;&lt;/SPAN&gt;&lt;UL&gt;&lt;LI&gt;Explore the digital frontier with &lt;SPAN&gt;&lt;STRONG&gt;Tom Conrad (Pandora CTO)&lt;/STRONG&gt;&lt;/SPAN&gt;.  Join us at &lt;A href="http://www.pandora.com" class="snap_shots"&gt;Pandora.com&lt;/A&gt; and be sure to join the chat on the main shoutout board in your Me.dium sidebar.&lt;/LI&gt;&lt;/UL&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;1:00-2:00 - Rock Legends &amp; Myths&lt;BR /&gt;&lt;UL&gt;&lt;LI&gt;Examine the most infamous rock legends and myths with the DudeofMusic.  Join us at &lt;A href="http://www.rhapsody.com/rockpop" class="snap_shots"&gt;http://www.rhapsody.com/rockpop&lt;/A&gt;, and be sure to join the official chat on the main message board found in your Me.dium sidebar.&lt;/LI&gt;&lt;/UL&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;SPAN&gt;&lt;STRONG&gt;Surf With Jeffrey Lewis&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;UL&gt;&lt;LI&gt;Join NYC-based lo-fi folk and sci-fi punk band led by comic book fanatic and illustrator Jeffrey Lewis for an interactive tour. NME calls Jeffrey Lewis, “The Big Apple’s Best Kept Secret.”  &lt;/LI&gt;&lt;/UL&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;4:00-5:00 - &lt;STRONG&gt;&lt;SPAN&gt;Genre Orgy: Electronica&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;BR /&gt;&lt;UL&gt;&lt;LI&gt;We’re really excited about our Genre Orgies!  Led by &lt;SPAN&gt;&lt;STRONG&gt;Ryan &amp; Rebecca Coseboom &lt;/STRONG&gt;&lt;/SPAN&gt;(owners of electronic label Dynamophone)&lt;SPAN&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;, this will be a social music experience like none
other.  Explore Electronica in all it's glory - House, Trance, Break-beat, Jungle, Drum &amp; Bass, Hardcore and Downtempo.&lt;/LI&gt;&lt;/UL&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/rockme./" rel="tag"&gt;rockme.&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/rockme/" rel="tag"&gt;rockme&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/me.dium/" rel="tag"&gt;me.dium&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/music/" rel="tag"&gt;music&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/rock/" rel="tag"&gt;rock&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://dudeofmusic.vox.com/library/post/dudes-daily-blog-rockme-day-2.html</clipSource><pubDate>Wed, 19 Sep 2007 20:27:25 GMT</pubDate></item><item><title>Get a SECOND LIFE - Virtual Online Community</title><link>http://clipmarks.com/clipmark/B34836E9-6AD9-4845-9556-68DB92B764ED/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/mvonallmen/"&gt;mvonallmen&lt;/a&gt;&lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://lifeishereforu.blogspot.com/2007/09/get-second-life.html" title="http://lifeishereforu.blogspot.com/2007/09/get-second-life.html"&gt;lifeishereforu.blogspot.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div&gt;[Video]&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;Re-invent yourself within the virtual realms of SECOND LIFE - the on-line world that truly is only limited by your imagination. I just recently joined the millions of individuals and was hooked in no time ;p In the short few hours I've been on-line, I've rented a home in the sky, flew, shopped, bought land  to build my own home, and much more. Its truly addictive! Try it out. Click &lt;A href="http://www.secondlife.com/join/?u=4a228a6e24cc457e8d69b89e32980544" linkindex="3"&gt;HERE&lt;/A&gt; for the link :)&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second/" rel="tag"&gt;second&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/life/" rel="tag"&gt;life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/virtual/" rel="tag"&gt;virtual&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/game/" rel="tag"&gt;game&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/world/" rel="tag"&gt;world&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://lifeishereforu.blogspot.com/2007/09/get-second-life.html</clipSource><pubDate>Fri, 14 Sep 2007 23:35:12 GMT</pubDate></item><item><title>Second Life Tutorial - Using the newly supported .png format to create transparent textures in Photo</title><link>http://clipmarks.com/clipmark/7D742F03-36ED-4B77-BAD0-629FD31A5B44/</link><description>&lt;b&gt;clipped by:&lt;/b&gt; &lt;a href="http://clipmarks.com/clipper/Torley/"&gt;Torley&lt;/a&gt;&lt;br&gt;&lt;b&gt;clipper's remarks:&lt;/b&gt;  Looks pretty useful, I want to try this. &lt;br&gt;&lt;div border="2" style="margin-top: 10px; border:#000000 1px solid;" width="90%"&gt;&lt;div style="background-color:"&gt;&lt;div align="center" width="100%" style="padding:4px;margin-bottom:4px;background-color:#666666;overflow:hidden;"&gt;&lt;span style="color:#FFFFFF;font-weight:bold;"&gt;Clip Source: &lt;a style="color:#FFFFFF;" href="http://slink.mmoportraits.com/?p=119" title="http://slink.mmoportraits.com/?p=119"&gt;slink.mmoportraits.com&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="padding: 10px;"&gt;&lt;div style="text-align:left;"&gt;&lt;P&gt;I am going to start with creating transparent textures for clothing layers.  This technique can also be used for creating any transparent texture for Second Life.&lt;/P&gt;&lt;/div&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/330B62ED-EE7D-4245-BADD-24A59F0FDC55.png" alt="pngs8.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/E5EE5815-3D9F-46FA-9C47-72B73390EADC.png" alt="tut7.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/93DFB527-D664-4A48-97BC-7689CE61E36C.png" alt="tut8.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/E6D692DD-B5AC-407B-ACE9-270823683658.png" alt="tut11.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/6901411B-100D-444C-A0E6-0B56415B5D40.png" alt="wreath5.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;hr size="2" color="#666666" /&gt;&lt;div style="padding: 10px;"&gt;&lt;img src="http://clipmarks.com/image_cache/Torley/512/2B895013-8293-4F4B-8EC3-86A56C6DFA36.png" alt="wreath12.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div style="margin-bottom: 40px;"&gt;Tags: &lt;a href="http://clipmarks.com/tags/second/" rel="tag"&gt;second&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/life/" rel="tag"&gt;life&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/tutorial/" rel="tag"&gt;tutorial&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/using/" rel="tag"&gt;using&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/newly/" rel="tag"&gt;newly&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/format/" rel="tag"&gt;format&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/create/" rel="tag"&gt;create&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/transparent/" rel="tag"&gt;transparent&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/textures/" rel="tag"&gt;textures&lt;/a&gt;, &lt;a href="http://clipmarks.com/tags/photoshop!/" rel="tag"&gt;photoshop!&lt;/a&gt;&lt;/div&gt;</description><clipSource>http://slink.mmoportraits.com/?p=119</clipSource><pubDate>Fri, 14 Sep 2007 16:48:11 GMT</pubDate></item></channel></rss>